2025-03-01 16:56:11 +01:00

227 lines
6.4 KiB
JavaScript

const youtubeService = require('../services/youtubeService');
let cleanupGameState;
const setCleanupGameState = (cleanupFunction) => {
cleanupGameState = cleanupFunction;
};
let rooms = {};
module.exports.roomExists = (roomId) => rooms[roomId] !== undefined;
module.exports.isRoomOpen = (roomId) => rooms[roomId] && rooms[roomId].state === 'waiting';
const initializeRoom = async (roomId, user) => {
try {
const randomPlaylists = await youtubeService.getRandomPlaylists(3);
rooms[roomId] = {
members: [{...user, creator: true}],
settings: {},
state: 'waiting',
playlistVotes: {},
selectedPlaylist: null,
availablePlaylists: randomPlaylists
};
} catch (error) {
console.error("Error initializing room playlists:", error);
rooms[roomId] = {
members: [{...user, creator: true}],
settings: {},
state: 'waiting',
playlistVotes: {},
selectedPlaylist: null,
availablePlaylists: {
seventies: youtubeService.PLAYLISTS.seventies
}
};
}
};
module.exports.connectUserToRoom = async (roomId, user) => {
roomId = roomId.toUpperCase();
if (rooms[roomId]) {
rooms[roomId].members.push({...user, creator: false});
} else {
await initializeRoom(roomId, user);
}
console.log(`User ${user.name} connected to room ${roomId}`);
};
module.exports.getUserRoom = (userId) => {
for (const roomId in rooms) {
const room = rooms[roomId];
const memberIndex = room.members.findIndex(member => member.id === userId);
if (memberIndex !== -1) return roomId;
}
return null;
}
module.exports.getRoomUsers = (roomId) => {
if (rooms[roomId]) {
return rooms[roomId].members;
}
return [];
}
module.exports.getRoomCreator = (roomId) => {
if (rooms[roomId]) {
return rooms[roomId].members.find(member => member.creator);
}
return null;
}
module.exports.isUserHost = (userId) => {
for (const roomId in rooms) {
const room = rooms[roomId];
const member = room.members.find(m => m.id === userId);
if (member && member.creator) {
return true;
}
}
return false;
}
module.exports.startGame = (roomId) => {
if (rooms[roomId]) {
rooms[roomId].state = 'playing';
console.log(`Game started in room ${roomId}`);
return true;
}
return false;
}
module.exports.getRoomState = (roomId) => {
if (rooms[roomId]) {
return rooms[roomId].state;
}
return null;
}
module.exports.disconnectUser = (userId) => {
for (const roomId in rooms) {
const room = rooms[roomId];
const memberIndex = room.members.findIndex(member => member.id === userId);
if (memberIndex !== -1) {
if (room.members[memberIndex].creator && room.members.length > 1) {
room.members[1].creator = true;
}
room.members.splice(memberIndex, 1);
console.log(`User ${userId} disconnected from room ${roomId}`);
if (room.members.length === 0) {
if (cleanupGameState) {
cleanupGameState(roomId);
}
delete rooms[roomId];
console.log(`Room ${roomId} deleted because it's empty`);
}
break;
}
}
}
module.exports.validateRoomMembers = (io, roomId) => {
if (!rooms[roomId]) return [];
const validMembers = [];
const connectedSockets = io.sockets.adapter.rooms.get(roomId) || new Set();
rooms[roomId].members = rooms[roomId].members.filter(member => {
const stillConnected = connectedSockets.has(member.id);
if (stillConnected) {
validMembers.push(member);
} else {
console.log(`Removing disconnected user ${member.name} (${member.id}) from room ${roomId}`);
}
return stillConnected;
});
return validMembers;
}
module.exports.setCleanupGameState = setCleanupGameState;
module.exports.getUserName = (userId) => {
for (const roomId in rooms) {
const room = rooms[roomId];
const member = room.members.find(m => m.id === userId);
if (member) {
return member.name;
}
}
return null;
};
module.exports.voteForPlaylist = (roomId, userId, playlistId) => {
if (!rooms[roomId]) return false;
const room = rooms[roomId];
if (room.state !== 'waiting') return false;
const previousVote = Object.entries(room.playlistVotes)
.find(([_, voters]) => voters.includes(userId));
if (previousVote) {
room.playlistVotes[previousVote[0]] =
room.playlistVotes[previousVote[0]].filter(id => id !== userId);
}
if (!room.playlistVotes[playlistId]) {
room.playlistVotes[playlistId] = [];
}
room.playlistVotes[playlistId].push(userId);
return true;
};
module.exports.getPlaylistVotes = (roomId) => {
return rooms[roomId]?.playlistVotes || {};
};
module.exports.getWinningPlaylist = (roomId) => {
const room = rooms[roomId];
if (!room || !room.playlistVotes) {
console.log(`No votes found for room ${roomId}, using default playlist`);
return room.availablePlaylists[Object.keys(room.availablePlaylists)[0]];
}
let maxVotes = 0;
let winningPlaylist = null;
console.log(`Calculating winning playlist for room ${roomId}`);
console.log('Current votes:', room.playlistVotes);
Object.entries(room.playlistVotes).forEach(([playlistId, voters]) => {
console.log(`Playlist ${playlistId} has ${voters.length} votes`);
if (voters.length > maxVotes) {
maxVotes = voters.length;
winningPlaylist = playlistId;
}
});
if (!winningPlaylist) {
console.log('No winning playlist found, using first available');
winningPlaylist = room.availablePlaylists[Object.keys(room.availablePlaylists)[0]];
}
console.log(`Selected winning playlist: ${winningPlaylist}`);
return winningPlaylist;
};
module.exports.getAvailablePlaylists = (roomId) => {
return rooms[roomId]?.availablePlaylists || {};
};
module.exports.updateAvailablePlaylists = (roomId, newPlaylists) => {
if (rooms[roomId]) {
rooms[roomId].availablePlaylists = newPlaylists;
rooms[roomId].playlistVotes = {};
return true;
}
return false;
};