Files
CatTank/scripts/level_0.gd

14 lines
296 B
GDScript

extends Node2D
@onready var player = $player
@onready var hud = $HUD
func _ready():
if player:
player.health_changed.connect(hud.update_health)
player.died.connect(hud.show_game_over)
var turret = player.get_node("turret")
if turret:
turret.ammo_changed.connect(hud.update_ammo)