ToneGuessr/server/handler/connection.js

241 lines
8.4 KiB
JavaScript

const roomController = require("../controller/room");
const gameController = require("../controller/game");
module.exports = (io) => (socket) => {
let currentRoomId = null;
let currentUser = null;
let phaseTimers = {};
const clearRoomTimers = (roomId) => {
if (phaseTimers[roomId]) {
clearTimeout(phaseTimers[roomId]);
delete phaseTimers[roomId];
}
};
const startPhaseTimer = (roomId) => {
clearRoomTimers(roomId);
const timeRemaining = gameController.getTimeRemaining(roomId) * 1000;
phaseTimers[roomId] = setTimeout(() => {
const advanced = gameController.advancePhase(roomId);
if (advanced) {
const currentPhase = advanced.phase || 'results';
if (currentPhase === 'guessing') {
const roles = gameController.getRoles(roomId);
const songOptions = gameController.getSongOptions(roomId);
const timeLeft = gameController.getTimeRemaining(roomId);
Object.entries(roles).forEach(([userId, role]) => {
if (role === 'guesser') {
io.to(userId).emit('guessing-phase-started', {
timeRemaining: timeLeft,
songOptions
});
}
});
startPhaseTimer(roomId);
}
else if (currentPhase === 'results') {
const results = gameController.getRoundResults(roomId);
io.to(roomId).emit('round-results', results);
}
else if (typeof advanced === 'boolean' && advanced) {
const roles = gameController.getRoles(roomId);
const selectedSong = gameController.getSelectedSong(roomId);
const timeLeft = gameController.getTimeRemaining(roomId);
io.to(roomId).emit('roles-assigned', roles);
Object.entries(roles).forEach(([userId, role]) => {
if (role === 'composer') {
io.to(userId).emit('song-selected', selectedSong);
}
});
io.to(roomId).emit('round-started', {
round: gameController.getRoundResults(roomId).round,
timeRemaining: timeLeft
});
startPhaseTimer(roomId);
}
}
}, timeRemaining);
};
socket.on("disconnect", () => {
const roomId = roomController.getUserRoom(socket.id);
if (roomId) socket.to(roomId).emit("user-disconnected", socket.id);
roomController.disconnectUser(socket.id);
});
socket.on("join-room", ({roomId, name}) => {
if (currentRoomId) return socket.emit("already-in-room", currentRoomId);
roomId = roomId.toString().toUpperCase();
if (roomController.roomExists(roomId)) {
if (!roomController.isRoomOpen(roomId)) {
return socket.emit("room-closed", roomId);
}
currentUser = {id: socket.id, name: name.toString()};
roomController.connectUserToRoom(roomId, currentUser);
socket.join(roomId);
const users = roomController.getRoomUsers(roomId);
io.to(roomId).emit("room-users-update", users);
socket.to(roomId).emit("user-connected", currentUser);
socket.emit("room-joined", roomId);
currentRoomId = roomId;
} else {
socket.emit("room-not-found", roomId);
}
});
socket.on("create-room", ({name}) => {
if (!name) return socket.emit("room-name-required");
const roomId = Math.random().toString(36).substring(7).toUpperCase();
currentUser = {id: socket.id, name: name?.toString(), creator: true};
roomController.connectUserToRoom(roomId, currentUser);
socket.join(roomId);
socket.emit("room-created", roomId);
currentRoomId = roomId;
});
socket.on("start-game", () => {
const roomId = roomController.getUserRoom(socket.id);
if (roomId && roomController.isUserHost(socket.id)) {
roomController.validateRoomMembers(io, roomId);
const roomUsers = roomController.getRoomUsers(roomId);
if (roomController.startGame(roomId)) {
gameController.initializeGameState(roomId);
if (gameController.startNewRound(roomId)) {
const roles = gameController.getRoles(roomId);
const selectedSong = gameController.getSelectedSong(roomId);
io.to(roomId).emit("game-started");
io.to(roomId).emit("roles-assigned", roles);
Object.entries(roles).forEach(([userId, role]) => {
if (role === 'composer') {
io.to(userId).emit("song-selected", selectedSong);
}
});
io.to(roomId).emit("round-started", {
round: 1,
timeRemaining: gameController.getTimeRemaining(roomId)
});
startPhaseTimer(roomId);
}
} else {
socket.emit("not-authorized");
}
}
});
socket.on("send-message", (messageData) => {
const roomId = roomController.getUserRoom(socket.id);
if (roomId) {
socket.to(roomId).emit("chat-message", messageData);
}
});
socket.on("get-user-info", () => {
if (currentUser) {
socket.emit("user-info", currentUser);
}
});
socket.on("get-room-users", () => {
const roomId = roomController.getUserRoom(socket.id);
if (roomId) {
const users = roomController.getRoomUsers(roomId);
socket.emit("room-users", users);
}
});
socket.on("check-host-status", () => {
const isHost = roomController.isUserHost(socket.id);
socket.emit("host-status", { isHost });
});
socket.on("get-room-code", () => {
if (currentRoomId) {
socket.emit("room-code", currentRoomId);
}
});
socket.on("submit-frequency", ({ frequency }) => {
const roomId = roomController.getUserRoom(socket.id);
if (!roomId) return;
const userRole = gameController.getUserRole(roomId, socket.id);
if (userRole === 'composer') {
if (gameController.updateFrequency(roomId, frequency)) {
socket.to(roomId).emit("frequency-update", { frequency });
}
}
});
socket.on("submit-guess", ({ songId }) => {
const roomId = roomController.getUserRoom(socket.id);
if (!roomId) return;
const result = gameController.submitGuess(roomId, socket.id, songId);
if (result) {
socket.emit("guess-result", result);
}
});
socket.on("next-round", () => {
const roomId = roomController.getUserRoom(socket.id);
if (!roomId || !roomController.isUserHost(socket.id)) return;
roomController.validateRoomMembers(io, roomId);
const roomUsers = roomController.getRoomUsers(roomId);
if (gameController.startNewRound(roomId)) {
const roles = gameController.getRoles(roomId);
const selectedSong = gameController.getSelectedSong(roomId);
const timeLeft = gameController.getTimeRemaining(roomId);
io.to(roomId).emit("roles-assigned", roles);
Object.entries(roles).forEach(([userId, role]) => {
if (role === 'composer') {
io.to(userId).emit("song-selected", selectedSong);
}
});
io.to(roomId).emit("round-started", {
round: gameController.getRoundResults(roomId).round,
timeRemaining: timeLeft
});
startPhaseTimer(roomId);
}
});
socket.on("get-current-frequency", () => {
const roomId = roomController.getUserRoom(socket.id);
if (!roomId) return;
const frequency = gameController.getCurrentFrequency(roomId);
socket.emit("current-frequency", { frequency });
});
};