diff --git a/client/src/components/YouTubePlayer/YouTubePlayer.jsx b/client/src/components/YouTubePlayer/YouTubePlayer.jsx
index 00d84a6..4fe9f81 100644
--- a/client/src/components/YouTubePlayer/YouTubePlayer.jsx
+++ b/client/src/components/YouTubePlayer/YouTubePlayer.jsx
@@ -64,8 +64,7 @@ const YouTubePlayer = ({
events: {
'onReady': (event) => {
console.log("YouTube player ready");
-
- // Start playback if needed
+
if (autoplay) {
event.target.seekTo(startTime || 0);
event.target.playVideo();
@@ -76,7 +75,6 @@ const YouTubePlayer = ({
},
'onError': (event) => {
console.error("YouTube player error:", event);
- // Remove error handling
}
}
});
diff --git a/client/src/pages/Game/Game.jsx b/client/src/pages/Game/Game.jsx
index 89817bb..aa843a7 100644
--- a/client/src/pages/Game/Game.jsx
+++ b/client/src/pages/Game/Game.jsx
@@ -333,7 +333,7 @@ export const Game = () => {
-
Use the player above to listen, and the tone slider to play!
+
Verändere die Frequenz des Tons, um den Song zu spielen.
)}
@@ -344,7 +344,7 @@ export const Game = () => {
- Listen carefully and think about which song it might be!
+ Hör dir die Frequenzen an und wähle den passenden Song aus.
{songOptions.length > 0 && (
@@ -380,7 +380,7 @@ export const Game = () => {
return (
-
Final Answer Time!
+
Auswahlphase
{timeLeft}s
@@ -518,7 +518,7 @@ export const Game = () => {
);
default:
- return
Unknown phase
;
+ return
Phasenfehler
;
}
};
@@ -586,7 +586,7 @@ export const Game = () => {
{songsLoading && (
- Loading songs...
+ Lade Songs...
)}
diff --git a/client/src/pages/Game/components/MusicSlider/MusicSlider.jsx b/client/src/pages/Game/components/MusicSlider/MusicSlider.jsx
index f74082a..a47b903 100644
--- a/client/src/pages/Game/components/MusicSlider/MusicSlider.jsx
+++ b/client/src/pages/Game/components/MusicSlider/MusicSlider.jsx
@@ -57,7 +57,6 @@ export const MusicSlider = ({ isReadOnly, onFrequencyChange, frequency: external
useEffect(() => {
if (!isReadOnly || !externalFrequency) return;
- // Initialize audio if not already done
if (!audioContext) {
initAudio();
return;
@@ -82,11 +81,8 @@ export const MusicSlider = ({ isReadOnly, onFrequencyChange, frequency: external
const slider = sliderRef.current;
const rect = slider.getBoundingClientRect();
const width = rect.width;
-
- // Calculate relative X position using window coordinates
+
let x = clientX - rect.left;
-
- // For positions outside the slider, calculate relative to slider bounds
if (clientX < rect.left) x = 0;
if (clientX > rect.right) x = width;
diff --git a/client/src/pages/WaitingRoom/WaitingRoom.jsx b/client/src/pages/WaitingRoom/WaitingRoom.jsx
index 785cb1c..cd5178e 100644
--- a/client/src/pages/WaitingRoom/WaitingRoom.jsx
+++ b/client/src/pages/WaitingRoom/WaitingRoom.jsx
@@ -189,8 +189,8 @@ export const WaitingRoom = () => {
const renderPlaylistSection = () => (
-
Choose a Playlist
-
Most voted playlist will be used for the game
+
Playlist wählen
+
Die Playlist mit den meisten Stimmen wird gespielt
{Object.entries(playlists).map(([genre, playlist]) => (
@@ -204,10 +204,10 @@ export const WaitingRoom = () => {
{getVoteCount(playlist.id)}
- votes
+ Stimmen
{selectedPlaylist === playlist.id && (
-
Your Vote
+
Deine Stimme
)}