241 lines
8.4 KiB
JavaScript
241 lines
8.4 KiB
JavaScript
const roomController = require("../controller/room");
|
|
const gameController = require("../controller/game");
|
|
|
|
module.exports = (io) => (socket) => {
|
|
let currentRoomId = null;
|
|
let currentUser = null;
|
|
|
|
let phaseTimers = {};
|
|
|
|
const clearRoomTimers = (roomId) => {
|
|
if (phaseTimers[roomId]) {
|
|
clearTimeout(phaseTimers[roomId]);
|
|
delete phaseTimers[roomId];
|
|
}
|
|
};
|
|
|
|
const startPhaseTimer = (roomId) => {
|
|
clearRoomTimers(roomId);
|
|
|
|
const timeRemaining = gameController.getTimeRemaining(roomId) * 1000;
|
|
|
|
phaseTimers[roomId] = setTimeout(() => {
|
|
const advanced = gameController.advancePhase(roomId);
|
|
|
|
if (advanced) {
|
|
const currentPhase = advanced.phase || 'results';
|
|
|
|
if (currentPhase === 'guessing') {
|
|
const roles = gameController.getRoles(roomId);
|
|
const songOptions = gameController.getSongOptions(roomId);
|
|
const timeLeft = gameController.getTimeRemaining(roomId);
|
|
|
|
Object.entries(roles).forEach(([userId, role]) => {
|
|
if (role === 'guesser') {
|
|
io.to(userId).emit('guessing-phase-started', {
|
|
timeRemaining: timeLeft,
|
|
songOptions
|
|
});
|
|
}
|
|
});
|
|
|
|
startPhaseTimer(roomId);
|
|
}
|
|
else if (currentPhase === 'results') {
|
|
const results = gameController.getRoundResults(roomId);
|
|
io.to(roomId).emit('round-results', results);
|
|
}
|
|
else if (typeof advanced === 'boolean' && advanced) {
|
|
const roles = gameController.getRoles(roomId);
|
|
const selectedSong = gameController.getSelectedSong(roomId);
|
|
const timeLeft = gameController.getTimeRemaining(roomId);
|
|
|
|
io.to(roomId).emit('roles-assigned', roles);
|
|
|
|
Object.entries(roles).forEach(([userId, role]) => {
|
|
if (role === 'composer') {
|
|
io.to(userId).emit('song-selected', selectedSong);
|
|
}
|
|
});
|
|
|
|
io.to(roomId).emit('round-started', {
|
|
round: gameController.getRoundResults(roomId).round,
|
|
timeRemaining: timeLeft
|
|
});
|
|
|
|
startPhaseTimer(roomId);
|
|
}
|
|
}
|
|
}, timeRemaining);
|
|
};
|
|
|
|
socket.on("disconnect", () => {
|
|
const roomId = roomController.getUserRoom(socket.id);
|
|
if (roomId) socket.to(roomId).emit("user-disconnected", socket.id);
|
|
|
|
roomController.disconnectUser(socket.id);
|
|
});
|
|
|
|
socket.on("join-room", ({roomId, name}) => {
|
|
if (currentRoomId) return socket.emit("already-in-room", currentRoomId);
|
|
|
|
roomId = roomId.toString().toUpperCase();
|
|
|
|
if (roomController.roomExists(roomId)) {
|
|
if (!roomController.isRoomOpen(roomId)) {
|
|
return socket.emit("room-closed", roomId);
|
|
}
|
|
|
|
currentUser = {id: socket.id, name: name.toString()};
|
|
roomController.connectUserToRoom(roomId, currentUser);
|
|
socket.join(roomId);
|
|
|
|
const users = roomController.getRoomUsers(roomId);
|
|
io.to(roomId).emit("room-users-update", users);
|
|
|
|
socket.to(roomId).emit("user-connected", currentUser);
|
|
|
|
socket.emit("room-joined", roomId);
|
|
currentRoomId = roomId;
|
|
} else {
|
|
socket.emit("room-not-found", roomId);
|
|
}
|
|
});
|
|
|
|
socket.on("create-room", ({name}) => {
|
|
if (!name) return socket.emit("room-name-required");
|
|
const roomId = Math.random().toString(36).substring(7).toUpperCase();
|
|
currentUser = {id: socket.id, name: name?.toString(), creator: true};
|
|
roomController.connectUserToRoom(roomId, currentUser);
|
|
socket.join(roomId);
|
|
socket.emit("room-created", roomId);
|
|
currentRoomId = roomId;
|
|
});
|
|
|
|
socket.on("start-game", () => {
|
|
const roomId = roomController.getUserRoom(socket.id);
|
|
if (roomId && roomController.isUserHost(socket.id)) {
|
|
roomController.validateRoomMembers(io, roomId);
|
|
const roomUsers = roomController.getRoomUsers(roomId);
|
|
|
|
if (roomController.startGame(roomId)) {
|
|
gameController.initializeGameState(roomId);
|
|
|
|
if (gameController.startNewRound(roomId)) {
|
|
const roles = gameController.getRoles(roomId);
|
|
const selectedSong = gameController.getSelectedSong(roomId);
|
|
|
|
io.to(roomId).emit("game-started");
|
|
|
|
io.to(roomId).emit("roles-assigned", roles);
|
|
|
|
Object.entries(roles).forEach(([userId, role]) => {
|
|
if (role === 'composer') {
|
|
io.to(userId).emit("song-selected", selectedSong);
|
|
}
|
|
});
|
|
|
|
io.to(roomId).emit("round-started", {
|
|
round: 1,
|
|
timeRemaining: gameController.getTimeRemaining(roomId)
|
|
});
|
|
|
|
startPhaseTimer(roomId);
|
|
}
|
|
} else {
|
|
socket.emit("not-authorized");
|
|
}
|
|
}
|
|
});
|
|
|
|
socket.on("send-message", (messageData) => {
|
|
const roomId = roomController.getUserRoom(socket.id);
|
|
if (roomId) {
|
|
socket.to(roomId).emit("chat-message", messageData);
|
|
}
|
|
});
|
|
|
|
socket.on("get-user-info", () => {
|
|
if (currentUser) {
|
|
socket.emit("user-info", currentUser);
|
|
}
|
|
});
|
|
|
|
socket.on("get-room-users", () => {
|
|
const roomId = roomController.getUserRoom(socket.id);
|
|
if (roomId) {
|
|
const users = roomController.getRoomUsers(roomId);
|
|
socket.emit("room-users", users);
|
|
}
|
|
});
|
|
|
|
socket.on("check-host-status", () => {
|
|
const isHost = roomController.isUserHost(socket.id);
|
|
socket.emit("host-status", { isHost });
|
|
});
|
|
|
|
socket.on("get-room-code", () => {
|
|
if (currentRoomId) {
|
|
socket.emit("room-code", currentRoomId);
|
|
}
|
|
});
|
|
|
|
socket.on("submit-frequency", ({ frequency }) => {
|
|
const roomId = roomController.getUserRoom(socket.id);
|
|
if (!roomId) return;
|
|
|
|
const userRole = gameController.getUserRole(roomId, socket.id);
|
|
if (userRole === 'composer') {
|
|
if (gameController.updateFrequency(roomId, frequency)) {
|
|
socket.to(roomId).emit("frequency-update", { frequency });
|
|
}
|
|
}
|
|
});
|
|
|
|
socket.on("submit-guess", ({ songId }) => {
|
|
const roomId = roomController.getUserRoom(socket.id);
|
|
if (!roomId) return;
|
|
|
|
const result = gameController.submitGuess(roomId, socket.id, songId);
|
|
if (result) {
|
|
socket.emit("guess-result", result);
|
|
}
|
|
});
|
|
|
|
socket.on("next-round", () => {
|
|
const roomId = roomController.getUserRoom(socket.id);
|
|
if (!roomId || !roomController.isUserHost(socket.id)) return;
|
|
|
|
roomController.validateRoomMembers(io, roomId);
|
|
const roomUsers = roomController.getRoomUsers(roomId);
|
|
|
|
if (gameController.startNewRound(roomId)) {
|
|
const roles = gameController.getRoles(roomId);
|
|
const selectedSong = gameController.getSelectedSong(roomId);
|
|
const timeLeft = gameController.getTimeRemaining(roomId);
|
|
|
|
io.to(roomId).emit("roles-assigned", roles);
|
|
|
|
Object.entries(roles).forEach(([userId, role]) => {
|
|
if (role === 'composer') {
|
|
io.to(userId).emit("song-selected", selectedSong);
|
|
}
|
|
});
|
|
|
|
io.to(roomId).emit("round-started", {
|
|
round: gameController.getRoundResults(roomId).round,
|
|
timeRemaining: timeLeft
|
|
});
|
|
|
|
startPhaseTimer(roomId);
|
|
}
|
|
});
|
|
|
|
socket.on("get-current-frequency", () => {
|
|
const roomId = roomController.getUserRoom(socket.id);
|
|
if (!roomId) return;
|
|
|
|
const frequency = gameController.getCurrentFrequency(roomId);
|
|
socket.emit("current-frequency", { frequency });
|
|
});
|
|
}; |