Translate UI parts to german
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@ -64,8 +64,7 @@ const YouTubePlayer = ({
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events: {
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'onReady': (event) => {
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console.log("YouTube player ready");
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// Start playback if needed
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if (autoplay) {
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event.target.seekTo(startTime || 0);
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event.target.playVideo();
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@ -76,7 +75,6 @@ const YouTubePlayer = ({
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},
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'onError': (event) => {
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console.error("YouTube player error:", event);
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// Remove error handling
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}
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}
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});
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@ -333,7 +333,7 @@ export const Game = () => {
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</div>
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<div className="music-controls">
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<p className="instruction">Use the player above to listen, and the tone slider to play!</p>
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<p className="instruction">Verändere die Frequenz des Tons, um den Song zu spielen.</p>
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</div>
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</div>
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)}
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@ -344,7 +344,7 @@ export const Game = () => {
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<div className="listening-icon">
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<FontAwesomeIcon icon={faHeadphones} size="4x" />
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</div>
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<p className="instruction">Listen carefully and think about which song it might be!</p>
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<p className="instruction">Hör dir die Frequenzen an und wähle den passenden Song aus.</p>
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</div>
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{songOptions.length > 0 && (
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@ -380,7 +380,7 @@ export const Game = () => {
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return (
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<div className="guessing-phase">
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<div className="phase-header">
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<h3>Final Answer Time!</h3>
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<h3>Auswahlphase</h3>
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<div className="timer urgent">
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<FontAwesomeIcon icon={faClock} /> {timeLeft}s
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</div>
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@ -518,7 +518,7 @@ export const Game = () => {
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);
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default:
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return <div>Unknown phase</div>;
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return <div>Phasenfehler</div>;
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}
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};
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@ -586,7 +586,7 @@ export const Game = () => {
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{songsLoading && (
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<div className="songs-loading-indicator">
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Loading songs...
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Lade Songs...
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</div>
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)}
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</div>
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@ -57,7 +57,6 @@ export const MusicSlider = ({ isReadOnly, onFrequencyChange, frequency: external
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useEffect(() => {
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if (!isReadOnly || !externalFrequency) return;
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// Initialize audio if not already done
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if (!audioContext) {
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initAudio();
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return;
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@ -82,11 +81,8 @@ export const MusicSlider = ({ isReadOnly, onFrequencyChange, frequency: external
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const slider = sliderRef.current;
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const rect = slider.getBoundingClientRect();
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const width = rect.width;
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// Calculate relative X position using window coordinates
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let x = clientX - rect.left;
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// For positions outside the slider, calculate relative to slider bounds
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if (clientX < rect.left) x = 0;
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if (clientX > rect.right) x = width;
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@ -189,8 +189,8 @@ export const WaitingRoom = () => {
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const renderPlaylistSection = () => (
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<div className="playlist-section">
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<div className="section-header">
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<h2>Choose a Playlist</h2>
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<p className="vote-info">Most voted playlist will be used for the game</p>
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<h2>Playlist wählen</h2>
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<p className="vote-info">Die Playlist mit den meisten Stimmen wird gespielt</p>
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</div>
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<div className="playlists-grid">
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{Object.entries(playlists).map(([genre, playlist]) => (
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@ -204,10 +204,10 @@ export const WaitingRoom = () => {
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<div className="playlist-overlay">
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<div className="vote-count">
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<span className="count">{getVoteCount(playlist.id)}</span>
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<span className="vote-label">votes</span>
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<span className="vote-label">Stimmen</span>
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</div>
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{selectedPlaylist === playlist.id && (
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<div className="your-vote">Your Vote</div>
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<div className="your-vote">Deine Stimme</div>
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)}
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</div>
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</div>
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