Update hitboxes
This commit is contained in:
@ -3,6 +3,18 @@
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bool keys[4] = {false, false, false, false};
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bool keys[4] = {false, false, false, false};
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SDL_Rect InGameState::getPlayerHitbox(const Player& player) const {
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return {player.x + 20, player.y + 20, 40, 56};
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}
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SDL_Rect InGameState::getItemHitbox(const Item& item) const {
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return {item.x, item.y, 24, 24};
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}
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SDL_Rect InGameState::getOpponentHitbox(const Opponent& opponent) const {
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return {opponent.x, opponent.y, 80, 96};
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}
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void InGameState::spawnItem(Type type) {
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void InGameState::spawnItem(Type type) {
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Item item{};
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Item item{};
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item.type = type;
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item.type = type;
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@ -21,67 +33,63 @@ void InGameState::renderPlayer(SDL_Renderer* renderer, SDL_Texture* playerTextur
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if (showHitboxes) {
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if (showHitboxes) {
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_Rect hitbox = {p.x, p.y, 80, 96};
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SDL_Rect hitbox = getPlayerHitbox(p);
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SDL_RenderDrawRect(renderer, &hitbox);
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SDL_RenderDrawRect(renderer, &hitbox);
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}
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}
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}
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}
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void InGameState::checkCollision() {
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void InGameState::checkCollision() {
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for (int i = 0; i < opponents.size(); i++) {
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for (int i = 0; i < opponents.size(); i++) {
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Opponent o = opponents[i];
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Opponent o = opponents[i];
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SDL_Rect opponentHitbox = getOpponentHitbox(o);
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SDL_Rect playerHitbox = getPlayerHitbox(player);
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if (o.x == o.targetX && o.y == o.targetY) {
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if (o.x == o.targetX && o.y == o.targetY) {
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opponents.erase(opponents.begin() + i);
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opponents.erase(opponents.begin() + i);
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}
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} else if (SDL_HasIntersection(&playerHitbox, &opponentHitbox)) {
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if (player.x < o.x + 80 && player.x + 80 > o.x && player.y < o.y + 96 && player.y + 96 > o.y) {
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if (player.health > 1) {
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if (player.health > 1) {
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player.health--;
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player.health--;
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}
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} else {
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else {
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this->changeRoom("ending");
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this->changeRoom("ending");
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}
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}
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opponents.erase(opponents.begin() + i);
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opponents.erase(opponents.begin() + i);
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}
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}
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}
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}
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for (int i = 0; i < items.size(); i++) {
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for (int i = 0; i < items.size(); i++) {
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Item item = items[i];
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Item item = items[i];
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if (player.x < item.x + 24 && player.x + 80 > item.x && player.y < item.y + 24 && player.y + 96 > item.y) {
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SDL_Rect itemHitbox = getItemHitbox(item);
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SDL_Rect playerHitbox = getPlayerHitbox(player);
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if (SDL_HasIntersection(&playerHitbox, &itemHitbox)) {
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switch (item.type) {
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switch (item.type) {
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case Type::HEALTH:
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case Type::HEALTH:
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if (player.health < 3) {
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if (player.health < 3) {
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items.erase(items.begin() + i);
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player.health++;
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player.health++;
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items.erase(items.begin() + i);
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}
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}
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break;
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break;
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case Type::DAMAGE:
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case Type::DAMAGE:
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player.health--;
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player.health--;
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items.erase(items.begin() + i);
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break;
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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void InGameState::renderItem(SDL_Renderer* renderer, Item i) const {
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void InGameState::renderItem(SDL_Renderer* renderer, Item i) const {
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SDL_Texture* itemTexture = IMG_LoadTexture(
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SDL_Texture* itemTexture = IMG_LoadTexture(
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renderer, i.type == Type::HEALTH ? "./res/heart.png" : "./res/damage.png");
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renderer, i.type == Type::HEALTH ? "./res/heart.png" : "./res/damage.png");
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switch (i.type) {
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case Type::HEALTH:
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drawTexture(renderer, itemTexture, i.x, i.y, 24, 24);
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drawTexture(renderer, itemTexture, i.x, i.y, 24, 24);
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SDL_DestroyTexture(itemTexture);
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SDL_DestroyTexture(itemTexture);
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break;
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case Type::DAMAGE:
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drawTexture(renderer, itemTexture, i.x, i.y, 24, 24);
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SDL_DestroyTexture(itemTexture);
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break;
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default: break;
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}
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if (showHitboxes) {
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if (showHitboxes) {
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_Rect hitbox = {i.x, i.y, 24, 24};
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SDL_Rect hitbox = getItemHitbox(i);
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SDL_RenderDrawRect(renderer, &hitbox);
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SDL_RenderDrawRect(renderer, &hitbox);
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}
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}
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}
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}
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@ -125,7 +133,7 @@ void InGameState::renderOpponent(SDL_Renderer* renderer, SDL_Texture* opponentTe
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if (showHitboxes) {
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if (showHitboxes) {
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_Rect hitbox = {o.x, o.y, 80, 96};
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SDL_Rect hitbox = getOpponentHitbox(o);
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SDL_RenderDrawRect(renderer, &hitbox);
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SDL_RenderDrawRect(renderer, &hitbox);
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}
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}
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}
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}
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@ -34,6 +34,10 @@ public:
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void update() override;
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void update() override;
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void render(SDL_Renderer* renderer, double deltaTime) override;
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void render(SDL_Renderer* renderer, double deltaTime) override;
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SDL_Rect getPlayerHitbox(const Player &player) const;
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SDL_Rect getOpponentHitbox(const Opponent& o) const;
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SDL_Rect getItemHitbox(const Item& i) const;
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void spawnItem(Type type);
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void spawnItem(Type type);
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void createOpponent();
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void createOpponent();
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void checkCollision();
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void checkCollision();
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@ -41,6 +45,7 @@ public:
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void renderItem(SDL_Renderer* renderer, Item i) const;
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void renderItem(SDL_Renderer* renderer, Item i) const;
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void renderOpponent(SDL_Renderer* renderer, SDL_Texture* opponentTexture, Opponent o) const;
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void renderOpponent(SDL_Renderer* renderer, SDL_Texture* opponentTexture, Opponent o) const;
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};
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};
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#endif
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#endif
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