ToneGuessr/client/src/common/contexts/SocketContext.jsx

169 lines
4.3 KiB
JavaScript

import { createContext, useState, useEffect, useCallback, useRef } from 'react';
import { io } from 'socket.io-client';
export const SocketContext = createContext();
export const SocketProvider = ({ children }) => {
const [socket, setSocket] = useState(null);
const [connected, setConnected] = useState(false);
const connectAttempts = useRef(0);
const maxAttempts = 3;
const pendingEventHandlers = useRef({});
const isConnecting = useRef(false);
const connect = useCallback(() => {
if (socket || isConnecting.current) return;
isConnecting.current = true;
console.log("Connecting to socket server...");
const serverUrl = process.env.NODE_ENV === 'production'
? window.location.origin
: 'http://localhost:5287';
try {
const newSocket = io(serverUrl, {
reconnectionAttempts: 3,
timeout: 10000,
reconnectionDelay: 1000,
autoConnect: true
});
newSocket.on('connect', () => {
console.log('Socket connected with ID:', newSocket.id);
setConnected(true);
connectAttempts.current = 0;
isConnecting.current = false;
Object.entries(pendingEventHandlers.current).forEach(([event, handlers]) => {
handlers.forEach(handler => {
console.log(`Registering pending handler for event: ${event}`);
newSocket.on(event, handler);
});
});
localStorage.setItem('playerId', newSocket.id);
});
newSocket.on('disconnect', (reason) => {
console.log('Socket disconnected:', reason);
setConnected(false);
});
newSocket.on('connect_error', (error) => {
console.error('Connection error:', error);
connectAttempts.current += 1;
isConnecting.current = false;
if (connectAttempts.current >= maxAttempts) {
console.error('Max connection attempts reached, giving up');
newSocket.disconnect();
}
});
setSocket(newSocket);
} catch (err) {
console.error('Error creating socket connection:', err);
isConnecting.current = false;
}
}, [socket]);
useEffect(() => {
if (!socket && !isConnecting.current) {
connect();
}
return () => {
pendingEventHandlers.current = {};
};
}, [connect, socket]);
const disconnect = useCallback(() => {
if (socket) {
socket.disconnect();
setSocket(null);
setConnected(false);
console.log('Socket manually disconnected');
pendingEventHandlers.current = {};
}
}, [socket]);
const send = useCallback((event, data) => {
if (!socket) {
console.warn(`Cannot send event "${event}": socket not connected. Auto-connecting...`);
connect();
return false;
}
if (!connected) {
console.warn(`Socket exists but not connected when sending "${event}". Waiting for connection...`);
return false;
}
try {
socket.emit(event, data);
return true;
} catch (err) {
console.error(`Error sending event "${event}":`, err);
return false;
}
}, [socket, connected, connect]);
const on = useCallback((event, callback) => {
if (!socket) {
console.log(`Deferring registration for event "${event}" until socket is ready`);
if (!pendingEventHandlers.current[event]) {
pendingEventHandlers.current[event] = [];
}
pendingEventHandlers.current[event].push(callback);
if (!isConnecting.current) {
connect();
}
return () => {
if (pendingEventHandlers.current[event]) {
const index = pendingEventHandlers.current[event].indexOf(callback);
if (index > -1) {
pendingEventHandlers.current[event].splice(index, 1);
}
}
};
}
socket.on(event, callback);
return () => {
if (socket) {
socket.off(event, callback);
}
};
}, [socket, connect]);
useEffect(() => {
return () => {
if (socket) {
socket.disconnect();
}
};
}, [socket]);
const contextValue = {
socket,
connected,
connect,
disconnect,
send,
on,
isConnecting: isConnecting.current
};
return (
<SocketContext.Provider value={contextValue}>
{children}
</SocketContext.Provider>
);
};