135 lines
3.6 KiB
JavaScript
135 lines
3.6 KiB
JavaScript
let cleanupGameState;
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const setCleanupGameState = (cleanupFunction) => {
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cleanupGameState = cleanupFunction;
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};
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let rooms = {};
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module.exports.roomExists = (roomId) => rooms[roomId] !== undefined;
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module.exports.isRoomOpen = (roomId) => rooms[roomId] && rooms[roomId].state === 'waiting';
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module.exports.connectUserToRoom = (roomId, user) => {
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roomId = roomId.toUpperCase();
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if (rooms[roomId]) {
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rooms[roomId].members.push({...user, creator: false});
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} else {
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rooms[roomId] = {
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members: [{...user, creator: true}],
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settings: {},
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state: 'waiting'
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};
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}
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console.log(`User ${user.name} connected to room ${roomId}`);
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}
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module.exports.getUserRoom = (userId) => {
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for (const roomId in rooms) {
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const room = rooms[roomId];
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const memberIndex = room.members.findIndex(member => member.id === userId);
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if (memberIndex !== -1) return roomId;
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}
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return null;
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}
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module.exports.getRoomUsers = (roomId) => {
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if (rooms[roomId]) {
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return rooms[roomId].members;
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}
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return [];
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}
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module.exports.getRoomCreator = (roomId) => {
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if (rooms[roomId]) {
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return rooms[roomId].members.find(member => member.creator);
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}
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return null;
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}
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module.exports.isUserHost = (userId) => {
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for (const roomId in rooms) {
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const room = rooms[roomId];
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const member = room.members.find(m => m.id === userId);
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if (member && member.creator) {
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return true;
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}
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}
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return false;
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}
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module.exports.startGame = (roomId) => {
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if (rooms[roomId]) {
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rooms[roomId].state = 'playing';
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console.log(`Game started in room ${roomId}`);
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return true;
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}
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return false;
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}
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module.exports.getRoomState = (roomId) => {
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if (rooms[roomId]) {
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return rooms[roomId].state;
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}
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return null;
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}
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module.exports.disconnectUser = (userId) => {
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for (const roomId in rooms) {
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const room = rooms[roomId];
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const memberIndex = room.members.findIndex(member => member.id === userId);
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if (memberIndex !== -1) {
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if (room.members[memberIndex].creator && room.members.length > 1) {
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// Transfer host status to the next user
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room.members[1].creator = true;
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}
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room.members.splice(memberIndex, 1);
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console.log(`User ${userId} disconnected from room ${roomId}`);
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if (room.members.length === 0) {
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if (cleanupGameState) {
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cleanupGameState(roomId);
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}
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delete rooms[roomId];
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console.log(`Room ${roomId} deleted because it's empty`);
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}
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break;
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}
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}
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}
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module.exports.validateRoomMembers = (io, roomId) => {
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if (!rooms[roomId]) return [];
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const validMembers = [];
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const connectedSockets = io.sockets.adapter.rooms.get(roomId) || new Set();
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rooms[roomId].members = rooms[roomId].members.filter(member => {
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const stillConnected = connectedSockets.has(member.id);
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if (stillConnected) {
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validMembers.push(member);
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} else {
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console.log(`Removing disconnected user ${member.name} (${member.id}) from room ${roomId}`);
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}
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return stillConnected;
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});
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return validMembers;
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}
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module.exports.setCleanupGameState = setCleanupGameState;
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module.exports.getUserName = (userId) => {
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for (const roomId in rooms) {
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const room = rooms[roomId];
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const member = room.members.find(m => m.id === userId);
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if (member) {
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return member.name;
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}
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}
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return null;
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}; |