Fixed a bug in the ttt-gui.cpp
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@ -112,9 +112,8 @@ int main() {
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while (SDL_PollEvent(&event)) {
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if (playerWon("X") || playerWon("O")) state = 1;
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if (event.type == SDL_QUIT) gameOpen = false;
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if (event.type == SDL_MOUSEBUTTONUP) {
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if (event.type == SDL_MOUSEBUTTONUP && state == 0) {
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int mouseX;
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int mouseY;
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SDL_GetMouseState(&mouseX, &mouseY);
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