diff --git a/src/states/InGameState.cpp b/src/states/InGameState.cpp index 3d98124..dd9e069 100644 --- a/src/states/InGameState.cpp +++ b/src/states/InGameState.cpp @@ -3,6 +3,18 @@ bool keys[4] = {false, false, false, false}; +SDL_Rect InGameState::getPlayerHitbox(const Player& player) const { + return {player.x + 20, player.y + 20, 40, 56}; +} + +SDL_Rect InGameState::getItemHitbox(const Item& item) const { + return {item.x, item.y, 24, 24}; +} + +SDL_Rect InGameState::getOpponentHitbox(const Opponent& opponent) const { + return {opponent.x, opponent.y, 80, 96}; +} + void InGameState::spawnItem(Type type) { Item item{}; item.type = type; @@ -21,67 +33,63 @@ void InGameState::renderPlayer(SDL_Renderer* renderer, SDL_Texture* playerTextur if (showHitboxes) { SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE); - SDL_Rect hitbox = {p.x, p.y, 80, 96}; + SDL_Rect hitbox = getPlayerHitbox(p); SDL_RenderDrawRect(renderer, &hitbox); } } + + void InGameState::checkCollision() { for (int i = 0; i < opponents.size(); i++) { Opponent o = opponents[i]; + SDL_Rect opponentHitbox = getOpponentHitbox(o); + SDL_Rect playerHitbox = getPlayerHitbox(player); + if (o.x == o.targetX && o.y == o.targetY) { opponents.erase(opponents.begin() + i); - } - if (player.x < o.x + 80 && player.x + 80 > o.x && player.y < o.y + 96 && player.y + 96 > o.y) { + } else if (SDL_HasIntersection(&playerHitbox, &opponentHitbox)) { if (player.health > 1) { player.health--; - } - else { + } else { this->changeRoom("ending"); } - opponents.erase(opponents.begin() + i); } } for (int i = 0; i < items.size(); i++) { Item item = items[i]; - if (player.x < item.x + 24 && player.x + 80 > item.x && player.y < item.y + 24 && player.y + 96 > item.y) { - switch (item.type) { - case Type::HEALTH: - if (player.health < 3) { - items.erase(items.begin() + i); - player.health++; - } - break; - case Type::DAMAGE: - player.health--; - break; - } + SDL_Rect itemHitbox = getItemHitbox(item); + SDL_Rect playerHitbox = getPlayerHitbox(player); + if (SDL_HasIntersection(&playerHitbox, &itemHitbox)) { + switch (item.type) { + case Type::HEALTH: + if (player.health < 3) { + player.health++; + items.erase(items.begin() + i); + } + break; + case Type::DAMAGE: + player.health--; + items.erase(items.begin() + i); + break; + } } } } + void InGameState::renderItem(SDL_Renderer* renderer, Item i) const { SDL_Texture* itemTexture = IMG_LoadTexture( - renderer, i.type == Type::HEALTH ? "./res/heart.png" : "./res/damage.png"); - switch (i.type) { - case Type::HEALTH: - drawTexture(renderer, itemTexture, i.x, i.y, 24, 24); - SDL_DestroyTexture(itemTexture); - break; - case Type::DAMAGE: - drawTexture(renderer, itemTexture, i.x, i.y, 24, 24); - SDL_DestroyTexture(itemTexture); - - break; - default: break; - } + renderer, i.type == Type::HEALTH ? "./res/heart.png" : "./res/damage.png"); + drawTexture(renderer, itemTexture, i.x, i.y, 24, 24); + SDL_DestroyTexture(itemTexture); if (showHitboxes) { SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE); - SDL_Rect hitbox = {i.x, i.y, 24, 24}; + SDL_Rect hitbox = getItemHitbox(i); SDL_RenderDrawRect(renderer, &hitbox); } } @@ -125,7 +133,7 @@ void InGameState::renderOpponent(SDL_Renderer* renderer, SDL_Texture* opponentTe if (showHitboxes) { SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE); - SDL_Rect hitbox = {o.x, o.y, 80, 96}; + SDL_Rect hitbox = getOpponentHitbox(o); SDL_RenderDrawRect(renderer, &hitbox); } } diff --git a/src/states/InGameState.h b/src/states/InGameState.h index 152d5dd..7d2e77e 100644 --- a/src/states/InGameState.h +++ b/src/states/InGameState.h @@ -34,6 +34,10 @@ public: void update() override; void render(SDL_Renderer* renderer, double deltaTime) override; + SDL_Rect getPlayerHitbox(const Player &player) const; + SDL_Rect getOpponentHitbox(const Opponent& o) const; + SDL_Rect getItemHitbox(const Item& i) const; + void spawnItem(Type type); void createOpponent(); void checkCollision(); @@ -41,6 +45,7 @@ public: void renderItem(SDL_Renderer* renderer, Item i) const; void renderOpponent(SDL_Renderer* renderer, SDL_Texture* opponentTexture, Opponent o) const; + }; #endif \ No newline at end of file