14 lines
296 B
GDScript
14 lines
296 B
GDScript
extends Node2D
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@onready var player = $player
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@onready var hud = $HUD
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func _ready():
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if player:
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player.health_changed.connect(hud.update_health)
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player.died.connect(hud.show_game_over)
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var turret = player.get_node("turret")
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if turret:
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turret.ammo_changed.connect(hud.update_ammo)
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