Update hitboxes

This commit is contained in:
2024-12-09 09:20:17 +01:00
parent e5dc74257e
commit 128163df2a
2 changed files with 46 additions and 33 deletions

View File

@ -3,6 +3,18 @@
bool keys[4] = {false, false, false, false};
SDL_Rect InGameState::getPlayerHitbox(const Player& player) const {
return {player.x + 20, player.y + 20, 40, 56};
}
SDL_Rect InGameState::getItemHitbox(const Item& item) const {
return {item.x, item.y, 24, 24};
}
SDL_Rect InGameState::getOpponentHitbox(const Opponent& opponent) const {
return {opponent.x, opponent.y, 80, 96};
}
void InGameState::spawnItem(Type type) {
Item item{};
item.type = type;
@ -21,67 +33,63 @@ void InGameState::renderPlayer(SDL_Renderer* renderer, SDL_Texture* playerTextur
if (showHitboxes) {
SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE);
SDL_Rect hitbox = {p.x, p.y, 80, 96};
SDL_Rect hitbox = getPlayerHitbox(p);
SDL_RenderDrawRect(renderer, &hitbox);
}
}
void InGameState::checkCollision() {
for (int i = 0; i < opponents.size(); i++) {
Opponent o = opponents[i];
SDL_Rect opponentHitbox = getOpponentHitbox(o);
SDL_Rect playerHitbox = getPlayerHitbox(player);
if (o.x == o.targetX && o.y == o.targetY) {
opponents.erase(opponents.begin() + i);
}
if (player.x < o.x + 80 && player.x + 80 > o.x && player.y < o.y + 96 && player.y + 96 > o.y) {
} else if (SDL_HasIntersection(&playerHitbox, &opponentHitbox)) {
if (player.health > 1) {
player.health--;
}
else {
} else {
this->changeRoom("ending");
}
opponents.erase(opponents.begin() + i);
}
}
for (int i = 0; i < items.size(); i++) {
Item item = items[i];
if (player.x < item.x + 24 && player.x + 80 > item.x && player.y < item.y + 24 && player.y + 96 > item.y) {
SDL_Rect itemHitbox = getItemHitbox(item);
SDL_Rect playerHitbox = getPlayerHitbox(player);
if (SDL_HasIntersection(&playerHitbox, &itemHitbox)) {
switch (item.type) {
case Type::HEALTH:
if (player.health < 3) {
items.erase(items.begin() + i);
player.health++;
items.erase(items.begin() + i);
}
break;
case Type::DAMAGE:
player.health--;
items.erase(items.begin() + i);
break;
}
}
}
}
}
}
}
void InGameState::renderItem(SDL_Renderer* renderer, Item i) const {
SDL_Texture* itemTexture = IMG_LoadTexture(
renderer, i.type == Type::HEALTH ? "./res/heart.png" : "./res/damage.png");
switch (i.type) {
case Type::HEALTH:
drawTexture(renderer, itemTexture, i.x, i.y, 24, 24);
SDL_DestroyTexture(itemTexture);
break;
case Type::DAMAGE:
drawTexture(renderer, itemTexture, i.x, i.y, 24, 24);
SDL_DestroyTexture(itemTexture);
break;
default: break;
}
if (showHitboxes) {
SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE);
SDL_Rect hitbox = {i.x, i.y, 24, 24};
SDL_Rect hitbox = getItemHitbox(i);
SDL_RenderDrawRect(renderer, &hitbox);
}
}
@ -125,7 +133,7 @@ void InGameState::renderOpponent(SDL_Renderer* renderer, SDL_Texture* opponentTe
if (showHitboxes) {
SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE);
SDL_Rect hitbox = {o.x, o.y, 80, 96};
SDL_Rect hitbox = getOpponentHitbox(o);
SDL_RenderDrawRect(renderer, &hitbox);
}
}

View File

@ -34,6 +34,10 @@ public:
void update() override;
void render(SDL_Renderer* renderer, double deltaTime) override;
SDL_Rect getPlayerHitbox(const Player &player) const;
SDL_Rect getOpponentHitbox(const Opponent& o) const;
SDL_Rect getItemHitbox(const Item& i) const;
void spawnItem(Type type);
void createOpponent();
void checkCollision();
@ -41,6 +45,7 @@ public:
void renderItem(SDL_Renderer* renderer, Item i) const;
void renderOpponent(SDL_Renderer* renderer, SDL_Texture* opponentTexture, Opponent o) const;
};
#endif