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3 Commits

Author SHA1 Message Date
a870acda24 Fix items spawning at unreachable positions 2025-02-17 08:51:23 +01:00
128163df2a Update hitboxes 2024-12-09 09:20:17 +01:00
e5dc74257e Add high score 2024-12-09 09:07:41 +01:00
3 changed files with 74 additions and 33 deletions

View File

@ -3,9 +3,12 @@
#include <iostream>
#include <SDL_image.h>
int score = 0;
void EndingState::init() {
SDL_ShowCursor(SDL_ENABLE);
std::cout << "Ending state initialized\n";
score = SDL_GetTicks() / 100;
}
void EndingState::handleEvents(SDL_Event& event) {
@ -33,5 +36,8 @@ void EndingState::render(SDL_Renderer* renderer, double deltaTime) {
drawText(renderer, font, "GAME OVER",
WINDOW_WIDTH / 2 - 100, WINDOW_HEIGHT / 2 - 50, {255, 0, 0, SDL_ALPHA_OPAQUE});
drawText(renderer, font, "Score: " + std::to_string(score),
WINDOW_WIDTH / 2 - 120, WINDOW_HEIGHT / 2, {255, 255, 255, SDL_ALPHA_OPAQUE});
SDL_RenderPresent(renderer);
}

View File

@ -3,12 +3,29 @@
bool keys[4] = {false, false, false, false};
SDL_Rect InGameState::getPlayerHitbox(const Player& player) const {
return {player.x + 20, player.y + 20, 40, 56};
}
SDL_Rect InGameState::getItemHitbox(const Item& item) const {
return {item.x, item.y, 24, 24};
}
SDL_Rect InGameState::getOpponentHitbox(const Opponent& opponent) const {
return {opponent.x, opponent.y, 80, 96};
}
void InGameState::spawnItem(Type type) {
Item item{};
item.type = type;
item.x = rand() % WINDOW_WIDTH;
item.y = rand() % WINDOW_HEIGHT;
if (item.x < 24) item.x += 24;
if (item.x > WINDOW_WIDTH - 24) item.x -= 24;
if (item.y < 24) item.y += 24;
if (item.y > WINDOW_HEIGHT - 24) item.y -= 24;
for (const Item i : items) {
if (i.type == type) return;
}
@ -21,67 +38,63 @@ void InGameState::renderPlayer(SDL_Renderer* renderer, SDL_Texture* playerTextur
if (showHitboxes) {
SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE);
SDL_Rect hitbox = {p.x, p.y, 80, 96};
SDL_Rect hitbox = getPlayerHitbox(p);
SDL_RenderDrawRect(renderer, &hitbox);
}
}
void InGameState::checkCollision() {
for (int i = 0; i < opponents.size(); i++) {
Opponent o = opponents[i];
SDL_Rect opponentHitbox = getOpponentHitbox(o);
SDL_Rect playerHitbox = getPlayerHitbox(player);
if (o.x == o.targetX && o.y == o.targetY) {
opponents.erase(opponents.begin() + i);
}
if (player.x < o.x + 80 && player.x + 80 > o.x && player.y < o.y + 96 && player.y + 96 > o.y) {
} else if (SDL_HasIntersection(&playerHitbox, &opponentHitbox)) {
if (player.health > 1) {
player.health--;
}
else {
} else {
this->changeRoom("ending");
}
opponents.erase(opponents.begin() + i);
}
}
for (int i = 0; i < items.size(); i++) {
Item item = items[i];
if (player.x < item.x + 24 && player.x + 80 > item.x && player.y < item.y + 24 && player.y + 96 > item.y) {
switch (item.type) {
case Type::HEALTH:
if (player.health < 3) {
items.erase(items.begin() + i);
player.health++;
}
break;
case Type::DAMAGE:
player.health--;
break;
}
SDL_Rect itemHitbox = getItemHitbox(item);
SDL_Rect playerHitbox = getPlayerHitbox(player);
if (SDL_HasIntersection(&playerHitbox, &itemHitbox)) {
switch (item.type) {
case Type::HEALTH:
if (player.health < 3) {
player.health++;
items.erase(items.begin() + i);
}
break;
case Type::DAMAGE:
player.health--;
items.erase(items.begin() + i);
break;
}
}
}
}
void InGameState::renderItem(SDL_Renderer* renderer, Item i) const {
SDL_Texture* itemTexture = IMG_LoadTexture(
renderer, i.type == Type::HEALTH ? "./res/heart.png" : "./res/damage.png");
switch (i.type) {
case Type::HEALTH:
drawTexture(renderer, itemTexture, i.x, i.y, 24, 24);
SDL_DestroyTexture(itemTexture);
break;
case Type::DAMAGE:
drawTexture(renderer, itemTexture, i.x, i.y, 24, 24);
SDL_DestroyTexture(itemTexture);
break;
default: break;
}
renderer, i.type == Type::HEALTH ? "./res/heart.png" : "./res/damage.png");
drawTexture(renderer, itemTexture, i.x, i.y, 24, 24);
SDL_DestroyTexture(itemTexture);
if (showHitboxes) {
SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE);
SDL_Rect hitbox = {i.x, i.y, 24, 24};
SDL_Rect hitbox = getItemHitbox(i);
SDL_RenderDrawRect(renderer, &hitbox);
}
}
@ -125,7 +138,7 @@ void InGameState::renderOpponent(SDL_Renderer* renderer, SDL_Texture* opponentTe
if (showHitboxes) {
SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE);
SDL_Rect hitbox = {o.x, o.y, 80, 96};
SDL_Rect hitbox = getOpponentHitbox(o);
SDL_RenderDrawRect(renderer, &hitbox);
}
}
@ -138,6 +151,23 @@ void InGameState::renderHUD(SDL_Renderer* renderer, SDL_Texture* heart) const {
for (int i = 0; i < this->player.health; i++) {
drawTexture(renderer, heart, 10 + i * 30, 10, 24, 24);
}
TTF_Font *font = TTF_OpenFont("./res/font.ttf", 24);
int score = SDL_GetTicks() / 100;
int marginL = 90;
if (score > 9) marginL = 70;
if (score > 99) marginL = 50;
if (score > 999) marginL = 20;
if (score > 9999) marginL = 0;
SDL_Rect highRect = {WINDOW_WIDTH - 120 + marginL - 10, 0, 120, 40};
SDL_RenderFillRect(renderer, &highRect);
drawText(renderer, font, std::to_string(score),WINDOW_WIDTH - 120 + marginL, 10,
{255, 255, 255, SDL_ALPHA_OPAQUE});
TTF_CloseFont(font);
}
void InGameState::init() {

View File

@ -34,6 +34,10 @@ public:
void update() override;
void render(SDL_Renderer* renderer, double deltaTime) override;
SDL_Rect getPlayerHitbox(const Player &player) const;
SDL_Rect getOpponentHitbox(const Opponent& o) const;
SDL_Rect getItemHitbox(const Item& i) const;
void spawnItem(Type type);
void createOpponent();
void checkCollision();
@ -41,6 +45,7 @@ public:
void renderItem(SDL_Renderer* renderer, Item i) const;
void renderOpponent(SDL_Renderer* renderer, SDL_Texture* opponentTexture, Opponent o) const;
};
#endif