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34 Commits

Author SHA1 Message Date
e083b353db Update playlists
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2025-03-01 21:43:20 +01:00
7970fb3aa3 Update time & padding
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2025-03-01 20:55:52 +01:00
77bc1bfc41 Translate UI parts to german
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2025-03-01 20:31:52 +01:00
388ce3d04a Translate UI parts to german
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2025-03-01 20:01:10 +01:00
032ebc2368 Create Ending
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2025-03-01 18:07:38 +01:00
09fb1e3938 State reset after rounds 2025-03-01 17:39:25 +01:00
f9447b3deb Fix MusicSlider.jsx 2025-03-01 17:34:24 +01:00
7996905f30 Fix display bug 2025-03-01 17:22:59 +01:00
2ea81493ba Fix vote bug 2025-03-01 17:17:00 +01:00
9901c1a49e Add playlists 2025-03-01 16:56:11 +01:00
195980032c Fix playlist bug 2025-03-01 16:39:13 +01:00
a1193ea87f Update WaitingRoom design 2025-03-01 16:26:36 +01:00
251879a1e1 Update WaitingRoom design 2025-03-01 16:21:29 +01:00
aa10b5b2cc Add custom playlists 2025-03-01 16:11:01 +01:00
2fb5af4171 Make guessing phase while hearing
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2025-03-01 15:57:31 +01:00
33a1715adc Add isPlaying state to MusicSlider 2025-03-01 15:47:12 +01:00
e633a5e004 Update result & scoreboard UI 2025-03-01 15:14:45 +01:00
c31b7e35b6 Randomize answers 2025-03-01 14:41:40 +01:00
770cad27b0 Optimize code 2025-03-01 14:36:39 +01:00
6750b00f46 Fix youtube embed 2025-03-01 14:32:52 +01:00
a5579cc474 Fix chatbox 2025-03-01 13:51:05 +01:00
206988f4b7 Implement proper youtube support 2025-03-01 12:58:33 +01:00
f00ca9ba7c Fix layout
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2025-03-01 00:57:37 +01:00
6e8a235629 Update layout 2025-03-01 00:51:34 +01:00
184aa09fcf Fix socket.io warning 2025-03-01 00:42:45 +01:00
a3daab2f84 Fix guessing phase 2025-03-01 00:40:01 +01:00
87fc9a2f39 Fix audio not playing 2025-03-01 00:32:03 +01:00
7d7dd263fe Implement main game mechanic 2025-03-01 00:18:01 +01:00
0a4a9a9d0e Update SocketContext.jsx
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2025-02-28 23:30:16 +01:00
76580841af Implement waiting room 2025-02-28 22:50:00 +01:00
11b3b48caa Initial server state 2025-02-28 22:36:11 +01:00
5ab0b61f80 Translate to german
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2025-02-28 21:56:38 +01:00
33f27a278d Add mockup create & join forms
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2025-02-28 21:55:31 +01:00
d0d999a8db Move background.svg to external source 2025-02-28 21:18:07 +01:00
36 changed files with 5126 additions and 346 deletions

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@ -0,0 +1,4 @@
<svg width="100" height="100" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg">
<path d="M11 18c3.866 0 7-3.134 7-7s-3.134-7-7-7-7 3.134-7 7 3.134 7 7 7zm48 25c3.866 0 7-3.134 7-7s-3.134-7-7-7-7 3.134-7 7 3.134 7 7 7zm-43-7c1.657 0 3-1.343 3-3s-1.343-3-3-3-3 1.343-3 3 1.343 3 3 3zm63 31c1.657 0 3-1.343 3-3s-1.343-3-3-3-3 1.343-3 3 1.343 3 3 3zM34 90c1.657 0 3-1.343 3-3s-1.343-3-3-3-3 1.343-3 3 1.343 3 3 3zm56-76c1.657 0 3-1.343 3-3s-1.343-3-3-3-3 1.343-3 3 1.343 3 3 3zM12 86c2.21 0 4-1.79 4-4s-1.79-4-4-4-4 1.79-4 4 1.79 4 4 4zm28-65c2.21 0 4-1.79 4-4s-1.79-4-4-4-4 1.79-4 4 1.79 4 4 4zm23-11c2.76 0 5-2.24 5-5s-2.24-5-5-5-5 2.24-5 5 2.24 5 5 5zm-6 60c2.21 0 4-1.79 4-4s-1.79-4-4-4-4 1.79-4 4 1.79 4 4 4zm29 22c2.76 0 5-2.24 5-5s-2.24-5-5-5-5 2.24-5 5 2.24 5 5 5zM32 63c2.76 0 5-2.24 5-5s-2.24-5-5-5-5 2.24-5 5 2.24 5 5 5zm57-13c2.76 0 5-2.24 5-5s-2.24-5-5-5-5 2.24-5 5 2.24 5 5 5zm-9-21c1.105 0 2-.895 2-2s-.895-2-2-2-2 .895-2 2 .895 2 2 2zM60 91c1.105 0 2-.895 2-2s-.895-2-2-2-2 .895-2 2 .895 2 2 2zM35 41c1.105 0 2-.895 2-2s-.895-2-2-2-2 .895-2 2 .895 2 2 2zM12 60c1.105 0 2-.895 2-2s-.895-2-2-2-2 .895-2 2 .895 2 2 2z"
fill="#ffffff" fill-opacity="0.05" fill-rule="evenodd"/>
</svg>

After

Width:  |  Height:  |  Size: 1.2 KiB

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@ -4,6 +4,8 @@ import {StateContext} from "@/common/contexts/StateContext";
import {FontAwesomeIcon} from "@fortawesome/react-fontawesome";
import {faDrum, faGuitar, faHeadphones, faMusic} from "@fortawesome/free-solid-svg-icons";
import Home from "@/pages/Home";
import WaitingRoom from "@/pages/WaitingRoom";
import Ending from "@/pages/Ending";
const App = () => {
const {currentState} = useContext(StateContext);
@ -59,8 +61,10 @@ const App = () => {
</div>
))}
</div>
{currentState === "WaitingRoom" && <WaitingRoom />}
{currentState === "Home" && <Home />}
{currentState === "Game" && <Game />}
{currentState === "Ending" && <Ending />}
</>
)
}

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@ -0,0 +1,12 @@
export const FormInput = ({
type = "text", placeholder, value, onChange,
error, maxLength, className = ""
}) => {
return (
<div className="input-group">
<input type={type} placeholder={placeholder} value={value} onChange={onChange}
className={`${error ? "error" : ""} ${className}`} maxLength={maxLength}/>
{error && <div className="error-message">{error}</div>}
</div>
);
};

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@ -0,0 +1 @@
export {FormInput as default} from "./FormInput";

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@ -0,0 +1,168 @@
import { createContext, useState, useEffect, useCallback, useRef } from 'react';
import { io } from 'socket.io-client';
export const SocketContext = createContext();
export const SocketProvider = ({ children }) => {
const [socket, setSocket] = useState(null);
const [connected, setConnected] = useState(false);
const connectAttempts = useRef(0);
const maxAttempts = 3;
const pendingEventHandlers = useRef({});
const isConnecting = useRef(false);
const connect = useCallback(() => {
if (socket || isConnecting.current) return;
isConnecting.current = true;
console.log("Connecting to socket server...");
const serverUrl = process.env.NODE_ENV === 'production'
? window.location.origin
: 'http://localhost:5287';
try {
const newSocket = io(serverUrl, {
reconnectionAttempts: 3,
timeout: 10000,
reconnectionDelay: 1000,
autoConnect: true
});
newSocket.on('connect', () => {
console.log('Socket connected with ID:', newSocket.id);
setConnected(true);
connectAttempts.current = 0;
isConnecting.current = false;
Object.entries(pendingEventHandlers.current).forEach(([event, handlers]) => {
handlers.forEach(handler => {
console.log(`Registering pending handler for event: ${event}`);
newSocket.on(event, handler);
});
});
localStorage.setItem('playerId', newSocket.id);
});
newSocket.on('disconnect', (reason) => {
console.log('Socket disconnected:', reason);
setConnected(false);
});
newSocket.on('connect_error', (error) => {
console.error('Connection error:', error);
connectAttempts.current += 1;
isConnecting.current = false;
if (connectAttempts.current >= maxAttempts) {
console.error('Max connection attempts reached, giving up');
newSocket.disconnect();
}
});
setSocket(newSocket);
} catch (err) {
console.error('Error creating socket connection:', err);
isConnecting.current = false;
}
}, [socket]);
useEffect(() => {
if (!socket && !isConnecting.current) {
connect();
}
return () => {
pendingEventHandlers.current = {};
};
}, [connect, socket]);
const disconnect = useCallback(() => {
if (socket) {
socket.disconnect();
setSocket(null);
setConnected(false);
console.log('Socket manually disconnected');
pendingEventHandlers.current = {};
}
}, [socket]);
const send = useCallback((event, data) => {
if (!socket) {
console.warn(`Cannot send event "${event}": socket not connected. Auto-connecting...`);
connect();
return false;
}
if (!connected) {
console.warn(`Socket exists but not connected when sending "${event}". Waiting for connection...`);
return false;
}
try {
socket.emit(event, data);
return true;
} catch (err) {
console.error(`Error sending event "${event}":`, err);
return false;
}
}, [socket, connected, connect]);
const on = useCallback((event, callback) => {
if (!socket) {
console.log(`Deferring registration for event "${event}" until socket is ready`);
if (!pendingEventHandlers.current[event]) {
pendingEventHandlers.current[event] = [];
}
pendingEventHandlers.current[event].push(callback);
if (!isConnecting.current) {
connect();
}
return () => {
if (pendingEventHandlers.current[event]) {
const index = pendingEventHandlers.current[event].indexOf(callback);
if (index > -1) {
pendingEventHandlers.current[event].splice(index, 1);
}
}
};
}
socket.on(event, callback);
return () => {
if (socket) {
socket.off(event, callback);
}
};
}, [socket, connect]);
useEffect(() => {
return () => {
if (socket) {
socket.disconnect();
}
};
}, [socket]);
const contextValue = {
socket,
connected,
connect,
disconnect,
send,
on,
isConnecting: isConnecting.current
};
return (
<SocketContext.Provider value={contextValue}>
{children}
</SocketContext.Provider>
);
};

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@ -1,30 +0,0 @@
import {createContext} from "react";
import {io} from "socket.io-client";
export const SocketContext = createContext({});
export const SocketProvider = ({ children }) => {
const socket = io("/", {autoConnect: false});
const connect = () => {
socket.connect();
}
const send = (event, data) => {
socket.emit(event, data);
}
const disconnect = () => {
socket.disconnect();
}
const addListener = (event, callback) => {
socket.on(event, callback);
}
return (
<SocketContext.Provider value={{connect, disconnect, send, addListener}}>
{children}
</SocketContext.Provider>
)
}

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@ -1 +0,0 @@
export * from "./SocketContext";

View File

@ -11,5 +11,6 @@ $pink: #ff6bb3
$blue: #4d9dff
$purple: #9c6bff
$cyan: #6bffea
$orange: #ff9b6b
$yellow: #ffde6b
$mint-green: #85ffbd

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@ -0,0 +1,157 @@
@import "@/common/styles/colors"
.form-base
background: rgba(255, 255, 255, 0.1)
backdrop-filter: blur(15px)
border: 1px solid rgba(255, 255, 255, 0.2)
border-radius: 20px
padding: 2.5rem
width: 100%
position: relative
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.15), 0 0 20px rgba(255, 255, 255, 0.1)
h2
margin: 0 0 2rem
text-align: center
color: $white
font-size: 2.5rem
text-shadow: 0 0 10px rgba(255, 255, 255, 0.4)
form
display: flex
flex-direction: column
gap: 1.5rem
.input-group
position: relative
input
width: 100%
padding: 1.2rem 1.5rem
background: rgba(255, 255, 255, 0.07)
border: 1px solid rgba(255, 255, 255, 0.1)
border-radius: 12px
color: $white
font-family: 'Bangers', sans-serif
font-size: 1.2rem
letter-spacing: 0.15rem
transition: all 0.3s ease
outline: none
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.1)
&::placeholder
color: rgba(255, 255, 255, 0.5)
&:focus
border-color: rgba(255, 255, 255, 0.5)
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.15), 0 0 10px rgba(255, 255, 255, 0.2)
&.error
border-color: rgba(255, 0, 0, 0.5)
animation: shake 0.5s cubic-bezier(.36,.07,.19,.97) both
.error-message
position: absolute
color: rgba(255, 100, 100, 0.9)
font-size: 0.85rem
bottom: -1.2rem
left: 0.2rem
animation: fade-in 0.3s ease
.button
border: none
border-radius: 12px
padding: 1.2rem
color: $white
font-family: 'Bangers', sans-serif
font-size: 1.3rem
letter-spacing: 0.15rem
cursor: pointer
transition: all 0.3s ease
display: flex
justify-content: center
align-items: center
gap: 0.8rem
box-shadow: 0 6px 20px rgba(0, 0, 0, 0.15)
&:hover
transform: translateY(-3px)
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.2)
&:active
transform: translateY(0)
.submit-button
@extend .button
margin-top: 1rem
&.join-button
background: linear-gradient(45deg, $blue, $purple)
&:hover
background: linear-gradient(45deg, lighten($blue, 10%), lighten($purple, 10%))
&.create-button
background: linear-gradient(45deg, $pink, $purple)
&:hover
background: linear-gradient(45deg, lighten($pink, 10%), lighten($purple, 10%))
.back-button
position: absolute
top: -4rem
left: 0
background: rgba(255, 255, 255, 0.1)
border: 1px solid rgba(255, 255, 255, 0.2)
border-radius: 10px
display: flex
align-items: center
justify-content: center
gap: 0.7rem
color: rgba(255, 255, 255, 0.9)
cursor: pointer
font-family: 'Bangers', sans-serif
font-size: 1.1rem
padding: 0.7rem 1.3rem
transition: all 0.3s ease
letter-spacing: 0.1rem
backdrop-filter: blur(10px)
svg
font-size: 1rem
transition: transform 0.3s ease
&:hover
color: $white
background: rgba(255, 255, 255, 0.2)
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.1)
svg
transform: translateX(-5px)
.glassy-card
background: rgba(255, 255, 255, 0.07)
backdrop-filter: blur(10px)
border: 1px solid rgba(255, 255, 255, 0.2)
border-radius: 20px
box-shadow: 0 4px 30px rgba(0, 0, 0, 0.1), 0 0 20px rgba(255, 255, 255, 0.1)
overflow: hidden
transition: all 0.3s ease
@keyframes shake
10%, 90%
transform: translate3d(-1px, 0, 0)
20%, 80%
transform: translate3d(2px, 0, 0)
30%, 50%, 70%
transform: translate3d(-4px, 0, 0)
40%, 60%
transform: translate3d(4px, 0, 0)
@keyframes fade-in
from
opacity: 0
transform: translateY(-5px)
to
opacity: 1
transform: translateY(0)

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@ -25,7 +25,7 @@ body
left: 0
right: 0
bottom: 0
background-image: url("data:image/svg+xml,%3Csvg width='100' height='100' viewBox='0 0 100 100' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M11 18c3.866 0 7-3.134 7-7s-3.134-7-7-7-7 3.134-7 7 3.134 7 7 7zm48 25c3.866 0 7-3.134 7-7s-3.134-7-7-7-7 3.134-7 7 3.134 7 7 7zm-43-7c1.657 0 3-1.343 3-3s-1.343-3-3-3-3 1.343-3 3 1.343 3 3 3zm63 31c1.657 0 3-1.343 3-3s-1.343-3-3-3-3 1.343-3 3 1.343 3 3 3zM34 90c1.657 0 3-1.343 3-3s-1.343-3-3-3-3 1.343-3 3 1.343 3 3 3zm56-76c1.657 0 3-1.343 3-3s-1.343-3-3-3-3 1.343-3 3 1.343 3 3 3zM12 86c2.21 0 4-1.79 4-4s-1.79-4-4-4-4 1.79-4 4 1.79 4 4 4zm28-65c2.21 0 4-1.79 4-4s-1.79-4-4-4-4 1.79-4 4 1.79 4 4 4zm23-11c2.76 0 5-2.24 5-5s-2.24-5-5-5-5 2.24-5 5 2.24 5 5 5zm-6 60c2.21 0 4-1.79 4-4s-1.79-4-4-4-4 1.79-4 4 1.79 4 4 4zm29 22c2.76 0 5-2.24 5-5s-2.24-5-5-5-5 2.24-5 5 2.24 5 5 5zM32 63c2.76 0 5-2.24 5-5s-2.24-5-5-5-5 2.24-5 5 2.24 5 5 5zm57-13c2.76 0 5-2.24 5-5s-2.24-5-5-5-5 2.24-5 5 2.24 5 5 5zm-9-21c1.105 0 2-.895 2-2s-.895-2-2-2-2 .895-2 2 .895 2 2 2zM60 91c1.105 0 2-.895 2-2s-.895-2-2-2-2 .895-2 2 .895 2 2 2zM35 41c1.105 0 2-.895 2-2s-.895-2-2-2-2 .895-2 2 .895 2 2 2zM12 60c1.105 0 2-.895 2-2s-.895-2-2-2-2 .895-2 2 .895 2 2 2z' fill='%23ffffff' fill-opacity='0.05' fill-rule='evenodd'/%3E%3C/svg%3E")
background-image: url("/background.svg")
.background-overlay
position: fixed

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@ -0,0 +1,117 @@
import React, { useEffect, useRef, useState } from 'react';
import './styles.sass';
const YouTubePlayer = ({
videoId,
autoplay = false,
startTime = 45,
onReady = () => {},
className = ''
}) => {
const iframeRef = useRef(null);
const playerRef = useRef(null);
const [isLoaded, setIsLoaded] = useState(false);
const [customStartTime] = useState(startTime);
console.log("YouTubePlayer rendering with videoId:", videoId, "startTime:", startTime);
useEffect(() => {
if (!window.YT) {
const tag = document.createElement('script');
tag.src = 'https://www.youtube.com/iframe_api';
window.onYouTubeIframeAPIReady = () => {
console.log("YouTube API ready");
};
const firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
}
}, []);
useEffect(() => {
if (!videoId) return;
const createPlayer = () => {
if (!window.YT || !window.YT.Player) {
console.log("YouTube API not ready, waiting...");
setTimeout(createPlayer, 100);
return;
}
if (playerRef.current) {
playerRef.current.destroy();
playerRef.current = null;
}
console.log("Creating YouTube player for video:", videoId);
try {
playerRef.current = new window.YT.Player(iframeRef.current, {
height: '200',
width: '300',
videoId: videoId,
playerVars: {
'playsinline': 1,
'controls': 1,
'showinfo': 0,
'rel': 0,
'autoplay': autoplay ? 1 : 0,
'start': startTime,
'modestbranding': 1,
'fs': 0,
},
events: {
'onReady': (event) => {
console.log("YouTube player ready");
if (autoplay) {
event.target.seekTo(startTime || 0);
event.target.playVideo();
}
setIsLoaded(true);
onReady();
},
'onError': (event) => {
console.error("YouTube player error:", event);
}
}
});
} catch (error) {
console.error("Error creating YouTube player:", error);
}
};
createPlayer();
return () => {
if (playerRef.current) {
try {
playerRef.current.destroy();
playerRef.current = null;
} catch (e) {
console.error("Error destroying player:", e);
}
}
};
}, [videoId, autoplay, onReady, startTime, customStartTime]);
useEffect(() => {
if (playerRef.current && isLoaded && customStartTime !== startTime) {
try {
playerRef.current.seekTo(customStartTime);
} catch (error) {
console.error("Error seeking to time:", error);
}
}
}, [customStartTime, isLoaded]);
return (
<div className={`youtube-player-container visible-player ${className}`}>
<div ref={iframeRef} className="youtube-embed" />
</div>
);
};
export default YouTubePlayer;

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@ -0,0 +1,29 @@
.youtube-player-container
width: 100%
margin: 10px 0
border-radius: 12px
overflow: hidden
box-shadow: 0 8px 24px rgba(0, 0, 0, 0.3)
background: #000
&.visible-player
height: 200px
max-width: 100%
opacity: 1
z-index: 1
.youtube-embed
width: 100%
height: 100%
border: 0
border-radius: 8px
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.5)
.audio-player
width: 1px
height: 1px
position: absolute
top: -9999px
left: -9999px
opacity: 0
visibility: hidden

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@ -0,0 +1,72 @@
import { useEffect, useState, useContext } from "react";
import { StateContext } from "@/common/contexts/StateContext";
import { FontAwesomeIcon } from "@fortawesome/react-fontawesome";
import { faTrophy, faMedal, faAward, faHome, faCrown } from "@fortawesome/free-solid-svg-icons";
import "./styles.sass";
export const Ending = () => {
const { setCurrentState } = useContext(StateContext);
const [finalScores, setFinalScores] = useState([]);
useEffect(() => {
const savedData = JSON.parse(localStorage.getItem('finalScores') || '{"scores":{}}');
const sortedScores = Object.entries(savedData.scores)
.map(([userId, data]) => ({
id: userId,
name: data.name,
score: data.score
}))
.sort((a, b) => b.score - a.score);
setFinalScores(sortedScores);
}, []);
const getPlayerIcon = (index) => {
switch(index) {
case 0: return <FontAwesomeIcon icon={faTrophy} className="gold" />;
case 1: return <FontAwesomeIcon icon={faMedal} className="silver" />;
case 2: return <FontAwesomeIcon icon={faAward} className="bronze" />;
default: return <FontAwesomeIcon icon={faCrown} className="normal" />;
}
};
const handleReturnHome = () => {
localStorage.removeItem('finalScores');
setCurrentState("Home");
};
return (
<div className="ending-page">
<div className="background-overlay">
<div className="rotating-gradient"></div>
</div>
<div className="ending-content">
<h1>Spiel beendet!</h1>
<div className="final-scores">
<h2>Endstand</h2>
<div className="leaderboard">
{finalScores.map((player, index) => (
<div
key={player.id}
className={`leaderboard-entry ${index < 3 ? `top-${index + 1}` : ''}`}
>
<div className="rank-icon">
{getPlayerIcon(index)}
</div>
<div className="player-info">
<span className="player-name">{player.name}</span>
<span className="player-score">{player.score} Punkte</span>
</div>
</div>
))}
</div>
</div>
<button className="return-home" onClick={handleReturnHome}>
<FontAwesomeIcon icon={faHome} />
Zurück zum Hauptmenü
</button>
</div>
</div>
);
};

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@ -0,0 +1 @@
export {Ending as default} from "./Ending.jsx";

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@ -0,0 +1,128 @@
@import "@/common/styles/colors"
.ending-page
height: 100vh
width: 100vw
display: flex
justify-content: center
align-items: center
position: relative
.ending-content
text-align: center
z-index: 2
animation: float-up 0.8s ease-out
h1
font-size: 48pt
color: $white
margin-bottom: 40px
background: linear-gradient(135deg, $yellow, $pink)
-webkit-background-clip: text
background-clip: text
-webkit-text-fill-color: transparent
animation: title-shimmer 3s infinite alternate ease-in-out
.final-scores
background: rgba(255, 255, 255, 0.1)
backdrop-filter: blur(10px)
border-radius: 20px
padding: 30px
margin-bottom: 30px
border: 1px solid rgba(255, 255, 255, 0.2)
h2
color: $white
margin-bottom: 20px
font-size: 24pt
.leaderboard
display: flex
flex-direction: column
gap: 15px
.leaderboard-entry
display: flex
align-items: center
padding: 15px 20px
background: rgba(255, 255, 255, 0.05)
border-radius: 15px
transition: all 0.3s ease
border: 1px solid rgba(255, 255, 255, 0.1)
&:hover
transform: translateY(-2px)
background: rgba(255, 255, 255, 0.1)
&.top-1
background: linear-gradient(135deg, rgba(255, 215, 0, 0.2), rgba(255, 215, 0, 0.1))
border-color: rgba(255, 215, 0, 0.3)
transform: scale(1.05)
.rank-icon
color: #FFD700
filter: drop-shadow(0 0 10px rgba(255, 215, 0, 0.5))
&.top-2
background: linear-gradient(135deg, rgba(192, 192, 192, 0.2), rgba(192, 192, 192, 0.1))
border-color: rgba(192, 192, 192, 0.3)
.rank-icon
color: #C0C0C0
filter: drop-shadow(0 0 10px rgba(192, 192, 192, 0.5))
&.top-3
background: linear-gradient(135deg, rgba(205, 127, 50, 0.2), rgba(205, 127, 50, 0.1))
border-color: rgba(205, 127, 50, 0.3)
.rank-icon
color: #CD7F32
filter: drop-shadow(0 0 10px rgba(205, 127, 50, 0.5))
.rank-icon
font-size: 24pt
margin-right: 20px
.player-info
flex: 1
display: flex
justify-content: space-between
align-items: center
.player-name
color: $white
font-size: 18pt
.player-score
color: $yellow
font-size: 16pt
font-weight: bold
.return-home
padding: 15px 30px
background: linear-gradient(135deg, $purple, $blue)
border: none
border-radius: 12px
color: $white
font-size: 16pt
cursor: pointer
transition: all 0.3s ease
display: flex
align-items: center
gap: 10px
margin: 0 auto
&:hover
transform: translateY(-3px)
box-shadow: 0 8px 25px rgba(0, 0, 0, 0.4)
svg
font-size: 18pt
@keyframes float-up
0%
opacity: 0
transform: translateY(30px)
100%
opacity: 1
transform: translateY(0)

View File

@ -1,55 +1,563 @@
import "./styles.sass";
import {SocketContext} from "@/common/contexts/SocketContext";
import {StateContext} from "@/common/contexts/StateContext";
import {useContext, useState, useEffect, useRef} from "react";
import {useContext, useState, useEffect, useRef, useCallback} from "react";
import MusicSlider from "@/pages/Game/components/MusicSlider";
import {FontAwesomeIcon} from "@fortawesome/react-fontawesome";
import {faMessage} from "@fortawesome/free-solid-svg-icons";
import {
faMessage,
faMusic,
faHeadphones,
faClock,
faCrown,
faPaperPlane,
faCheckCircle
} from "@fortawesome/free-solid-svg-icons";
import { fetchPlaylistSongs } from "@/services/youtubeService.js";
import YouTubePlayer from "../../components/YouTubePlayer/YouTubePlayer";
export const Game = () => {
const {send, on, socket, connected, connect} = useContext(SocketContext);
const {setCurrentState} = useContext(StateContext);
const [messages, setMessages] = useState([{sender: "Marco", text: "Hallo!"}]);
const [inputValue, setInputValue] = useState("");
const messageEndRef = useRef(null);
useEffect(() => {
if (!connected) {
connect();
}
}, [connected, connect]);
const [role, setRole] = useState(null);
const [round, setRound] = useState(1);
const [phase, setPhase] = useState("waiting");
const [timeLeft, setTimeLeft] = useState(30);
const [frequency, setFrequency] = useState(440);
const [currentSong, setCurrentSong] = useState(null);
const [songOptions, setSongOptions] = useState([]);
const [scores, setScores] = useState({});
const [selectedSong, setSelectedSong] = useState(null);
const [guessResult, setGuessResult] = useState(null);
const [isHost, setIsHost] = useState(false);
const [hasGuessed, setHasGuessed] = useState(false);
const [messages, setMessages] = useState([]);
const [inputValue, setInputValue] = useState("");
const [connectedUsers, setConnectedUsers] = useState([]);
const [username, setUsername] = useState("");
const messageEndRef = useRef(null);
const timerIntervalRef = useRef(null);
const [allSongs, setAllSongs] = useState([]);
const [songsLoading, setSongsLoading] = useState(false);
const [composerIsPlaying, setComposerIsPlaying] = useState(false);
useEffect(() => {
if (!connected) return;
const eventHandlers = {
"roles-assigned": (roles) => {
const myRole = roles[socket?.id];
if (myRole) {
setRole(myRole);
setMessages(prev => [...prev, {
system: true,
text: myRole === "composer"
? "Du bist der Komponist! Spiele den Song mit dem Tonregler."
: "Du bist ein Rater! Höre die Frequenzen und versuche, den Song zu erkennen."
}]);
}
},
"song-selected": setCurrentSong,
"round-started": (data) => {
requestAnimationFrame(() => {
setPhase("composing");
setRound(data.round);
setTimeLeft(data.timeRemaining);
setSelectedSong(null);
setHasGuessed(false);
setGuessResult(null);
});
},
"guessing-phase-started": (data) => {
console.log("Guessing phase started:", data);
setPhase("guessing");
setTimeLeft(data.timeRemaining);
setSongOptions(data.songOptions || []);
},
"guess-result": (result) => {
setGuessResult(result.isCorrect);
setCurrentSong(result.correctSong);
},
"round-results": (results) => {
setPhase("results");
const scoresWithNames = {};
Object.entries(results.scores).forEach(([userId, score]) => {
const user = connectedUsers.find(u => u.id === userId);
scoresWithNames[userId] = {
score: score,
name: user?.name || results.playerNames?.[userId] || "Player"
};
});
setScores(scoresWithNames);
if (!currentSong) {
setCurrentSong(results.selectedSong);
}
},
"room-users-update": (users) => {
setConnectedUsers(users);
const currentUser = users.find(u => u.id === socket?.id);
if (currentUser) setUsername(currentUser.name);
},
"host-status": (status) => setIsHost(status.isHost),
"chat-message": (msg) => setMessages(prev => [...prev, msg]),
"user-connected": (userData) => {
setMessages(prev => [...prev, {
system: true,
text: `${userData.name} ist beigetreten`
}]);
setConnectedUsers(prev => [...prev, userData]);
},
"user-disconnected": (userId) => {
setConnectedUsers(prev => {
const user = prev.find(u => u.id === userId);
if (user) {
setMessages(prevMsgs => [...prevMsgs, {
system: true,
text: `${user.name} hat den Raum verlassen`
}]);
}
return prev.filter(u => u.id !== userId);
});
},
"frequency-update": (data) => {
if (phase === "composing") {
console.log("Received frequency update:", data.frequency);
setFrequency(data.frequency);
setComposerIsPlaying(data.isPlaying);
}
},
"phase-changed": (data) => {
console.log("Phase changed:", data);
setPhase(data.phase);
if (data.timeRemaining) {
setTimeLeft(data.timeRemaining);
}
},
"chat-message-confirmation": (msg) => {
setMessages(prev => prev.map(prevMsg => {
if (!prevMsg.system && prevMsg.text === msg.text && prevMsg.sender !== msg.sender) {
console.log(`Updating message sender from "${prevMsg.sender}" to "${msg.sender}"`);
return { ...prevMsg, sender: msg.sender };
}
return prevMsg;
}));
},
"song-options": (data) => {
console.log("Received song options early:", data);
setSongOptions(data.songOptions || []);
},
"game-ended": (finalData) => {
setCurrentState("Ending");
localStorage.setItem('finalScores', JSON.stringify(finalData));
},
};
const cleanupFunctions = Object.entries(eventHandlers).map(
([event, handler]) => on(event, handler)
);
if (connected) {
send("get-room-users");
send("check-host-status");
}
return () => cleanupFunctions.forEach(cleanup => cleanup());
}, [socket, on, send, role, currentSong, phase, connected, connectedUsers, setCurrentState, round]);
useEffect(() => {
if (timerIntervalRef.current) clearInterval(timerIntervalRef.current);
if (phase !== "waiting" && phase !== "results") {
timerIntervalRef.current = setInterval(() => {
setTimeLeft(prev => Math.max(0, prev - 1));
}, 1000);
}
return () => {
if (timerIntervalRef.current) clearInterval(timerIntervalRef.current);
};
}, [phase]);
useEffect(() => {
messageEndRef.current?.scrollIntoView({behavior: "smooth"});
}, [messages]);
const handleSendMessage = () => {
useEffect(() => {
if (!connected || !socket) return;
const loadSongs = async () => {
try {
setSongsLoading(true);
console.log("Fetching songs with active socket:", socket?.id);
const songs = await fetchPlaylistSongs(socket);
console.log(`Successfully loaded ${songs.length} songs`);
setAllSongs(songs);
} catch (error) {
console.error("Error loading songs:", error);
} finally {
setSongsLoading(false);
}
};
loadSongs();
}, [socket, connected]);
useEffect(() => {
if (!allSongs.length || !currentSong || !currentSong.id) return;
const enhancedSong = allSongs.find(song => song.id === currentSong.id);
if (enhancedSong && enhancedSong !== currentSong) {
setCurrentSong(enhancedSong);
}
}, [allSongs, currentSong]);
useEffect(() => {
if (!allSongs.length || !songOptions.length) return;
const enhancedOptions = songOptions.map(option => {
if (option.id && !option.title) {
return allSongs.find(song => song.id === option.id) || option;
}
return option;
});
if (JSON.stringify(enhancedOptions) !== JSON.stringify(songOptions)) {
setSongOptions(enhancedOptions);
}
}, [allSongs, songOptions]);
useEffect(() => {
if (phase === 'composing') {
setSelectedSong(null);
setHasGuessed(false);
setGuessResult(null);
}
}, [phase]);
const handleFrequencyChange = useCallback((newFrequency, isPlaying) => {
setFrequency(newFrequency);
setComposerIsPlaying(isPlaying);
if (role === "composer") {
send("submit-frequency", { frequency: newFrequency, isPlaying });
}
}, [role, send]);
const handleSendMessage = useCallback(() => {
if (inputValue.trim()) {
setMessages([...messages, {sender: "User", text: inputValue}]);
const currentUser = connectedUsers.find(u => u.id === socket?.id);
const senderName = currentUser?.name || username || "Player";
const messageData = { text: inputValue, sender: senderName };
send("send-message", messageData);
setMessages(prev => [...prev, messageData]);
setInputValue("");
}
}, [inputValue, send, socket?.id, connectedUsers, username]);
const handleSongSelect = useCallback((song) => {
setSelectedSong(song);
}, []);
const handleSubmitGuess = useCallback(() => {
if (!selectedSong || phase !== 'guessing') return;
console.log("Submitting guess:", selectedSong.id);
send("submit-guess", { songId: selectedSong.id });
setMessages(prev => [...prev, {
system: true,
text: `Du hast "${selectedSong.title}" von ${selectedSong.artist} gewählt.`
}]);
setHasGuessed(true);
}, [selectedSong, send, phase]);
const handleNextRound = useCallback(() => {
setTimeLeft(0);
send("next-round");
}, [send]);
const handlePlayerReady = useCallback(() => {
console.log("Player ready");
}, []);
const renderPhaseContent = () => {
switch (phase) {
case "waiting":
return (
<div className="waiting-phase">
<h3>Warten auf Spielstart...</h3>
</div>
);
case "composing":
return (
<div className="composing-phase">
<div className="phase-header">
<h3>Runde {round}: {role === "composer" ? "Spielen" : "Zuhören"}</h3>
<div className="timer">
<FontAwesomeIcon icon={faClock} /> {timeLeft}s
</div>
</div>
{role === "composer" && currentSong && (
<div className="song-display">
<div className="song-card">
<img src={currentSong.coverUrl} alt={currentSong.title} />
<div className="song-info">
<div className="song-names">{currentSong.title}</div>
<div className="song-description">von {currentSong.artist}</div>
</div>
</div>
<div className="song-player-container">
<YouTubePlayer
videoId={currentSong.youtubeId}
autoplay={true}
startTime={currentSong.refrainTime || 45}
onReady={handlePlayerReady}
className="song-embedded-player"
/>
</div>
<div className="music-controls">
<p className="instruction">Verändere die Frequenz des Tons, um den Song zu spielen.</p>
</div>
</div>
)}
{role === "guesser" && (
<div className="guessing-display">
<div className="listening-display">
<div className="listening-icon">
<FontAwesomeIcon icon={faHeadphones} size="4x" />
</div>
<p className="instruction">Hör dir die Frequenzen an und wähle den passenden Song aus.</p>
</div>
{songOptions.length > 0 && (
<div className="song-grid early-preview">
{songOptions.map(song => (
<div
key={song.id}
className={`song-option ${selectedSong?.id === song.id ? 'selected' : ''}`}
onClick={() => handleSongSelect(song)}
>
<div className="song-image">
<img src={song.coverUrl} alt={song.title} />
{selectedSong?.id === song.id && (
<div className="selection-indicator">
<FontAwesomeIcon icon={faCheckCircle} />
</div>
)}
</div>
<div className="song-details">
<div className="song-title">{song.title}</div>
<div className="song-artist">{song.artist}</div>
</div>
</div>
))}
</div>
)}
</div>
)}
</div>
);
case "guessing":
return (
<div className="guessing-phase">
<div className="phase-header">
<h3>Auswahlphase</h3>
<div className="timer urgent">
<FontAwesomeIcon icon={faClock} /> {timeLeft}s
</div>
</div>
{role === "composer" ? (
<div className="waiting-for-guessers">
<p>Die Rater versuchen nun, deinen Song zu erraten...</p>
</div>
) : (
<div className="song-selection">
<p className="instruction">Welchen Song hat der Komponist gespielt?</p>
{songOptions.length === 0 ? (
<div className="loading-songs">
<p>Lade Songoptionen...</p>
</div>
) : (
<>
<div className="song-grid">
{songOptions.map(song => (
<div
key={song.id}
className={`song-option ${selectedSong?.id === song.id ? 'selected' : ''} ${hasGuessed ? 'disabled' : ''}`}
onClick={() => !hasGuessed && handleSongSelect(song)}
>
<div className="song-image">
<img src={song.coverUrl} alt={song.title} />
{selectedSong?.id === song.id && (
<div className="selection-indicator">
<FontAwesomeIcon icon={faCheckCircle} />
</div>
)}
</div>
<div className="song-details">
<div className="song-title">{song.title}</div>
<div className="song-artist">{song.artist}</div>
</div>
</div>
))}
</div>
<div className="guess-actions">
{hasGuessed ? (
<p className="guess-submitted">Deine Antwort wurde eingereicht!</p>
) : (
<button
className={`submit-guess-button ${!selectedSong ? 'disabled' : ''}`}
onClick={handleSubmitGuess}
disabled={!selectedSong}
>
<FontAwesomeIcon icon={faPaperPlane} />
Antwort einreichen
</button>
)}
</div>
</>
)}
</div>
)}
</div>
);
case "results":
return (
<div className="results-phase">
<h3>Runde {round}: Ergebnisse</h3>
<div className="round-results">
{role === "composer" ? (
<div className="composer-results">
<p>Die Rater haben versucht, deinen Song zu erraten.</p>
</div>
) : (
<div className="guesser-results">
{currentSong && (
<div className="correct-song">
<p>Der richtige Song war:</p>
<div className="song-card highlight">
<img src={currentSong.coverUrl} alt={currentSong.title} />
<div className="song-info">
<div className="song-names">{currentSong.title}</div>
<div className="song-description">von {currentSong.artist}</div>
</div>
</div>
</div>
)}
{guessResult !== null && (
<div className={`guess-result ${guessResult ? 'correct' : 'incorrect'}`}>
{guessResult
? 'Richtig! Du erhälst 10 Punkte.'
: 'Leider falsch. Kein Punkt.'}
</div>
)}
</div>
)}
<div className="scoreboard">
<h4>Punktestand</h4>
<div className="scores">
{Object.entries(scores).map(([userId, scoreData]) => {
const isCurrentUser = userId === socket?.id;
const isHost = connectedUsers.find(u => u.id === "user1")?.id === userId;
const playerName = typeof scoreData === 'object' ?
scoreData.name :
(connectedUsers.find(u => u.id === userId)?.name || "Player");
const playerScore = typeof scoreData === 'object' ? scoreData.score : scoreData;
return (
<div key={userId} className={`score-entry ${isCurrentUser ? 'current-user' : ''}`}>
<span className="player-name">
{isCurrentUser && "👉 "}
{playerName}
{isHost && (
<FontAwesomeIcon icon={faCrown} className="host-icon" />
)}
</span>
<span className="player-score">{playerScore}</span>
</div>
);
})}
</div>
</div>
{isHost ? (
<button className="next-round-button" onClick={handleNextRound}>
Nächste Runde
</button>
) : (
<p className="waiting-message">Warten auf Rundenwechsel durch Host...</p>
)}
</div>
</div>
);
default:
return <div>Phasenfehler</div>;
}
};
return (
<div className="game-page">
<div className={`game-page ${phase === "composing" ? "with-otamatone" : ""}`}>
<div className="background-overlay">
<div className="rotating-gradient"></div>
</div>
<div className="main-content">
<div className="song-display">
<div className="game-header">
<div className="game-role">
<FontAwesomeIcon icon={role === "composer" ? faMusic : faHeadphones} />
<span>{role === "composer" ? "Komponist" : "Rater"}</span>
</div>
<h2>ToneGuessr</h2>
<div className="song-card">
<img src="https://mir-s3-cdn-cf.behance.net/project_modules/1400/fe529a64193929.5aca8500ba9ab.jpg" alt="Song"/>
<div className="song-info">
<div className="song-names">Black Steam</div>
<div className="song-description">von Carrot Quest GmbH</div>
<div className="game-round">Runde {round}</div>
</div>
<div className="game-layout">
<div className="main-content">
{renderPhaseContent()}
</div>
</div>
<div className="chat-window">
<div className="chat-panel">
<div className="chat-header">
<FontAwesomeIcon icon={faMessage} />
<div className="chat-title">Chat</div>
</div>
<div className="chat-messages">
{messages.map((message, index) => (
<div key={index} className="message">
<div key={index} className={`message ${message.system ? 'system-message' : ''}`}>
{message.system ? (
<span className="message-text system">{message.text}</span>
) : (
<>
<span className="message-sender">{message.sender}:</span>
<span className="message-text">{message.text}</span>
</>
)}
</div>
))}
<div ref={messageEndRef}></div>
@ -58,13 +566,31 @@ export const Game = () => {
<input type="text" value={inputValue}
onChange={(e) => setInputValue(e.target.value)}
onKeyPress={(e) => e.key === 'Enter' && handleSendMessage()}
placeholder="Gib eine Nachricht ein..."
placeholder="Nachricht..."
/>
<button onClick={handleSendMessage}>Send</button>
<button onClick={handleSendMessage} className="send-button">
<FontAwesomeIcon icon={faPaperPlane} />
</button>
</div>
</div>
</div>
<MusicSlider/>
{phase === "composing" && (
<MusicSlider
isReadOnly={role !== "composer"}
onFrequencyChange={handleFrequencyChange}
frequency={frequency}
composerIsPlaying={composerIsPlaying}
/>
)}
{songsLoading && (
<div className="songs-loading-indicator">
Lade Songs...
</div>
)}
</div>
);
}
};
export default Game;

View File

@ -1,105 +1,257 @@
import {useEffect, useRef, useState} from "react";
import { useState, useEffect, useRef, useCallback } from 'react';
import "./styles.sass";
export const MusicSlider = () => {
const [frequency, setFrequency] = useState(440);
const [isPlaying, setIsPlaying] = useState(false);
const [dragging, setDragging] = useState(false);
const audioContextRef = useRef(null);
const oscillatorRef = useRef(null);
const gainNodeRef = useRef(null);
const frequencyToNote = (frequency) => {
const A4 = 440;
const notes = ['C', 'C#', 'D', 'D#', 'E', 'F', 'F#', 'G', 'G#', 'A', 'A#', 'B'];
const halfSteps = Math.round(12 * Math.log2(frequency / A4));
const A4Index = notes.indexOf('A');
let noteIndex = (A4Index + halfSteps) % 12;
if (noteIndex < 0) noteIndex += 12;
const octave = 4 + Math.floor((halfSteps + A4Index) / 12);
return `${notes[noteIndex]}${octave}`;
};
export const MusicSlider = ({ isReadOnly, onFrequencyChange, frequency: externalFrequency, composerIsPlaying }) => {
const [audioContext, setAudioContext] = useState(null);
const [oscillator, setOscillator] = useState(null);
const [gainNode, setGainNode] = useState(null);
const sliderRef = useRef(null);
const frequency = useRef(externalFrequency || 440);
const isPressed = useRef(false);
const isDragging = useRef(false);
const initAudio = useCallback(() => {
if (audioContext) return;
try {
const ctx = new (window.AudioContext || window.webkitAudioContext)();
const osc = ctx.createOscillator();
const gain = ctx.createGain();
osc.type = 'sine';
osc.frequency.setValueAtTime(frequency.current, ctx.currentTime);
gain.gain.setValueAtTime(0.00001, ctx.currentTime);
osc.connect(gain);
gain.connect(ctx.destination);
osc.start();
setAudioContext(ctx);
setOscillator(osc);
setGainNode(gain);
if (isReadOnly) {
gain.gain.setValueAtTime(0.00001, ctx.currentTime);
}
} catch (error) {
console.error("Audio initialization error:", error);
}
}, [audioContext, isReadOnly]);
useEffect(() => {
if (!isReadOnly || !externalFrequency) return;
if (!audioContext) {
initAudio();
return;
}
if (oscillator && gainNode) {
frequency.current = externalFrequency;
oscillator.frequency.setValueAtTime(frequency.current, audioContext.currentTime);
if (composerIsPlaying) {
gainNode.gain.setTargetAtTime(0.5, audioContext.currentTime, 0.01);
} else {
gainNode.gain.setTargetAtTime(0.00001, audioContext.currentTime, 0.05);
}
}
}, [externalFrequency, composerIsPlaying, oscillator, audioContext, gainNode, isReadOnly, initAudio]);
useEffect(() => {
if (isReadOnly) return;
const calculateFrequency = (clientX) => {
const slider = sliderRef.current;
const rect = slider.getBoundingClientRect();
const width = rect.width;
let x = clientX - rect.left;
if (clientX < rect.left) x = 0;
if (clientX > rect.right) x = width;
const percentage = x / width;
return Math.round(220 + percentage * 880);
};
const handleMouseMove = (e) => {
if (!isPressed.current) return;
e.preventDefault();
e.stopPropagation();
const newFreq = calculateFrequency(e.clientX);
frequency.current = newFreq;
onFrequencyChange(newFreq, true);
if (oscillator && gainNode) {
oscillator.frequency.setValueAtTime(newFreq, audioContext.currentTime);
gainNode.gain.setTargetAtTime(0.5, audioContext.currentTime, 0.01);
}
};
const handleMouseDown = (e) => {
setDragging(true);
startAudio();
handleFrequencyChange(e);
const target = e.target;
const isSlider = target.classList.contains('otamatone-neck');
const isIndicator = target.classList.contains('frequency-indicator') ||
target.closest('.frequency-indicator');
if (!isSlider && !isIndicator) return;
e.preventDefault();
e.stopPropagation();
if (!audioContext) initAudio();
isPressed.current = true;
isDragging.current = true;
if (gainNode) {
gainNode.gain.setTargetAtTime(0.5, audioContext.currentTime, 0.01);
}
document.body.style.userSelect = 'none';
const iframes = document.querySelectorAll('iframe');
iframes.forEach(iframe => {
iframe.style.pointerEvents = 'none';
});
onFrequencyChange(frequency.current, true);
handleMouseMove(e);
};
const handleMouseUp = () => {
setDragging(false);
stopAudio();
const handleMouseUp = (e) => {
if (!isPressed.current) return;
e.preventDefault();
e.stopPropagation();
isPressed.current = false;
isDragging.current = false;
if (gainNode) {
gainNode.gain.setTargetAtTime(0.00001, audioContext.currentTime, 0.05);
}
document.body.style.userSelect = '';
const iframes = document.querySelectorAll('iframe');
iframes.forEach(iframe => {
iframe.style.pointerEvents = 'auto';
});
onFrequencyChange(frequency.current, false);
};
const handleFrequencyChange = (e) => {
const rect = sliderRef.current.getBoundingClientRect();
const x = e.clientX - rect.left;
const clampedX = Math.max(0, Math.min(x, rect.width));
const newFrequency = 20 + (clampedX / rect.width) * 1980;
setFrequency(newFrequency);
};
document.addEventListener('mousemove', handleMouseMove, true);
document.addEventListener('mouseup', handleMouseUp, true);
useEffect(() => {
const handleMouseMove = (e) => dragging && handleFrequencyChange(e);
const handleMouseUpGlobal = () => dragging && handleMouseUp();
document.addEventListener('mousemove', handleMouseMove);
document.addEventListener('mouseup', handleMouseUpGlobal);
const slider = sliderRef.current;
if (slider) {
slider.addEventListener('mousedown', handleMouseDown, true);
}
return () => {
document.removeEventListener('mousemove', handleMouseMove);
document.removeEventListener('mouseup', handleMouseUpGlobal);
document.removeEventListener('mousemove', handleMouseMove, true);
document.removeEventListener('mouseup', handleMouseUp, true);
if (slider) {
slider.removeEventListener('mousedown', handleMouseDown, true);
}
document.body.style.userSelect = '';
const iframes = document.querySelectorAll('iframe');
iframes.forEach(iframe => {
iframe.style.pointerEvents = 'auto';
});
};
}, [dragging]);
}, [isReadOnly, onFrequencyChange, audioContext, oscillator, gainNode, initAudio]);
useEffect(() => {
if (isPlaying) {
if (oscillatorRef.current) {
oscillatorRef.current.frequency.setValueAtTime(frequency, audioContextRef.current.currentTime);
return () => {
if (gainNode) gainNode.gain.setValueAtTime(0, audioContext.currentTime);
if (oscillator) {
try {
oscillator.stop();
} catch (e) {
console.warn("Oscillator already stopped");
}
}
}, [frequency, isPlaying]);
if (audioContext) audioContext.close();
};
}, [oscillator, audioContext, gainNode]);
const startAudio = () => {
if (!audioContextRef.current) {
audioContextRef.current = new (window.AudioContext || window.webkitAudioContext)();
}
if (!oscillatorRef.current) {
oscillatorRef.current = audioContextRef.current.createOscillator();
oscillatorRef.current.type = 'sine';
oscillatorRef.current.frequency.setValueAtTime(frequency, audioContextRef.current.currentTime);
gainNodeRef.current = audioContextRef.current.createGain();
gainNodeRef.current.gain.setValueAtTime(0.5, audioContextRef.current.currentTime);
oscillatorRef.current.connect(gainNodeRef.current);
gainNodeRef.current.connect(audioContextRef.current.destination);
oscillatorRef.current.start();
} else {
oscillatorRef.current.frequency.setValueAtTime(frequency, audioContextRef.current.currentTime);
}
setIsPlaying(true);
const getFrequencyPosition = () => {
const pos = ((frequency.current - 220) / 880) * 100;
return `${Math.max(0, Math.min(pos, 100))}%`;
};
const stopAudio = () => {
if (oscillatorRef.current) {
oscillatorRef.current.stop();
oscillatorRef.current.disconnect();
oscillatorRef.current = null;
}
setIsPlaying(false);
const getMouthSize = () => {
const minSize = 30;
const maxSize = 60;
const freqRange = 880;
const sizeRange = maxSize - minSize;
const relativeFreq = frequency.current - 220;
const size = minSize + (relativeFreq / freqRange) * sizeRange;
return Math.max(minSize, Math.min(maxSize, size));
};
const shouldShowNoteMarker = () => {
if (!isReadOnly) return isDragging.current;
return composerIsPlaying;
};
if (isReadOnly && !composerIsPlaying) {
return null;
}
return (
<div className="otamatone-container">
<div className="otamatone" onMouseDown={handleMouseDown}>
<div className="otamatone">
<div className="otamatone-face">
<div className="otamatone-mouth" style={{
height: `${10 + (frequency / 2000) * 40}px`,
width: `${10 + (frequency / 2000) * 40}px`
}}></div>
<div className="otamatone-eyes">
<div className="eye left-eye"></div>
<div className="eye right-eye"></div>
</div>
<div
className="otamatone-mouth"
style={{
width: `${getMouthSize()}px`,
height: `${getMouthSize()}px`
}}
></div>
</div>
<div className="otamatone-neck" ref={sliderRef}>
<div className="frequency-indicator" style={{left: `${(frequency - 20) / 1980 * 100}%`}}></div>
<div className="note-marker" style={{left: '10%', pointerEvents: 'none'}}></div>
<div className="note-marker" style={{left: '50%', pointerEvents: 'none'}}></div>
<div className="note-marker" style={{left: '90%', pointerEvents: 'none'}}></div>
{(!isReadOnly || composerIsPlaying) && (
<div
ref={sliderRef}
className={`otamatone-neck ${!isReadOnly ? 'interactive' : ''}`}
style={{ cursor: isReadOnly ? 'default' : 'pointer' }}
>
<div
className={`frequency-indicator ${isReadOnly ? 'read-only' : ''} ${composerIsPlaying ? 'active' : ''}`}
style={{ left: getFrequencyPosition() }}
>
{shouldShowNoteMarker() && (
<div className="note-marker">
{frequencyToNote(frequency.current)}
</div>
)}
</div>
</div>
)}
</div>
)
}
</div>
);
};

View File

@ -9,17 +9,19 @@
right: 0
bottom: 0
padding: 20px 30px 30px 30px
background: rgba(20, 20, 30, 0.75)
background: rgba(20, 20, 30, 0.85)
backdrop-filter: blur(15px)
border-radius: 30px 30px 0 0
margin: 0
z-index: 10
z-index: 100
box-shadow: 0 -5px 30px rgba(0, 0, 0, 0.3), 0 -2px 10px rgba(255, 255, 255, 0.1)
border-top: 1px solid rgba(255, 255, 255, 0.3)
border-left: 1px solid rgba(255, 255, 255, 0.2)
border-right: 1px solid rgba(255, 255, 255, 0.2)
transition: transform 0.3s ease
width: 100%
height: 100px
animation: slide-in-bottom 0.4s ease-out
.otamatone
display: flex
@ -61,6 +63,10 @@
background: rgba(255, 255, 255, 0.2)
pointer-events: none
&.interactive
.frequency-indicator:hover
transform: translateX(-50%) scale(1.1)
.frequency-indicator
position: absolute
top: -20px
@ -82,13 +88,39 @@
cursor: grabbing
transform: translateX(-50%) scale(0.95)
&.read-only
pointer-events: none
cursor: default
opacity: 0.8
box-shadow: 0 0 15px rgba(255, 107, 179, 0.4)
&.active
opacity: 1
box-shadow: 0 0 30px rgba(255, 107, 179, 0.8)
transform: translateX(-50%) scale(1.1)
transition: all 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275)
.note-marker
position: absolute
top: -50px
font-size: 32pt
font-size: 24pt
color: $white
text-shadow: 0 0 15px rgba(255, 255, 255, 0.7)
font-weight: bold
font-family: 'Arial', sans-serif
background: rgba(0, 0, 0, 0.6)
padding: 2px 8px
border-radius: 8px
backdrop-filter: blur(5px)
min-width: 60px
text-align: center
animation: note-pop 0.2s ease-out
opacity: 1
.read-only &
background: rgba(0, 0, 0, 0.8)
box-shadow: 0 0 20px rgba(0, 0, 0, 0.4)
.otamatone-face
width: 140px
@ -150,10 +182,11 @@
border-radius: 50%
position: absolute
bottom: 30px
width: 30px
height: 30px
transition: all 0.3s ease
animation: mouth-pulse 5s infinite alternate ease-in-out
transition: all 0.2s cubic-bezier(0.175, 0.885, 0.32, 1.275)
transform-origin: center center
&.active
animation: mouth-pulse 0.5s infinite alternate ease-in-out
@keyframes blink
0%, 90%, 100%
@ -174,3 +207,21 @@
100%
transform: translateY(0)
opacity: 1
@keyframes slide-in-bottom
0%
transform: translateY(100%)
opacity: 0
100%
transform: translateY(0)
opacity: 1
@keyframes note-pop
0%
transform: scale(0.8)
opacity: 0.5
50%
transform: scale(1.1)
100%
transform: scale(1)
opacity: 1

View File

@ -1,133 +1,306 @@
@import "@/common/styles/colors"
.game-page
display: flex
flex-direction: column
align-items: center
justify-content: center
height: 100vh
width: 100vw
padding: 20px
position: relative
animation: page-fade-in 1s ease-in-out
overflow: hidden
.main-content
&.with-otamatone
.game-layout
height: calc(100vh - 280px)
padding-bottom: 20px
.chat-panel
max-height: calc(100vh - 300px)
.game-layout
display: flex
flex-direction: row
align-items: flex-start
justify-content: center
width: 100%
padding: 20px
height: calc(100vh - 180px)
justify-content: space-between
align-items: stretch
padding: 0 20px
z-index: 2
position: relative
animation: float-up 1.5s ease-out
transition: height 0.3s ease
.song-display
.main-content
flex: 1
padding: 20px 30px
overflow-y: auto
display: flex
flex-direction: column
align-items: center
justify-content: center
width: 50%
min-width: 0
margin-right: 20px
.chat-panel
width: 280px
height: 100%
max-height: calc(100vh - 200px)
background: rgba(255, 255, 255, 0.08)
backdrop-filter: blur(10px)
border-radius: 20px
box-shadow: 0 4px 30px rgba(0, 0, 0, 0.2), 0 0 20px rgba(255, 255, 255, 0.1)
border: 1px solid rgba(255, 255, 255, 0.2)
display: flex
flex-direction: column
overflow: hidden
transition: all 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275), max-height 0.3s ease
animation: slide-in-right 0.5s ease-out
.chat-header
display: flex
align-items: center
padding: 12px 15px
background: rgba(30, 30, 30, 0.5)
border-bottom: 1px solid rgba(255, 255, 255, 0.2)
svg
font-size: 16px
color: $white
filter: drop-shadow(0 0 5px rgba(255, 255, 255, 0.5))
animation: icon-pulse 3s infinite alternate ease-in-out
.chat-title
margin-left: 10px
font-size: 16px
color: $white
text-shadow: 0 0 10px rgba(255, 255, 255, 0.3)
.chat-messages
flex: 1
padding: 10px
overflow-y: auto
color: $white
font-size: 14px
&::-webkit-scrollbar
width: 4px
background: transparent
&::-webkit-scrollbar-thumb
background: rgba(255, 255, 255, 0.2)
border-radius: 2px
&:hover
background: rgba(255, 255, 255, 0.3)
.message
margin-bottom: 8px
padding: 6px 10px
border-radius: 8px
background: rgba(255, 255, 255, 0.05)
word-break: break-word
&:hover
background: rgba(255, 255, 255, 0.1)
.message-sender
font-weight: bold
color: $yellow
margin-right: 4px
font-size: 13px
.message-text
font-size: 13px
.message-text.system
font-style: italic
color: rgba(255, 255, 255, 0.6)
.system-message
text-align: center
color: rgba(255, 255, 255, 0.6)
padding: 4px 0
font-size: 12px
.chat-input
display: flex
padding: 10px
background: rgba(30, 30, 30, 0.5)
border-top: 1px solid rgba(255, 255, 255, 0.2)
input
flex: 1
padding: 8px 12px
border: none
border-radius: 8px
outline: none
background: rgba(0, 0, 0, 0.3)
color: $white
font-size: 14px
&:focus
box-shadow: 0 0 15px rgba(255, 255, 255, 0.2)
.send-button
margin-left: 8px
width: 36px
height: 36px
background: linear-gradient(135deg, $purple, $blue)
color: $white
border: none
border-radius: 50%
cursor: pointer
display: flex
align-items: center
justify-content: center
transition: all 0.2s ease
&:hover
transform: translateY(-2px)
box-shadow: 0 4px 15px rgba(102, 204, 255, 0.5)
&:active
transform: translateY(0)
.game-header
display: flex
justify-content: space-between
align-items: center
width: 100%
padding: 15px 30px
margin-bottom: 10px
border-bottom: 1px solid rgba(255, 255, 255, 0.1)
background: rgba(0, 0, 0, 0.2)
backdrop-filter: blur(10px)
h2
font-size: 52pt
color: $white
margin-bottom: 25px
position: relative
z-index: 2
background: linear-gradient(135deg, $pink, $blue 45%, $mint-green 65%, $yellow 85%, $pink)
background-size: 300% 100%
animation: title-shimmer 10s infinite alternate ease-in-out, title-float 6s infinite ease-in-out
-webkit-background-clip: text
font-size: 32px
background: linear-gradient(135deg, $yellow, $pink)
background-clip: text
-webkit-text-fill-color: transparent
filter: drop-shadow(0 0 15px rgba(255, 255, 255, 0.7))
letter-spacing: 0.1em
-webkit-background-clip: text
color: transparent
margin: 0
animation: pulse 3s infinite alternate ease-in-out
text-shadow: 0 0 15px rgba(255, 255, 255, 0.3)
.game-role, .game-round
background: rgba(255, 255, 255, 0.1)
padding: 8px 15px
border-radius: 20px
border: 1px solid rgba(255, 255, 255, 0.2)
display: flex
align-items: center
font-size: 14px
svg
margin-right: 8px
color: $yellow
.submit-guess-button, .next-round-button, button:not(.send-button)
background: linear-gradient(135deg, $purple, $blue)
color: #fff
border: none
border-radius: 10px
padding: 12px 25px
font-size: 16px
font-weight: bold
cursor: pointer
transition: all 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275)
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3)
display: inline-flex
align-items: center
justify-content: center
position: relative
overflow: hidden
&:before
content: "ToneGuessr"
content: ""
position: absolute
z-index: -1
left: 0
top: 0
background: none
-webkit-text-fill-color: transparent
filter: blur(15px) brightness(1.3)
opacity: 0.6
top: -50%
left: -50%
width: 200%
height: 200%
background: radial-gradient(circle, rgba(255, 255, 255, 0.3) 0%, transparent 70%)
opacity: 0
transition: opacity 0.5s ease
svg
margin-right: 10px
&:hover:not(.disabled)
transform: translateY(-5px)
box-shadow: 0 8px 25px rgba(0, 0, 0, 0.4), 0 0 20px rgba(102, 204, 255, 0.4)
&:before
opacity: 1
&:active:not(.disabled)
transform: translateY(-2px)
&.disabled
opacity: 0.5
cursor: not-allowed
background: linear-gradient(135deg, #777, #555)
.waiting-phase
text-align: center
padding: 100px 0
animation: fade-in 0.5s ease-out
h3
font-size: 24px
color: $white
margin-bottom: 20px
animation: pulse 2s infinite alternate ease-in-out
.composing-phase, .guessing-phase, .results-phase
width: 100%
height: 100%
max-width: 800px
margin: 0 auto
animation: fade-in 0.5s ease-out
.song-display
text-align: center
display: flex
flex-direction: column
align-items: center
width: 100%
margin-bottom: 30px
.song-card
display: flex
flex-direction: row
align-items: center
background: rgba(255, 255, 255, 0.08)
padding: 25px
border-radius: 20px
box-shadow: 0 4px 30px rgba(0, 0, 0, 0.2), 0 0 20px rgba(255, 255, 255, 0.1)
background: rgba(40, 40, 60, 0.85)
padding: 20px
border-radius: 15px
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.4)
backdrop-filter: blur(10px)
border: 1px solid rgba(255, 255, 255, 0.2)
border: 1px solid rgba(255, 255, 255, 0.15)
max-width: 500px
transition: all 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275)
will-change: transform, box-shadow
transform: translateZ(0)
backface-visibility: hidden
animation: card-pulse 6s infinite alternate ease-in-out
margin: 20px auto
transition: all 0.3s ease
&:hover
transform: translateY(-10px) scale(1.02)
box-shadow: 0 15px 40px rgba(0, 0, 0, 0.3), 0 0 30px rgba(255, 255, 255, 0.15)
border: 1px solid rgba(255, 255, 255, 0.4)
transform: translateY(-5px)
border-color: rgba(255, 255, 255, 0.3)
box-shadow: 0 15px 40px rgba(0, 0, 0, 0.5), 0 0 30px rgba(255, 255, 255, 0.1)
img
width: 120px
height: 120px
border-radius: 15px
margin-right: 25px
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.4)
transition: transform 0.3s ease
will-change: transform
transform: translateZ(0)
animation: album-rotate 10s infinite alternate ease-in-out
object-fit: cover
border-radius: 8px
margin-right: 20px
box-shadow: 0 8px 20px rgba(0, 0, 0, 0.5)
border: 2px solid rgba(255, 255, 255, 0.2)
&:hover
transform: scale(1.1) rotate(5deg)
box-shadow: 0 8px 30px rgba(0, 0, 0, 0.5), 0 0 40px rgba(102, 204, 255, 0.3)
.song-info
.music-controls
margin-top: 30px
width: 100%
max-width: 400px
display: flex
flex-direction: column
align-items: flex-start
.song-names
font-size: 28pt
color: $white
margin-bottom: 10px
text-shadow: 0 0 10px rgba(255, 255, 255, 0.5)
animation: text-shimmer 5s infinite alternate ease-in-out
.song-description
font-size: 16pt
color: $border
opacity: 0.8
position: relative
&:after
content: ""
position: absolute
bottom: -5px
left: 0
width: 0%
height: 1px
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.7), transparent)
transition: all 0.4s ease
&:hover:after
width: 100%
align-items: center
.chat-window
width: 50%
@ -210,6 +383,16 @@
.message-text
margin-left: 5px
.message-text.system
font-style: italic
color: #888
.system-message
text-align: center
font-style: italic
color: #888
padding: 5px 0
.chat-input
display: flex
padding: 15px
@ -271,6 +454,169 @@
opacity: 1
animation: rotate-background 5s linear infinite
.phase-header
display: flex
justify-content: space-between
align-items: center
width: 100%
margin-bottom: 20px
.timer
background: rgba(255, 255, 255, 0.1)
padding: 10px 15px
border-radius: 20px
font-size: 18px
display: flex
align-items: center
svg
margin-right: 8px
color: $yellow
.song-grid
display: grid
grid-template-columns: repeat(3, 1fr)
gap: 20px
margin-top: 20px
animation: fade-in 0.5s ease-out
@media (max-width: 768px)
grid-template-columns: repeat(2, 1fr)
@media (max-width: 500px)
grid-template-columns: 1fr
.song-option
background: rgba(255, 255, 255, 0.1)
border-radius: 15px
overflow: hidden
cursor: pointer
transition: all 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275)
border: 2px solid transparent
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.2)
&:hover
transform: translateY(-5px)
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.3), 0 0 20px rgba(255, 255, 255, 0.1)
background: rgba(255, 255, 255, 0.15)
&.selected
border: 2px solid $yellow
box-shadow: 0 0 20px rgba(255, 255, 0, 0.5), 0 10px 30px rgba(0, 0, 0, 0.3)
background: rgba(255, 255, 255, 0.2)
.song-image
position: relative
overflow: hidden
img
width: 100%
height: 150px
object-fit: cover
transition: transform 0.3s ease
.selected &
transform: scale(1.05)
.selection-indicator
position: absolute
top: 10px
right: 10px
background-color: $yellow
color: #000
width: 30px
height: 30px
border-radius: 50%
display: flex
align-items: center
justify-content: center
box-shadow: 0 0 15px rgba(255, 255, 0, 0.7)
animation: pulse 1.5s infinite ease-in-out
.song-details
padding: 15px
.song-title
font-weight: bold
font-size: 18px
color: #fff
margin-bottom: 5px
.song-artist
font-size: 14px
color: rgba(255, 255, 255, 0.8)
.guess-actions
margin-top: 30px
text-align: center
animation: fade-in 0.5s ease-out 0.2s both
.submit-guess-button
background: linear-gradient(135deg, $purple, $blue)
color: #fff
border: none
border-radius: 10px
padding: 12px 25px
font-size: 16px
font-weight: bold
cursor: pointer
transition: all 0.3s ease
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3)
display: inline-flex
align-items: center
justify-content: center
svg
margin-right: 8px
&:hover:not(.disabled)
transform: translateY(-3px)
box-shadow: 0 8px 25px rgba(0, 0, 0, 0.4), 0 0 20px rgba(102, 204, 255, 0.4)
&:active:not(.disabled)
transform: translateY(-1px)
&.disabled
opacity: 0.5
cursor: not-allowed
background: linear-gradient(135deg, #999, #666)
.selection-hint
margin-top: 10px
color: rgba(255, 255, 255, 0.7)
font-size: 14px
font-style: italic
.loading-songs
text-align: center
padding: 40px
color: $white
p
font-size: 18px
opacity: 0.8
animation: pulse 1.5s infinite ease-in-out
.guessing-display
display: flex
flex-direction: column
gap: 20px
margin-top: 20px
.early-preview
opacity: 0.8
transition: opacity 0.3s ease
&:hover
opacity: 1
.song-grid
margin-top: 10px
.timer.urgent
animation: urgent-pulse 1s infinite
background: rgba(255, 100, 100, 0.2)
@keyframes subtle-text-glow
0%, 100%
text-shadow: 0 0 10px rgba(255, 255, 255, 0.4)
@ -328,3 +674,403 @@
50%
transform: translateY(-10px) scale(1.05) rotate(1deg)
filter: drop-shadow(0 0 25px rgba(255, 255, 255, 0.9)) drop-shadow(0 0 50px rgba(102, 204, 255, 0.6))
@keyframes fade-in
0%
opacity: 0
transform: translateY(20px)
100%
opacity: 1
transform: translateY(0)
@keyframes pulse
0%, 100%
opacity: 0.8
transform: scale(1)
50%
opacity: 1
transform: scale(1.05)
.player-container
position: fixed
left: 20px
bottom: 20px
display: flex
flex-direction: column
align-items: flex-start
z-index: 100
background: rgba(0, 0, 0, 0.5)
padding: 10px
border-radius: 10px
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3)
max-width: 320px
.player-controls
width: 100%
margin-top: 10px
position: relative
left: auto
top: auto
right: auto
background: none
box-shadow: none
padding: 0
.volume-controls
width: 100%
display: flex
align-items: center
background: none
padding: 5px 0
position: static
box-shadow: none
span
white-space: nowrap
.volume-slider
flex: 1
margin-left: 10px
.composer-player
width: 300px
height: 169px
border-radius: 8px
overflow: hidden
.composer-player
width: 300px
height: 169px
border-radius: 8px
overflow: hidden
.position-jump-button
display: block
margin-top: 10px
padding: 8px 15px
background: linear-gradient(135deg, $yellow, $orange)
color: #fff
border: none
border-radius: 8px
font-size: 14px
font-weight: 600
cursor: pointer
transition: all 0.2s ease
width: 100%
&:hover
background: linear-gradient(135deg, lighten($yellow, 5%), lighten($orange, 5%))
transform: translateY(-2px)
box-shadow: 0 4px 15px rgba(255, 204, 0, 0.3)
&:active
transform: translateY(0)
.player-container
width: 100%
margin-top: 20px
background: rgba(20, 20, 20, 0.5)
backdrop-filter: blur(10px)
padding: 15px
border-radius: 15px
border: 1px solid rgba(255, 255, 255, 0.1)
box-shadow: 0 8px 24px rgba(0, 0, 0, 0.3)
h4
color: $white
margin: 0 0 15px 0
text-align: center
font-size: 16px
.embedded-player
width: 100%
border-radius: 8px
overflow: hidden
.song-player-container
width: 100%
max-width: 500px
margin: 20px auto
border-radius: 15px
overflow: hidden
box-shadow: 0 8px 20px rgba(0, 0, 0, 0.25)
background: rgba(0, 0, 0, 0.5)
.song-embedded-player
width: 100%
height: auto
aspect-ratio: 16 / 9
transition: pointer-events 0.1s ease
&:hover .song-embedded-player
pointer-events: auto !important
.results-phase
display: flex
flex-direction: column
align-items: center
width: 100%
h3
margin-bottom: 30px
font-size: 28px
color: $white
text-shadow: 0 2px 15px rgba(255, 255, 255, 0.3)
.round-results
width: 100%
max-width: 600px
display: flex
flex-direction: column
align-items: center
.composer-results, .guesser-results
width: 100%
margin-bottom: 20px
text-align: center
p
font-size: 18px
margin-bottom: 15px
color: $white
.correct-song
margin-top: 10px
position: relative
overflow: visible
z-index: 5
&:before
content: ""
position: absolute
top: -30px
left: -30px
right: -30px
bottom: -30px
background: rgba(20, 20, 40, 0.2)
border-radius: 40px
filter: blur(40px)
z-index: -1
.song-card.highlight
position: relative
transform: scale(1.05)
background: linear-gradient(135deg, rgba(40, 40, 60, 0.9), rgba(30, 30, 50, 0.95))
border: 2px solid $yellow
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.4), 0 0 50px rgba(255, 255, 0, 0.2)
backdrop-filter: blur(30px)
padding: 25px
transition: all 0.5s cubic-bezier(0.175, 0.885, 0.32, 1.275)
-webkit-backdrop-filter: blur(30px)
background: rgba(35, 35, 50, 0.5)
border-radius: 18px
&:hover
transform: translateY(-8px) scale(1.08)
box-shadow: 0 15px 40px rgba(0, 0, 0, 0.5), 0 0 60px rgba(255, 255, 0, 0.3), inset 0 0 50px rgba(255, 255, 255, 0.08)
&:after
content: ""
position: absolute
top: -15px
right: -15px
width: 40px
height: 40px
background: linear-gradient(135deg, $yellow, darken($yellow, 15%))
color: #000
border-radius: 50%
border: 3px solid rgba(0, 0, 0, 0.5)
display: flex
align-items: center
justify-content: center
font-size: 20px
font-weight: bold
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.4), 0 0 20px rgba(255, 255, 0, 0.5)
animation: pulse-highlight 2s infinite alternate ease-in-out
&:before
content: ""
position: absolute
inset: 0
background: linear-gradient(135deg, rgba(80, 80, 120, 0.3), rgba(30, 30, 60, 0.8))
border-radius: 18px
z-index: -1
opacity: 0.8
img
width: 130px
height: 130px
border-radius: 14px
box-shadow: 0 10px 25px rgba(0, 0, 0, 0.6)
border: 3px solid rgba(255, 255, 255, 0.3)
transform: rotate(-2deg)
transition: all 0.5s ease, border-radius 0.3s ease
&:hover
transform: rotate(0deg) scale(1.05)
border-color: rgba(255, 255, 0, 0.6)
border-radius: 12px
.song-info
margin-left: 25px
.song-names
font-size: 26px
font-weight: bold
color: $white
text-shadow: 0 2px 10px rgba(255, 255, 255, 0.5)
margin-bottom: 10px
background: linear-gradient(90deg, $white, rgba(255,255,255,0.7))
-webkit-background-clip: text
background-clip: text
-webkit-text-fill-color: transparent
.song-description
font-size: 18px
color: rgba(255, 255, 255, 0.8)
text-shadow: 0 1px 5px rgba(0, 0, 0, 0.7)
.guess-result
margin: 20px 0
padding: 15px 20px
border-radius: 16px
font-size: 18px
font-weight: bold
animation: bounce-in 0.5s ease-out
&.correct
background: linear-gradient(135deg, rgba(50, 200, 100, 0.8), rgba(40, 160, 80, 0.8))
color: white
box-shadow: 0 4px 20px rgba(50, 200, 100, 0.4)
&.incorrect
background: linear-gradient(135deg, rgba(220, 60, 60, 0.8), rgba(180, 40, 40, 0.8))
color: white
box-shadow: 0 4px 20px rgba(220, 60, 60, 0.4)
.scoreboard
width: 100%
background: rgba(40, 40, 60, 0.6)
backdrop-filter: blur(10px)
border-radius: 20px
padding: 20px
margin-bottom: 20px
box-shadow: 0 8px 30px rgba(0, 0, 0, 0.3)
border: 1px solid rgba(255, 255, 255, 0.1)
margin-top: 5px
h4
text-align: center
font-size: 22px
color: $white
margin-top: 10px
margin-bottom: 10px
padding-bottom: 8px
.scores
display: flex
flex-direction: column
gap: 8px
.score-entry
display: flex
justify-content: space-between
align-items: center
padding: 12px 15px
border-radius: 14px
background: rgba(255, 255, 255, 0.1)
transition: all 0.2s ease
&:hover
background: rgba(255, 255, 255, 0.15)
transform: translateY(-2px)
&.current-user
background: rgba(102, 204, 255, 0.2)
border-left: 3px solid $blue
.player-name
display: flex
align-items: center
font-weight: 500
color: $white
font-size: 16px
.host-icon
color: $yellow
margin-left: 8px
filter: drop-shadow(0 0 5px rgba(255, 255, 0, 0.5))
.player-score
background: rgba(255, 255, 255, 0.2)
padding: 5px 12px
border-radius: 20px
font-weight: bold
font-size: 18px
color: $yellow
min-width: 40px
text-align: center
position: relative
overflow: hidden
&:after
content: ""
position: absolute
top: -50%
left: -50%
width: 200%
height: 200%
background: radial-gradient(circle, rgba(255, 255, 255, 0.3) 0%, transparent 70%)
opacity: 0
transition: opacity 0.5s ease
&.highlighted
animation: score-highlight 1s ease
.next-round-button
margin-top: 10px
padding: 15px 30px
font-size: 18px
.waiting-message
margin-top: 20px
font-style: italic
color: rgba(255, 255, 255, 0.7)
@keyframes score-highlight
0%
transform: scale(1)
background: rgba(255, 255, 0, 0.8)
color: #000
50%
transform: scale(1.2)
100%
transform: scale(1)
background: rgba(255, 255, 255, 0.2)
color: $yellow
@keyframes bounce-in
0%
opacity: 0
transform: scale(0.8)
50%
transform: scale(1.05)
100%
opacity: 1
transform: scale(1)
@keyframes pulse-highlight
0%, 100%
transform: scale(1)
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.4), 0 0 20px rgba(255, 255, 0, 0.3)
50%
transform: scale(1.1)
box-shadow: 0 5px 20px rgba(0, 0, 0, 0.5), 0 0 30px rgba(255, 255, 0, 0.6)
@keyframes urgent-pulse
0%, 100%
transform: scale(1)
background: rgba(255, 100, 100, 0.2)
50%
transform: scale(1.05)
background: rgba(255, 100, 100, 0.3)

View File

@ -1,11 +1,80 @@
import "./styles.sass";
import ActionCard from "@/pages/Home/components/ActionCard";
import JoinForm from "@/pages/Home/components/JoinForm";
import CreateForm from "@/pages/Home/components/CreateForm";
import {faArrowRightToBracket, faPlusSquare} from "@fortawesome/free-solid-svg-icons";
import {StateContext} from "@/common/contexts/StateContext";
import {useContext} from "react";
import {SocketContext} from "@/common/contexts/SocketContext";
import {useContext, useState, useEffect} from "react";
export const Home = () => {
const {setCurrentState} = useContext(StateContext);
const {connect, send, on, connected} = useContext(SocketContext);
const [homeState, setHomeState] = useState("initial"); // initial, joining, creating
const [error, setError] = useState("");
useEffect(() => {
if (!connected) {
connect();
}
}, [connected, connect]);
useEffect(() => {
connect();
const handleRoomCreated = (roomId) => {
console.log("Room created", roomId);
setCurrentState("WaitingRoom");
};
const handleRoomJoined = (roomId) => {
console.log("Room joined", roomId);
setCurrentState("WaitingRoom");
};
const handleRoomNotFound = (roomId) => {
setError(`Room ${roomId} not found`);
};
const handleRoomClosed = (roomId) => {
setError(`Room ${roomId} is already in game`);
};
const cleanupRoomCreated = on("room-created", handleRoomCreated);
const cleanupRoomJoined = on("room-joined", handleRoomJoined);
const cleanupRoomNotFound = on("room-not-found", handleRoomNotFound);
const cleanupRoomClosed = on("room-closed", handleRoomClosed);
return () => {
cleanupRoomCreated();
cleanupRoomJoined();
cleanupRoomNotFound();
cleanupRoomClosed();
};
}, [connect, setCurrentState, on]);
const handleJoinClick = () => {
setHomeState("joining");
setError("");
};
const handleCreateClick = () => {
setHomeState("creating");
setError("");
};
const handleBack = () => {
setHomeState("initial");
setError("");
};
const handleJoinSubmit = (name, roomCode) => {
send("join-room", {roomId: roomCode.toUpperCase(), name});
};
const handleCreateSubmit = (name) => {
send("create-room", {name});
};
return (
<div className="home-page">
@ -13,14 +82,28 @@ export const Home = () => {
<div className="rotating-gradient"></div>
</div>
<div className="logo-container">
<div className={`logo-container ${homeState !== 'initial' ? 'shifted' : ''}`}>
<h1 className="logo">ToneGuessr</h1>
<p className="tagline">Das Frequenzspiel für Marco :3</p>
</div>
<div className="action-area">
<ActionCard title="Join Room" icon={faArrowRightToBracket} onClick={() => {}} />
<ActionCard title="Create Room" icon={faPlusSquare} onClick={() => setCurrentState("Game")} />
<div className={`content-container ${homeState !== 'initial' ? 'active' : ''}`}>
<div className={`action-area ${homeState !== 'initial' ? 'hidden' : ''}`}>
<ActionCard title="Beitreten" icon={faArrowRightToBracket} onClick={handleJoinClick} />
<ActionCard title="Erstellen" icon={faPlusSquare} onClick={handleCreateClick} />
</div>
<div className={`form-container ${homeState === 'joining' ? 'active' : ''}`}>
{homeState === 'joining' && (
<JoinForm onSubmit={handleJoinSubmit} onBack={handleBack} error={error} />
)}
</div>
<div className={`form-container ${homeState === 'creating' ? 'active' : ''}`}>
{homeState === 'creating' && (
<CreateForm onSubmit={handleCreateSubmit} onBack={handleBack} error={error} />
)}
</div>
</div>
</div>
);

View File

@ -0,0 +1,42 @@
import "@/common/styles/forms.sass";
import {useState} from "react";
import {FontAwesomeIcon} from "@fortawesome/react-fontawesome";
import {faArrowLeft, faPlusSquare} from "@fortawesome/free-solid-svg-icons";
import FormInput from "@/common/components/FormInput";
export const CreateForm = ({onSubmit, onBack}) => {
const [name, setName] = useState("");
const [errors, setErrors] = useState({});
const handleSubmit = (e) => {
e.preventDefault();
if (!name.trim()) {
setErrors({name: "Gib einen Namen ein"});
return;
}
onSubmit(name);
};
return (
<div className="form-base create-form">
<button className="back-button" onClick={onBack}>
<FontAwesomeIcon icon={faArrowLeft}/>
<span>Zurück</span>
</button>
<h2>Raum erstellen</h2>
<form onSubmit={handleSubmit}>
<FormInput placeholder="Benutzername" value={name} onChange={(e) => setName(e.target.value)}
error={errors.name}/>
<button type="submit" className="submit-button create-button">
<span>Raum erstellen</span>
<FontAwesomeIcon icon={faPlusSquare}/>
</button>
</form>
</div>
);
};

View File

@ -0,0 +1 @@
export {CreateForm as default} from "./CreateForm.jsx";

View File

@ -0,0 +1,57 @@
import "@/common/styles/forms.sass";
import {useState, useEffect} from "react";
import {FontAwesomeIcon} from "@fortawesome/react-fontawesome";
import {faArrowLeft, faArrowRightToBracket} from "@fortawesome/free-solid-svg-icons";
import FormInput from "@/common/components/FormInput";
export const JoinForm = ({onSubmit, onBack, error}) => {
const [name, setName] = useState("");
const [roomCode, setRoomCode] = useState("");
const [errors, setErrors] = useState({});
useEffect(() => {
if (error) {
setErrors(prev => ({...prev, roomCode: error}));
}
}, [error]);
const handleSubmit = (e) => {
e.preventDefault();
const newErrors = {};
if (!name.trim()) newErrors.name = "Gib einen Namen an";
if (!roomCode.trim()) newErrors.roomCode = "Gib einen Raum-Code an";
if (Object.keys(newErrors).length > 0) {
setErrors(newErrors);
return;
}
onSubmit(name, roomCode.toUpperCase());
};
return (
<div className="form-base join-form">
<button className="back-button" onClick={onBack}>
<FontAwesomeIcon icon={faArrowLeft}/>
<span>Zurück</span>
</button>
<h2>Beitreten</h2>
<form onSubmit={handleSubmit}>
<FormInput placeholder="Benutzername" value={name} onChange={(e) => setName(e.target.value)}
error={errors.name}/>
<FormInput placeholder="Raum-Code" value={roomCode}
onChange={(e) => setRoomCode(e.target.value.toUpperCase())} error={errors.roomCode}
maxLength={6}/>
<button type="submit" className="submit-button join-button">
<span>Beitreten</span>
<FontAwesomeIcon icon={faArrowRightToBracket}/>
</button>
</form>
</div>
);
};

View File

@ -0,0 +1,2 @@
export {JoinForm as default} from "./JoinForm.jsx";

View File

@ -8,62 +8,69 @@
height: 100vh
width: 100vw
position: relative
z-index: 1
animation: page-fade-in 1s ease-in-out
z-index: 10
.logo-container
text-align: center
margin-bottom: 2rem
animation: logo-entrance 1.2s cubic-bezier(0.175, 0.885, 0.32, 1.275)
position: relative
margin-bottom: 3rem
transform: translateY(0)
transition: transform 0.6s cubic-bezier(0.68, -0.55, 0.27, 1.55), margin-bottom 0.6s cubic-bezier(0.68, -0.55, 0.27, 1.55)
z-index: 5
&.shifted
transform: translateY(-25vh)
margin-bottom: 0
.logo
font-size: 80pt
line-height: 1.1
font-size: 6rem
margin: 0
padding: 0 15px
background: linear-gradient(135deg, $pink, $blue 45%, $mint-green 65%, $yellow 85%, $pink)
background-size: 300% 100%
animation: logo-shimmer 10s infinite alternate ease-in-out, logo-glow 5s infinite alternate ease-in-out
-webkit-background-clip: text
background-clip: text
-webkit-text-fill-color: transparent
filter: drop-shadow(0 0 12px rgba(255, 255, 255, 0.6))
position: relative
letter-spacing: 0.1em
font-weight: bold
&:before
content: "ToneGuessr"
position: absolute
z-index: -1
left: 0
top: 0
background: none
-webkit-text-fill-color: transparent
filter: blur(15px) brightness(1.2)
opacity: 0.7
width: 100%
height: 100%
animation: text-pulse 5s infinite alternate ease-in-out
color: $white
text-shadow: 0 0 20px rgba(255, 255, 255, 0.5)
letter-spacing: 0.5rem
animation: logo-glow 3s infinite alternate ease-in-out
.tagline
font-size: 24pt
margin: 5px 0 0 0
color: rgba(255, 255, 255, 0.9)
text-shadow: 0 0 15px rgba(255, 255, 255, 0.4)
animation: tagline-fade 2s ease-in-out
letter-spacing: 0.1em
font-size: 1.5rem
margin-top: 0.5rem
opacity: 0.8
text-shadow: 0 0 10px rgba(255, 255, 255, 0.3)
font-weight: lighter
letter-spacing: 0.2rem
.content-container
position: relative
width: 100%
display: flex
justify-content: center
align-items: center
transition: all 0.5s ease
.action-area
margin-top: 2rem
display: flex
gap: 3rem
flex-wrap: wrap
justify-content: center
position: relative
z-index: 2
animation: float-up 1.5s ease-out
opacity: 1
transform: scale(1) translateY(0)
transition: all 0.5s cubic-bezier(0.68, -0.55, 0.27, 1.55)
z-index: 4
&.hidden
opacity: 0
transform: scale(0.8) translateY(30px)
pointer-events: none
.form-container
position: absolute
opacity: 0
transform: translateY(30px) scale(0.9)
transition: all 0.5s cubic-bezier(0.68, -0.55, 0.27, 1.55)
pointer-events: none
width: 400px
&.active
opacity: 1
transform: translateY(0) scale(1)
pointer-events: all
z-index: 5
@keyframes logo-entrance
0%
@ -75,11 +82,11 @@
@keyframes logo-glow
0%, 100%
filter: drop-shadow(0 0 12px rgba(255, 255, 255, 0.6))
transform: scale(1) rotate(-1deg)
text-shadow: 0 0 20px rgba(255, 255, 255, 0.5)
transform: scale(1)
50%
filter: drop-shadow(0 0 20px rgba(255, 255, 255, 0.9)) drop-shadow(0 0 40px rgba(102, 204, 255, 0.5))
transform: scale(1.05) rotate(1deg)
text-shadow: 0 0 30px rgba(255, 255, 255, 0.7), 0 0 50px rgba(255, 255, 255, 0.3)
transform: scale(1.02)
@keyframes tagline-fade
0%

View File

@ -0,0 +1,332 @@
import { useContext, useEffect, useState, useRef } from "react";
import { SocketContext } from "@/common/contexts/SocketContext";
import { StateContext } from "@/common/contexts/StateContext";
import { FontAwesomeIcon } from "@fortawesome/react-fontawesome";
import { faPlayCircle, faUsers, faMessage, faArrowLeft, faCopy, faCheck } from "@fortawesome/free-solid-svg-icons";
import "./styles.sass";
export const WaitingRoom = () => {
const { socket, on, send } = useContext(SocketContext);
const { setCurrentState } = useContext(StateContext);
const [users, setUsers] = useState([]);
const [messages, setMessages] = useState([]);
const [inputValue, setInputValue] = useState("");
const [roomCode, setRoomCode] = useState("");
const [isHost, setIsHost] = useState(false);
const [username, setUsername] = useState("");
const [copied, setCopied] = useState(false);
const [playlists, setPlaylists] = useState({});
const [votes, setVotes] = useState({});
const [selectedPlaylist, setSelectedPlaylist] = useState(null);
const messageEndRef = useRef(null);
useEffect(() => {
send("check-host-status");
send("get-user-info");
send("get-room-users");
send("get-room-code");
send("get-playlist-options");
const handleHostStatus = (status) => {
setIsHost(status.isHost);
};
const handleUserInfo = (userInfo) => {
setUsername(userInfo.name);
};
const handleRoomUsers = (users) => {
setUsers(users);
};
const handleRoomUsersUpdate = (updatedUsers) => {
setUsers(updatedUsers);
};
const handleRoomCode = (code) => {
setRoomCode(code);
};
const handleUserConnected = (userData) => {
setMessages(prev => [...prev, {
system: true,
text: `${userData.name} ist beigetreten`
}]);
};
const handleUserDisconnected = (userId) => {
setUsers(prev => {
const user = prev.find(u => u.id === userId);
if (user) {
setMessages(prevMsgs => [...prevMsgs, {
system: true,
text: `${user.name} hat den Raum verlassen`
}]);
}
return prev.filter(u => u.id !== userId);
});
};
const handleChatMessage = (messageData) => {
setMessages(prev => [...prev, messageData]);
};
const handleGameStarted = () => {
setCurrentState("Game");
};
const handlePlaylistOptions = (options) => {
const playlistsWithVotes = { ...options };
Object.keys(playlistsWithVotes).forEach(genre => {
const playlistId = playlistsWithVotes[genre].id;
playlistsWithVotes[genre].votes = votes[playlistId]?.length || 0;
});
setPlaylists(playlistsWithVotes);
};
const handleVotesUpdated = (newVotes) => {
console.log('Received updated votes:', newVotes);
setVotes(newVotes);
setPlaylists(current => {
const updated = { ...current };
Object.keys(updated).forEach(genre => {
const playlistId = updated[genre].id;
updated[genre].votes = newVotes[playlistId]?.length || 0;
});
return updated;
});
Object.entries(newVotes).forEach(([playlistId, voters]) => {
if (voters.includes(socket.id)) {
setSelectedPlaylist(playlistId);
}
});
};
const handleRoomJoined = (code) => {
setRoomCode(code);
};
const cleanupHostStatus = on("host-status", handleHostStatus);
const cleanupUserInfo = on("user-info", handleUserInfo);
const cleanupRoomUsers = on("room-users", handleRoomUsers);
const cleanupRoomCode = on("room-code", handleRoomCode);
const cleanupRoomUsersUpdate = on("room-users-update", handleRoomUsersUpdate);
const cleanupUserConnected = on("user-connected", handleUserConnected);
const cleanupUserDisconnected = on("user-disconnected", handleUserDisconnected);
const cleanupChatMessage = on("chat-message", handleChatMessage);
const cleanupGameStarted = on("game-started", handleGameStarted);
const cleanupPlaylistOptions = on("playlist-options", handlePlaylistOptions);
const cleanupVotesUpdated = on("playlist-votes-updated", handleVotesUpdated);
const cleanupRoomJoined = on("room-joined", handleRoomJoined);
setMessages([{
system: true,
text: "Willkommen im Warteraum! Es wird noch auf weitere Spieler gewartet..."
}]);
return () => {
cleanupHostStatus();
cleanupUserInfo();
cleanupRoomUsers();
cleanupRoomCode();
cleanupRoomUsersUpdate();
cleanupUserConnected();
cleanupUserDisconnected();
cleanupChatMessage();
cleanupGameStarted();
cleanupPlaylistOptions();
cleanupVotesUpdated();
cleanupRoomJoined();
};
}, [on, send, socket, setCurrentState]);
useEffect(() => {
messageEndRef.current?.scrollIntoView({ behavior: "smooth" });
}, [messages]);
const handleSendMessage = () => {
if (inputValue.trim()) {
const messageData = {
text: inputValue,
sender: username
};
send("send-message", messageData);
setMessages(prev => [...prev, messageData]);
setInputValue("");
}
};
const handleStartGame = () => {
if (isHost) {
send("start-game");
}
};
const handleLeaveRoom = () => {
if (socket) {
socket.disconnect();
}
setCurrentState("Home");
};
const copyRoomCode = () => {
navigator.clipboard.writeText(roomCode);
setCopied(true);
setTimeout(() => setCopied(false), 2000);
};
const handleVote = (playlistId) => {
setSelectedPlaylist(playlistId);
send("vote-playlist", { playlistId });
};
const getVoteCount = (playlistId) => {
return votes[playlistId]?.length || 0;
};
const renderPlaylistSection = () => (
<div className="playlist-section">
<div className="section-header">
<h2>Playlist wählen</h2>
<p className="vote-info">Die Playlist mit den meisten Stimmen wird gespielt</p>
</div>
<div className="playlists-grid">
{Object.entries(playlists).map(([genre, playlist]) => (
<div
key={playlist.id}
className={`playlist-card ${selectedPlaylist === playlist.id ? 'selected' : ''}`}
onClick={() => handleVote(playlist.id)}
>
<div className="playlist-thumbnail">
<img src={playlist.thumbnail.url} alt={playlist.title} />
<div className="playlist-overlay">
<div className="vote-count">
<span className="count">{getVoteCount(playlist.id)}</span>
<span className="vote-label">Stimmen</span>
</div>
{selectedPlaylist === playlist.id && (
<div className="your-vote">Deine Stimme</div>
)}
</div>
</div>
<div className="playlist-info">
<h3>{genre.toUpperCase()}</h3>
<div className="playlist-details">
<span>{playlist.songCount} songs</span>
<div className="vote-percentage-bar">
<div
className="fill"
style={{
width: `${(getVoteCount(playlist.id) / Math.max(1, users.length)) * 100}%`
}}
/>
</div>
</div>
</div>
</div>
))}
</div>
</div>
);
const minPlayersToStart = 1;
const canStartGame = isHost && users.length >= minPlayersToStart;
return (
<div className="waiting-room-page">
<div className="background-overlay">
<div className="rotating-gradient"></div>
</div>
<div className="waiting-room-header">
<button className="back-button" onClick={handleLeaveRoom}>
<FontAwesomeIcon icon={faArrowLeft} />
<span>Zurück zur Startseite</span>
</button>
<h1>Warteraum</h1>
{roomCode && (
<div className="room-code-container">
<div className="room-code" onClick={copyRoomCode}>
Code: <span className="code">{roomCode}</span>
<FontAwesomeIcon icon={copied ? faCheck : faCopy} className={copied ? "copied" : ""} />
</div>
<div className="copy-hint">{copied ? "Kopiert!" : "Klicken zum Kopieren"}</div>
</div>
)}
</div>
<div className="waiting-room-layout">
{renderPlaylistSection()}
<div className="bottom-section">
<div className="users-panel">
<div className="panel-header">
<FontAwesomeIcon icon={faUsers} />
<h2>Spieler ({users.length})</h2>
</div>
<div className="users-list">
{users.length === 0 ? (
<div className="no-users">Keine Spieler im Raum</div>
) : (
users.map((user) => (
<div key={user.id} className={`user-item ${user.creator ? 'host' : ''}`}>
{user.name} {user.creator && <span className="host-badge">Host</span>}
</div>
))
)}
</div>
{isHost && (
<div className="game-controls">
<button
className={`start-game-button ${canStartGame ? '' : 'disabled'}`}
onClick={handleStartGame}
disabled={!canStartGame}
>
<FontAwesomeIcon icon={faPlayCircle} />
Spiel starten
</button>
{!canStartGame && users.length < minPlayersToStart && (
<div className="start-hint">Mindestens {minPlayersToStart} Spieler benötigt</div>
)}
</div>
)}
</div>
<div className="chat-panel">
<div className="panel-header">
<FontAwesomeIcon icon={faMessage} />
<h2>Chat</h2>
</div>
<div className="chat-messages">
{messages.map((message, index) => (
<div key={index} className={`message ${message.system ? 'system-message' : ''}`}>
{message.system ? (
<span className="message-text system">{message.text}</span>
) : (
<>
<span className="message-sender">{message.sender}:</span>
<span className="message-text">{message.text}</span>
</>
)}
</div>
))}
<div ref={messageEndRef}></div>
</div>
<div className="chat-input">
<input
type="text"
value={inputValue}
onChange={(e) => setInputValue(e.target.value)}
onKeyPress={(e) => e.key === 'Enter' && handleSendMessage()}
placeholder="Gib eine Nachricht ein..."
/>
<button onClick={handleSendMessage}>Senden</button>
</div>
</div>
</div>
</div>
</div>
);
};

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export { WaitingRoom as default } from './WaitingRoom';

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@ -0,0 +1,735 @@
@import "@/common/styles/colors"
.waiting-room-page
height: 100vh
width: 100vw
display: flex
flex-direction: column
align-items: center
position: relative
padding: 20px
animation: page-fade-in 0.8s ease-in-out
.waiting-room-header
display: flex
flex-direction: column
align-items: center
justify-content: center
width: 100%
margin-bottom: 30px
position: relative
z-index: 2
animation: float-up 0.8s ease-out
.back-button
position: absolute
left: 20px
top: 0
background: none
border: none
color: $white
font-size: 1rem
display: flex
align-items: center
gap: 10px
cursor: pointer
transition: all 0.2s ease
padding: 8px 16px
border-radius: 5px
&:hover
background: rgba(255, 255, 255, 0.1)
h1
font-size: 42pt
margin: 0
color: $white
text-shadow: 0 0 15px rgba(255, 255, 255, 0.7)
background: linear-gradient(135deg, $pink, $blue 45%, $mint-green 65%, $yellow 85%, $pink)
background-size: 300% 100%
animation: title-shimmer 10s infinite alternate ease-in-out
-webkit-background-clip: text
background-clip: text
-webkit-text-fill-color: transparent
.room-code-container
display: flex
flex-direction: column
align-items: center
.room-code
font-size: 1.2rem
color: $white
background: rgba(255, 255, 255, 0.1)
padding: 10px 25px
border-radius: 10px
cursor: pointer
transition: all 0.3s ease
border: 1px solid rgba(255, 255, 255, 0.2)
backdrop-filter: blur(5px)
display: flex
align-items: center
gap: 10px
&:hover
background: rgba(255, 255, 255, 0.2)
border: 1px solid rgba(255, 255, 255, 0.4)
.code
font-weight: bold
font-size: 1.3rem
color: $yellow
letter-spacing: 2px
margin-left: 5px
margin-right: 5px
svg
font-size: 1rem
transition: all 0.3s ease
&.copied
color: $mint-green
animation: pop 0.3s ease
.copy-hint
margin-top: 5px
font-size: 0.8rem
color: $border
opacity: 0.7
.waiting-room-content
display: flex
width: 100%
max-width: 1200px
gap: 30px
height: calc(100vh - 140px)
z-index: 2
position: relative
animation: float-up 1.2s ease-out
overflow: hidden
.users-panel,
.chat-panel
background: rgba(255, 255, 255, 0.08)
backdrop-filter: blur(10px)
border-radius: 20px
box-shadow: 0 4px 30px rgba(0, 0, 0, 0.2), 0 0 20px rgba(255, 255, 255, 0.1)
border: 1px solid rgba(255, 255, 255, 0.2)
display: flex
flex-direction: column
animation: card-pulse 6s infinite alternate ease-in-out
transition: all 0.3s ease
&:hover
border: 1px solid rgba(255, 255, 255, 0.3)
box-shadow: 0 8px 40px rgba(0, 0, 0, 0.3), 0 0 30px rgba(255, 255, 255, 0.15)
.users-panel
width: 30%
.users-list
flex-grow: 1
overflow-y: auto
padding: 15px
min-height: 0
&::-webkit-scrollbar
width: 6px
background: rgba(0, 0, 0, 0.2)
border-radius: 3px
&::-webkit-scrollbar-thumb
background: rgba(255, 255, 255, 0.2)
border-radius: 3px
&:hover
background: rgba(255, 255, 255, 0.3)
.no-users
color: $border
text-align: center
padding: 20px 0
font-style: italic
.user-item
margin-bottom: 10px
padding: 12px 15px
background: rgba(255, 255, 255, 0.05)
border-radius: 10px
color: $white
display: flex
align-items: center
justify-content: space-between
transition: all 0.2s ease
border: 1px solid rgba(255, 255, 255, 0.1)
&:hover
background: rgba(255, 255, 255, 0.1)
transform: translateY(-2px)
&.host
border: 1px solid $yellow
box-shadow: 0 0 10px rgba($yellow, 0.3)
.host-badge
background: $yellow
color: #000
font-size: 0.75rem
padding: 3px 8px
border-radius: 10px
font-weight: bold
text-transform: uppercase
.game-controls
margin: 15px
display: flex
flex-direction: column
gap: 10px
.start-game-button
padding: 15px
background: linear-gradient(135deg, $purple, $blue)
border: none
border-radius: 12px
color: $white
font-size: 1.1rem
display: flex
align-items: center
justify-content: center
gap: 10px
cursor: pointer
transition: all 0.3s ease
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3)
svg
font-size: 1.2rem
&:hover:not(.disabled)
transform: translateY(-3px)
box-shadow: 0 8px 25px rgba(0, 0, 0, 0.4), 0 0 15px rgba($purple, 0.6)
background: linear-gradient(135deg, lighten($purple, 5%), lighten($blue, 5%))
&.disabled
background: linear-gradient(135deg, desaturate($purple, 40%), desaturate($blue, 40%))
opacity: 0.7
cursor: not-allowed
.start-hint
color: $border
text-align: center
font-size: 0.8rem
font-style: italic
.chat-panel
width: 70%
display: flex
flex-direction: column
height: 100%
.chat-messages
flex-grow: 1
overflow-y: auto
padding: 15px
display: flex
flex-direction: column
min-height: 0
&::-webkit-scrollbar
width: 8px
background: rgba(0, 0, 0, 0.2)
border-radius: 4px
&::-webkit-scrollbar-thumb
background: rgba(255, 255, 255, 0.2)
border-radius: 4px
&:hover
background: rgba(255, 255, 255, 0.3)
.message
margin-bottom: 10px
padding: 10px 15px
border-radius: 12px
background: rgba(255, 255, 255, 0.05)
border: 1px solid rgba(255, 255, 255, 0.1)
color: $white
animation: message-fade-in 0.3s ease-out
width: fit-content
max-width: 80%
align-self: flex-start
&:hover
background: rgba(255, 255, 255, 0.1)
.message-sender
font-weight: bold
color: $yellow
margin-right: 5px
.message-text
color: $white
&.system-message
background: rgba(0, 0, 0, 0.2)
border: 1px solid rgba(255, 255, 255, 0.05)
color: $border
padding: 8px 12px
font-style: italic
align-self: center
.message-text.system
color: $border
font-style: italic
.chat-input
display: flex
padding: 15px
gap: 10px
background: rgba(30, 30, 30, 0.5)
border-top: 1px solid rgba(255, 255, 255, 0.1)
border-radius: 0 0 20px 20px
input
flex: 1
padding: 12px 15px
background: rgba(0, 0, 0, 0.3)
border: 1px solid rgba(255, 255, 255, 0.1)
border-radius: 8px
color: $white
outline: none
transition: all 0.2s ease
&:focus
border: 1px solid rgba(255, 255, 255, 0.3)
box-shadow: 0 0 15px rgba(255, 255, 255, 0.1)
button
padding: 12px 20px
background: linear-gradient(135deg, $purple, $blue)
border: none
border-radius: 8px
color: $white
cursor: pointer
transition: all 0.3s ease
&:hover
transform: translateY(-2px)
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.4), 0 0 10px rgba($purple, 0.5)
.panel-header
display: flex
align-items: center
gap: 10px
padding: 15px
background: rgba(30, 30, 30, 0.5)
border-bottom: 1px solid rgba(255, 255, 255, 0.1)
border-radius: 20px 20px 0 0
svg
color: $white
font-size: 1.4rem
h2
color: $white
font-size: 1.4rem
margin: 0
.playlist-section
background: rgba(20, 20, 30, 0.6)
backdrop-filter: blur(10px)
border-radius: 15px
padding: 25px
animation: float-up 0.8s ease-out
border: 1px solid rgba(255, 255, 255, 0.1)
transition: all 0.3s ease
&:hover
border-color: rgba(255, 255, 255, 0.2)
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3)
.section-header
background: rgba(30, 30, 40, 0.95)
padding: 20px
border-radius: 12px
margin: -25px -25px 25px -25px
border-bottom: 1px solid rgba(255, 255, 255, 0.1)
text-align: center
h2
margin: 0
font-size: 24px
color: $white
display: flex
align-items: center
justify-content: center
gap: 10px
&:before, &:after
content: ""
height: 1px
width: 50px
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.2), transparent)
.vote-info
color: rgba(255, 255, 255, 0.6)
font-size: 14px
margin-top: 5px
.playlists-grid
display: grid
grid-template-columns: repeat(3, 1fr)
gap: 20px
padding: 5px
@media (max-width: 1200px)
grid-template-columns: repeat(2, 1fr)
@media (max-width: 768px)
grid-template-columns: 1fr
.playlist-card
background: rgba(255, 255, 255, 0.05)
border-radius: 12px
overflow: hidden
transition: all 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275)
cursor: pointer
border: 1px solid rgba(255, 255, 255, 0.1)
&:hover
transform: translateY(-5px)
background: rgba(255, 255, 255, 0.08)
border-color: rgba(255, 255, 255, 0.2)
.playlist-overlay
opacity: 1
&.selected
background: rgba($yellow, 0.1)
border-color: rgba($yellow, 0.3)
box-shadow: 0 0 30px rgba($yellow, 0.15)
.playlist-overlay
opacity: 1
background: rgba(0, 0, 0, 0.4)
.your-vote
transform: translateY(0)
opacity: 1
.playlist-info h3
color: $yellow
.playlist-thumbnail
position: relative
width: 100%
padding-top: 56.25%
img
position: absolute
top: 0
left: 0
width: 100%
height: 100%
object-fit: cover
.playlist-overlay
position: absolute
inset: 0
background: rgba(0, 0, 0, 0.3)
opacity: 0
transition: all 0.3s ease
display: flex
flex-direction: column
justify-content: center
align-items: center
.vote-count
background: rgba(20, 20, 30, 0.85)
padding: 12px 20px
border-radius: 15px
text-align: center
border: 1px solid rgba(255, 255, 255, 0.2)
backdrop-filter: blur(5px)
.count
font-size: 28px
font-weight: bold
color: $yellow
display: block
text-shadow: 0 0 10px rgba($yellow, 0.5)
.vote-label
font-size: 12px
color: rgba(255, 255, 255, 0.7)
.your-vote
position: absolute
bottom: 15px
background: $yellow
color: rgba(0, 0, 0, 0.8)
padding: 8px 16px
border-radius: 20px
font-weight: bold
font-size: 12px
transform: translateY(20px)
opacity: 0
transition: all 0.3s ease
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3)
.playlist-info
padding: 15px
background: rgba(20, 20, 30, 0.4)
border-top: 1px solid rgba(255, 255, 255, 0.05)
h3
color: $white
margin-bottom: 8px
font-size: 18px
transition: color 0.3s ease
.playlist-details
display: flex
flex-direction: column
gap: 8px
span
color: rgba(255, 255, 255, 0.6)
font-size: 13px
.vote-percentage-bar
height: 4px
background: rgba(255, 255, 255, 0.1)
border-radius: 2px
overflow: hidden
.fill
height: 100%
background: linear-gradient(90deg, $yellow, rgba($yellow, 0.5))
box-shadow: 0 0 10px rgba($yellow, 0.3)
transition: width 0.3s ease
.bottom-section
display: flex
gap: 30px
width: 100%
min-height: 0
height: 300px
margin-top: 20px
.users-panel
height: 100%
display: flex
flex-direction: column
background: rgba(20, 20, 30, 0.6)
border-radius: 15px
border: 1px solid rgba(255, 255, 255, 0.1)
overflow: hidden
transition: all 0.3s ease
&:hover
border-color: rgba(255, 255, 255, 0.2)
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3)
.panel-header
background: rgba(30, 30, 40, 0.95)
padding: 20px
border-bottom: 1px solid rgba(255, 255, 255, 0.1)
h2
font-size: 20px
display: flex
align-items: center
gap: 10px
svg
color: $yellow
filter: drop-shadow(0 0 8px rgba($yellow, 0.4))
.users-list
padding: 15px
flex: 1
overflow-y: auto
min-height: 0
.user-item
background: rgba(255, 255, 255, 0.05)
margin-bottom: 10px
padding: 12px 15px
border-radius: 10px
transition: all 0.3s ease
border: 1px solid rgba(255, 255, 255, 0.05)
&:hover
transform: translateY(-2px)
background: rgba(255, 255, 255, 0.08)
border-color: rgba(255, 255, 255, 0.1)
&.host
background: rgba($yellow, 0.1)
border-color: rgba($yellow, 0.3)
.host-badge
background: $yellow
color: #000
font-size: 12px
padding: 4px 8px
border-radius: 20px
font-weight: bold
.game-controls
padding: 15px
background: rgba(20, 20, 30, 0.4)
border-top: 1px solid rgba(255, 255, 255, 0.05)
.start-game-button
width: 100%
padding: 12px
background: linear-gradient(135deg, $purple, $blue)
border-radius: 10px
transition: all 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275)
&:not(.disabled):hover
transform: translateY(-2px)
filter: brightness(1.1)
box-shadow: 0 8px 20px rgba(0, 0, 0, 0.4)
.chat-panel
flex: 1
height: 100%
background: rgba(20, 20, 30, 0.6)
border-radius: 15px
border: 1px solid rgba(255, 255, 255, 0.1)
display: flex
flex-direction: column
overflow: hidden
transition: all 0.3s ease
&:hover
border-color: rgba(255, 255, 255, 0.2)
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3)
.panel-header
background: rgba(30, 30, 40, 0.95)
padding: 20px
border-bottom: 1px solid rgba(255, 255, 255, 0.1)
h2
font-size: 20px
display: flex
align-items: center
gap: 10px
svg
color: $blue
filter: drop-shadow(0 0 8px rgba($blue, 0.4))
.chat-messages
flex: 1
padding: 20px
overflow-y: auto
display: flex
flex-direction: column
gap: 10px
min-height: 0
.message
max-width: 85%
padding: 10px 15px
border-radius: 12px
background: rgba(255, 255, 255, 0.05)
border: 1px solid rgba(255, 255, 255, 0.05)
transition: all 0.3s ease
&:hover
background: rgba(255, 255, 255, 0.08)
border-color: rgba(255, 255, 255, 0.1)
transform: translateY(-1px)
.message-sender
color: $yellow
font-weight: 600
margin-right: 8px
&.system-message
align-self: center
background: rgba(0, 0, 0, 0.2)
font-style: italic
color: rgba(255, 255, 255, 0.6)
padding: 8px 16px
border-radius: 20px
.chat-input
padding: 15px
background: rgba(20, 20, 30, 0.4)
border-top: 1px solid rgba(255, 255, 255, 0.05)
display: flex
gap: 10px
input
flex: 1
background: rgba(0, 0, 0, 0.2)
border: 1px solid rgba(255, 255, 255, 0.1)
border-radius: 8px
padding: 12px 15px
color: $white
transition: all 0.3s ease
&:focus
border-color: rgba($blue, 0.5)
box-shadow: 0 0 15px rgba($blue, 0.1)
background: rgba(0, 0, 0, 0.3)
button
padding: 12px 20px
background: linear-gradient(135deg, $purple, $blue)
border-radius: 8px
transition: all 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275)
&:hover
transform: translateY(-2px)
filter: brightness(1.1)
box-shadow: 0 8px 20px rgba(0, 0, 0, 0.3)
@keyframes pop
0%
transform: scale(1)
50%
transform: scale(1.3)
100%
transform: scale(1)
@keyframes title-shimmer
0%
background-position: 0% 50%
50%
background-position: 100% 50%
100%
background-position: 0% 50%
@keyframes message-fade-in
0%
opacity: 0
transform: translateY(5px)
100%
opacity: 1
transform: translateY(0)
@keyframes card-pulse
0%, 100%
box-shadow: 0 4px 30px rgba(0, 0, 0, 0.2), 0 0 20px rgba(255, 255, 255, 0.1)
50%
box-shadow: 0 8px 40px rgba(0, 0, 0, 0.3), 0 0 30px rgba(255, 255, 255, 0.2)
@keyframes float-up
0%
opacity: 0
transform: translateY(20px)
100%
opacity: 1
transform: translateY(0)
@keyframes page-fade-in
0%
opacity: 0
100%
opacity: 1

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@ -0,0 +1,112 @@
let cachedSongs = null;
let fetchPromise = null;
export const fetchPlaylistSongs = async (socketInstance) => {
if (cachedSongs && cachedSongs.length > 0) {
console.log("Returning cached songs:", cachedSongs.length);
return cachedSongs;
}
if (fetchPromise) {
console.log("Request already in progress, waiting for response...");
return fetchPromise;
}
console.log("Starting new fetch request for playlist songs");
fetchPromise = new Promise(async (resolve, reject) => {
try {
let socket = socketInstance;
if (!socket) {
try {
const socketModule = await import('@/common/contexts/SocketContext');
socket = socketModule.socket;
} catch (error) {
console.error("Failed to import socket:", error);
}
}
if (!socket) {
throw new Error("Socket not available");
}
if (!socket.connected) {
console.warn("Socket not connected - attempting to connect");
socket.connect();
await new Promise(resolve => setTimeout(resolve, 500));
if (!socket.connected) {
throw new Error("Could not connect to server");
}
}
console.log("Socket connected, requesting songs...");
const responsePromise = new Promise((resolve, reject) => {
const handleResponse = (data) => {
console.log("Received playlist-songs response");
if (data.error) {
console.error("Server returned error:", data.error);
reject(new Error(data.error));
return;
}
if (data && data.songs && Array.isArray(data.songs) && data.songs.length > 0) {
cachedSongs = data.songs;
resolve(data.songs);
} else {
console.error("Invalid song data in response", data);
reject(new Error("Invalid song data"));
}
};
socket.once("playlist-songs", handleResponse);
setTimeout(() => {
socket.off("playlist-songs", handleResponse);
reject(new Error("Request timed out"));
}, 10000);
});
socket.emit("get-playlist-songs");
const songs = await responsePromise;
fetchPromise = null;
resolve(songs);
} catch (error) {
console.error("Error fetching playlist songs:", error);
fetchPromise = null;
reject(error);
}
});
return fetchPromise.catch(error => {
console.error("Failed to fetch playlist songs:", error);
return [{
id: 1,
title: "Connection Error",
artist: "Please refresh the page",
coverUrl: "https://place-hold.it/500x500/f00/fff?text=Error",
youtubeId: "dQw4w9WgXcQ"
}];
});
};
/**
* Gets a single song by ID
*/
export const getSongById = async (id, socketInstance) => {
try {
const songs = await fetchPlaylistSongs(socketInstance);
return songs.find(song => song.id === id) || null;
} catch (error) {
console.error("Error getting song by ID:", error);
return null;
}
};

View File

@ -13,6 +13,7 @@
},
"dependencies": {
"express": "^4.21.2",
"googleapis": "^146.0.0",
"socket.io": "^4.8.1"
},
"devDependencies": {

209
pnpm-lock.yaml generated
View File

@ -11,6 +11,9 @@ importers:
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version: 4.21.2
googleapis:
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version: 146.0.0
socket.io:
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266
server/controller/game.js Normal file
View File

@ -0,0 +1,266 @@
const roomController = require('./room');
const youtubeService = require('../services/youtubeService');
const shuffleArray = (array) => {
const shuffled = [...array];
for (let i = shuffled.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[shuffled[i], shuffled[j]] = [shuffled[j], shuffled[i]];
}
return shuffled;
};
const gameStates = {};
const initializeGameState = (roomId) => {
if (!gameStates[roomId]) {
const selectedPlaylist = roomController.getWinningPlaylist(roomId);
console.log(`Initializing game with winning playlist: ${selectedPlaylist}`);
gameStates[roomId] = {
round: 0,
phase: 'waiting',
roles: {},
selectedSong: null,
scores: {},
songOptions: [],
guessResults: {},
currentComposer: null,
roundStartTime: null,
phaseTimeLimit: {
composing: 60,
guessing: 10
},
lastFrequency: 440,
selectedPlaylist: selectedPlaylist,
};
const users = roomController.getRoomUsers(roomId);
users.forEach(user => {
gameStates[roomId].scores[user.id] = 0;
});
}
return gameStates[roomId];
};
const MAX_ROUNDS = 5;
const startNewRound = async (roomId) => {
const gameState = gameStates[roomId];
if (!gameState) return false;
const users = roomController.getRoomUsers(roomId);
if (users.length < 2) return false;
gameState.round += 1;
if (gameState.round > MAX_ROUNDS) {
return { gameEnd: true, finalScores: gameState.scores };
}
gameState.phase = 'composing';
gameState.guessResults = {};
gameState.roundStartTime = Date.now();
gameState.roles = {};
gameState.currentComposer = determineNextComposer(roomId, gameState, users);
const success = await selectSongAndOptions(gameState);
if (!success) return false;
users.forEach(user => {
gameState.roles[user.id] = user.id === gameState.currentComposer ? 'composer' : 'guesser';
});
return true;
};
const determineNextComposer = (roomId, gameState, users) => {
if (gameState.round === 1 || !gameState.currentComposer) {
return users[Math.floor(Math.random() * users.length)].id;
}
const currentIndex = users.findIndex(user => user.id === gameState.currentComposer);
if (currentIndex === -1) {
return users[Math.floor(Math.random() * users.length)].id;
}
return users[(currentIndex + 1) % users.length].id;
};
const selectSongAndOptions = async (gameState) => {
try {
console.log(`Fetching songs from playlist: ${gameState.selectedPlaylist}`);
const availableIds = await youtubeService.getAvailableSongIds(gameState.selectedPlaylist);
if (!availableIds || availableIds.length === 0) {
console.error("No song IDs available for selection");
return false;
}
const selectedId = availableIds[Math.floor(Math.random() * availableIds.length)];
gameState.selectedSong = { id: selectedId };
const optionIds = new Set([selectedId]);
const attempts = Math.min(20, availableIds.length);
let count = 0;
while (optionIds.size < 5 && count < attempts) {
const randomId = availableIds[Math.floor(Math.random() * availableIds.length)];
optionIds.add(randomId);
count++;
}
gameState.songOptions = shuffleArray(Array.from(optionIds).map(id => ({ id })));
return true;
} catch (error) {
console.error("Error selecting songs and options:", error);
return false;
}
};
const getTimeRemaining = (roomId) => {
const gameState = gameStates[roomId];
if (!gameState || !gameState.roundStartTime) return 0;
const phaseDuration = gameState.phaseTimeLimit[gameState.phase] * 1000;
const timeElapsed = Date.now() - gameState.roundStartTime;
const timeRemaining = Math.max(0, phaseDuration - timeElapsed);
return Math.ceil(timeRemaining / 1000);
};
const advancePhase = (roomId) => {
const gameState = gameStates[roomId];
if (!gameState) {
console.error(`Cannot advance phase: no game state for room ${roomId}`);
return false;
}
const currentPhase = gameState.phase;
console.log(`Advancing phase for room ${roomId} from ${currentPhase}`);
if (currentPhase === 'composing') {
gameState.phase = 'guessing';
gameState.roundStartTime = Date.now();
console.log(`Room ${roomId} advanced to guessing phase`);
return { phase: 'guessing' };
}
else if (currentPhase === 'guessing') {
gameState.phase = 'results';
console.log(`Room ${roomId} advanced to results phase`);
return { phase: 'results' };
}
else if (currentPhase === 'results') {
console.log(`Room ${roomId} starting new round from results phase`);
return startNewRound(roomId);
}
console.warn(`Cannot advance from unknown phase "${currentPhase}" in room ${roomId}`);
return false;
};
const updateFrequency = (roomId, frequency) => {
if (!gameStates[roomId]) return false;
gameStates[roomId].lastFrequency = frequency;
return true;
};
const submitGuess = (roomId, userId, songId) => {
const gameState = gameStates[roomId];
if (!gameState || gameState.phase !== 'guessing' || gameState.roles[userId] !== 'guesser') {
return false;
}
const isCorrect = gameState.selectedSong.id === parseInt(songId);
const points = isCorrect ? 10 : 0;
gameState.guessResults[userId] = {songId, isCorrect, points};
if (isCorrect) {
gameState.scores[userId] = (gameState.scores[userId] || 0) + points;
}
return {
isCorrect,
correctSong: gameState.selectedSong,
points
};
};
const getCurrentFrequency = (roomId) => gameStates[roomId]?.lastFrequency || 440;
const getRoles = (roomId) => gameStates[roomId]?.roles || {};
const getUserRole = (roomId, userId) => gameStates[roomId]?.roles[userId] || null;
const getSongOptions = (roomId) => gameStates[roomId]?.songOptions || [];
const getSelectedSong = (roomId) => gameStates[roomId]?.selectedSong || null;
const getRoundResults = (roomId) => {
const gameState = gameStates[roomId];
if (!gameState) return {round: 0, scores: {}, guessResults: {}, selectedSong: null};
const playerNames = {};
Object.keys(gameState.scores).forEach(userId => {
playerNames[userId] = roomController.getUserName(userId) || "Player";
});
return {
round: gameState.round,
selectedSong: gameState.selectedSong,
guessResults: gameState.guessResults,
scores: gameState.scores,
playerNames: playerNames
};
};
const cleanupGameState = (roomId) => {
delete gameStates[roomId];
};
const getCurrentComposer = (roomId) => gameStates[roomId]?.currentComposer || null;
const getGameState = (roomId) => {
return gameStates[roomId] || null;
};
const getFinalScores = (roomId) => {
const gameState = gameStates[roomId];
if (!gameState) return null;
const users = roomController.getRoomUsers(roomId);
const finalScores = {};
Object.entries(gameState.scores).forEach(([userId, score]) => {
const user = users.find(u => u.id === userId);
finalScores[userId] = {
score: score,
name: user?.name || "Player"
};
});
return {
scores: finalScores,
lastRound: gameState.round
};
};
module.exports = {
initializeGameState,
startNewRound,
getTimeRemaining,
advancePhase,
updateFrequency,
getCurrentFrequency,
submitGuess,
getRoundResults,
getRoles,
getUserRole,
getSongOptions,
getSelectedSong,
cleanupGameState,
getCurrentComposer,
getGameState,
getFinalScores,
MAX_ROUNDS
};

View File

@ -1,15 +1,52 @@
const youtubeService = require('../services/youtubeService');
let cleanupGameState;
const setCleanupGameState = (cleanupFunction) => {
cleanupGameState = cleanupFunction;
};
let rooms = {};
module.exports.roomExists = (roomId) => rooms[roomId] !== undefined;
module.exports.connectUserToRoom = (roomId, user) => {
module.exports.isRoomOpen = (roomId) => rooms[roomId] && rooms[roomId].state === 'waiting';
const initializeRoom = async (roomId, user) => {
try {
const randomPlaylists = await youtubeService.getRandomPlaylists(3);
rooms[roomId] = {
members: [{...user, creator: true}],
settings: {},
state: 'waiting',
playlistVotes: {},
selectedPlaylist: null,
availablePlaylists: randomPlaylists
};
} catch (error) {
console.error("Error initializing room playlists:", error);
rooms[roomId] = {
members: [{...user, creator: true}],
settings: {},
state: 'waiting',
playlistVotes: {},
selectedPlaylist: null,
availablePlaylists: {
seventies: youtubeService.PLAYLISTS.seventies
}
};
}
};
module.exports.connectUserToRoom = async (roomId, user) => {
roomId = roomId.toUpperCase();
if (rooms[roomId]) {
rooms[roomId].members.push({...user, creator: false});
} else {
rooms[roomId] = {members: [{...user, creator: true}], settings: {}};
}
console.log(JSON.stringify(rooms));
await initializeRoom(roomId, user);
}
console.log(`User ${user.name} connected to room ${roomId}`);
};
module.exports.getUserRoom = (userId) => {
for (const roomId in rooms) {
@ -18,6 +55,48 @@ module.exports.getUserRoom = (userId) => {
if (memberIndex !== -1) return roomId;
}
return null;
}
module.exports.getRoomUsers = (roomId) => {
if (rooms[roomId]) {
return rooms[roomId].members;
}
return [];
}
module.exports.getRoomCreator = (roomId) => {
if (rooms[roomId]) {
return rooms[roomId].members.find(member => member.creator);
}
return null;
}
module.exports.isUserHost = (userId) => {
for (const roomId in rooms) {
const room = rooms[roomId];
const member = room.members.find(m => m.id === userId);
if (member && member.creator) {
return true;
}
}
return false;
}
module.exports.startGame = (roomId) => {
if (rooms[roomId]) {
rooms[roomId].state = 'playing';
console.log(`Game started in room ${roomId}`);
return true;
}
return false;
}
module.exports.getRoomState = (roomId) => {
if (rooms[roomId]) {
return rooms[roomId].state;
}
return null;
}
module.exports.disconnectUser = (userId) => {
@ -26,14 +105,124 @@ module.exports.disconnectUser = (userId) => {
const memberIndex = room.members.findIndex(member => member.id === userId);
if (memberIndex !== -1) {
if (room.members[memberIndex].creator) {
if (room.members.length > 1) room.members[1].creator = true;
if (room.members[memberIndex].creator && room.members.length > 1) {
room.members[1].creator = true;
}
room.members.splice(memberIndex, 1);
if (room.members.length === 0) delete rooms[roomId];
console.log(`User ${userId} disconnected from room ${roomId}`);
if (room.members.length === 0) {
if (cleanupGameState) {
cleanupGameState(roomId);
}
delete rooms[roomId];
console.log(`Room ${roomId} deleted because it's empty`);
}
break;
}
}
}
module.exports.validateRoomMembers = (io, roomId) => {
if (!rooms[roomId]) return [];
const validMembers = [];
const connectedSockets = io.sockets.adapter.rooms.get(roomId) || new Set();
rooms[roomId].members = rooms[roomId].members.filter(member => {
const stillConnected = connectedSockets.has(member.id);
if (stillConnected) {
validMembers.push(member);
} else {
console.log(`Removing disconnected user ${member.name} (${member.id}) from room ${roomId}`);
}
return stillConnected;
});
return validMembers;
}
module.exports.setCleanupGameState = setCleanupGameState;
module.exports.getUserName = (userId) => {
for (const roomId in rooms) {
const room = rooms[roomId];
const member = room.members.find(m => m.id === userId);
if (member) {
return member.name;
}
}
return null;
};
module.exports.voteForPlaylist = (roomId, userId, playlistId) => {
if (!rooms[roomId]) return false;
const room = rooms[roomId];
if (room.state !== 'waiting') return false;
if (!room.playlistVotes) {
room.playlistVotes = {};
}
Object.entries(room.playlistVotes).forEach(([pid, voters]) => {
room.playlistVotes[pid] = voters.filter(id => id !== userId);
});
if (!room.playlistVotes[playlistId]) {
room.playlistVotes[playlistId] = [];
}
room.playlistVotes[playlistId].push(userId);
console.log(`Updated votes for room ${roomId}:`, room.playlistVotes);
return true;
};
module.exports.getPlaylistVotes = (roomId) => {
return rooms[roomId]?.playlistVotes || {};
};
module.exports.getWinningPlaylist = (roomId) => {
const room = rooms[roomId];
if (!room || !room.playlistVotes) {
console.log(`No votes found for room ${roomId}, using default playlist`);
return room.availablePlaylists[Object.keys(room.availablePlaylists)[0]];
}
let maxVotes = 0;
let winningPlaylist = null;
console.log(`Calculating winning playlist for room ${roomId}`);
console.log('Current votes:', room.playlistVotes);
Object.entries(room.playlistVotes).forEach(([playlistId, voters]) => {
console.log(`Playlist ${playlistId} has ${voters.length} votes`);
if (voters.length > maxVotes) {
maxVotes = voters.length;
winningPlaylist = playlistId;
}
});
if (!winningPlaylist) {
console.log('No winning playlist found, using first available');
winningPlaylist = room.availablePlaylists[Object.keys(room.availablePlaylists)[0]];
}
console.log(`Selected winning playlist: ${winningPlaylist}`);
return winningPlaylist;
};
module.exports.getAvailablePlaylists = (roomId) => {
return rooms[roomId]?.availablePlaylists || {};
};
module.exports.updateAvailablePlaylists = (roomId, newPlaylists) => {
if (rooms[roomId]) {
rooms[roomId].availablePlaylists = newPlaylists;
rooms[roomId].playlistVotes = {};
return true;
}
return false;
};

View File

@ -1,36 +1,386 @@
const {connectUserToRoom, roomExists, disconnectUser, getUserRoom} = require("../controller/room");
const roomController = require("../controller/room");
const gameController = require("../controller/game");
const youtubeService = require('../services/youtubeService');
module.exports = (socket) => {
module.exports = (io) => (socket) => {
let currentRoomId = null;
let currentUser = null;
let phaseTimers = {};
socket.on("disconnect", () => {
const roomId = getUserRoom(socket.id);
if (roomId) socket.to(roomId).emit("user-disconnected", socket.id);
const clearRoomTimers = (roomId) => {
if (phaseTimers[roomId]) {
console.log(`Clearing timer for room ${roomId}`);
clearTimeout(phaseTimers[roomId]);
delete phaseTimers[roomId];
}
};
disconnectUser(socket.id);
const startPhaseTimer = (roomId) => {
clearRoomTimers(roomId);
const gameState = gameController.getGameState(roomId);
if (!gameState) {
console.error(`Cannot start timer: no game state for room ${roomId}`);
return;
}
const timeRemaining = gameController.getTimeRemaining(roomId) * 1000;
console.log(`Starting ${gameState.phase} phase timer for room ${roomId} with ${timeRemaining}ms`);
phaseTimers[roomId] = setTimeout(() => {
console.log(`Timer expired for room ${roomId}, advancing phase from ${gameState.phase}`);
const advanced = gameController.advancePhase(roomId);
if (!advanced) {
console.log(`Failed to advance phase for room ${roomId}`);
return;
}
if (typeof advanced === 'boolean') {
handleRoundStart(roomId);
} else {
const newPhase = gameController.getGameState(roomId).phase;
console.log(`Advanced to ${newPhase} phase in room ${roomId}`);
if (newPhase === 'guessing') {
handleGuessingPhaseStart(roomId);
} else if (newPhase === 'results') {
handleResultsPhaseStart(roomId);
}
}
}, timeRemaining);
};
const handleRoundStart = (roomId) => {
const roles = gameController.getRoles(roomId);
const selectedSong = gameController.getSelectedSong(roomId);
const timeLeft = gameController.getTimeRemaining(roomId);
const songOptions = gameController.getSongOptions(roomId);
io.to(roomId).emit('roles-assigned', roles);
Object.entries(roles).forEach(([userId, role]) => {
if (role === 'composer') {
io.to(userId).emit('song-selected', selectedSong);
} else {
io.to(userId).emit('song-options', { songOptions });
}
});
socket.on("join-room", ({roomId, name}) => {
io.to(roomId).emit('round-started', {
round: gameController.getRoundResults(roomId).round,
timeRemaining: timeLeft,
phase: 'composing'
});
startPhaseTimer(roomId);
};
const handleGuessingPhaseStart = (roomId) => {
const gameState = gameController.getGameState(roomId);
if (!gameState) return;
const roles = gameController.getRoles(roomId);
const songOptions = gameController.getSongOptions(roomId);
const timeLeft = gameController.getTimeRemaining(roomId);
console.log(`Starting guessing phase for room ${roomId} with ${Object.keys(roles).length} players`);
io.to(roomId).emit('phase-changed', {
phase: 'guessing',
timeRemaining: timeLeft,
message: 'Time to submit your final answer!'
});
Object.entries(roles).forEach(([userId, role]) => {
if (role === 'guesser') {
io.to(userId).emit('guessing-phase-started', {
timeRemaining: timeLeft,
songOptions
});
}
});
startPhaseTimer(roomId);
};
const handleResultsPhaseStart = (roomId) => {
const results = gameController.getRoundResults(roomId);
io.to(roomId).emit('round-results', results);
};
const handleNextRound = async (roomId) => {
try {
const result = await gameController.startNewRound(roomId);
if (result.gameEnd) {
const finalData = gameController.getFinalScores(roomId);
io.to(roomId).emit('game-ended', finalData);
return;
}
handleRoundStart(roomId);
} catch (error) {
console.error("Error starting next round:", error);
socket.emit("error", { message: "Failed to start next round due to an error" });
}
};
socket.on("disconnect", () => {
const roomId = roomController.getUserRoom(socket.id);
if (roomId) {
socket.to(roomId).emit("user-disconnected", socket.id);
roomController.disconnectUser(socket.id);
}
});
socket.on("join-room", async ({roomId, name}) => {
if (currentRoomId) return socket.emit("already-in-room", currentRoomId);
if (roomExists(roomId.toString())) {
connectUserToRoom(roomId, {id: socket.id, name: name.toString()});
roomId = roomId.toString().toUpperCase();
if (roomController.roomExists(roomId)) {
if (!roomController.isRoomOpen(roomId)) {
return socket.emit("room-closed", roomId);
}
currentUser = {id: socket.id, name: name.toString()};
await roomController.connectUserToRoom(roomId, currentUser);
socket.join(roomId);
socket.to(roomId).emit("user-connected", {name: name.toString(), id: socket.id});
const users = roomController.getRoomUsers(roomId);
const votes = roomController.getPlaylistVotes(roomId);
const availablePlaylists = roomController.getAvailablePlaylists(roomId);
socket.emit("room-joined", roomId);
socket.emit("room-users", users);
socket.emit("playlist-votes-updated", votes);
try {
const details = await youtubeService.getPlaylistDetails(availablePlaylists);
Object.keys(details).forEach(genre => {
const playlistId = details[genre].id;
details[genre].votes = votes[playlistId]?.length || 0;
});
socket.emit("playlist-options", details);
} catch (error) {
console.error("Error sending playlist details to new user:", error);
socket.emit("error", {
message: "Failed to load playlists",
details: error.message
});
}
socket.to(roomId).emit("user-connected", currentUser);
io.to(roomId).emit("room-users-update", users);
currentRoomId = roomId;
} else {
socket.emit("room-not-found", roomId.toString());
socket.emit("room-not-found", roomId);
}
});
socket.on("create-room", ({name}) => {
if (!name) return socket.emit("room-name-required");
const roomId = Math.random().toString(36).substring(7);
connectUserToRoom(roomId, {id: socket.id, name: name?.toString()});
const roomId = Math.random().toString(36).substring(7).toUpperCase();
currentUser = {id: socket.id, name: name?.toString(), creator: true};
roomController.connectUserToRoom(roomId, currentUser);
socket.join(roomId);
socket.emit("room-created", roomId);
currentRoomId = roomId;
});
socket.on("start-game", async () => {
const roomId = roomController.getUserRoom(socket.id);
if (!roomId || !roomController.isUserHost(socket.id)) {
return socket.emit("not-authorized");
}
roomController.validateRoomMembers(io, roomId);
const users = roomController.getRoomUsers(roomId);
if (users.length < 2) {
return socket.emit("error", { message: "At least 2 players are required" });
}
if (!roomController.startGame(roomId)) return;
gameController.initializeGameState(roomId);
try {
const success = await gameController.startNewRound(roomId);
if (!success) {
return socket.emit("error", { message: "Failed to start game - could not load songs" });
}
io.to(roomId).emit("game-started");
handleRoundStart(roomId);
} catch (error) {
console.error("Error starting game:", error);
socket.emit("error", { message: "Failed to start game due to an error" });
}
});
socket.on("send-message", (messageData) => {
const roomId = roomController.getUserRoom(socket.id);
if (!roomId) return;
const serverUsername = roomController.getUserName(socket.id);
if (!messageData.sender || messageData.sender === "Player" || messageData.sender === "Anonymous") {
if (serverUsername) {
console.log(`Fixing missing username for ${socket.id}: using "${serverUsername}" instead of "${messageData.sender || 'none'}"`);
messageData.sender = serverUsername;
} else {
console.warn(`Could not find username for user ${socket.id}`);
}
}
socket.to(roomId).emit("chat-message", messageData);
socket.emit("chat-message-confirmation", {
...messageData,
sender: messageData.sender
});
});
socket.on("get-user-info", () => {
if (currentUser) socket.emit("user-info", currentUser);
});
socket.on("get-room-users", () => {
const roomId = roomController.getUserRoom(socket.id);
if (roomId) {
const users = roomController.getRoomUsers(roomId);
socket.emit("room-users", users);
}
});
socket.on("check-host-status", () => {
socket.emit("host-status", { isHost: roomController.isUserHost(socket.id) });
});
socket.on("get-room-code", () => {
if (currentRoomId) socket.emit("room-code", currentRoomId);
});
socket.on("submit-frequency", ({ frequency, isPlaying }) => {
const roomId = roomController.getUserRoom(socket.id);
if (!roomId) return;
const userRole = gameController.getUserRole(roomId, socket.id);
if (userRole !== 'composer') return;
if (gameController.updateFrequency(roomId, frequency)) {
socket.to(roomId).emit("frequency-update", { frequency, isPlaying });
}
});
socket.on("submit-guess", ({ songId }) => {
const roomId = roomController.getUserRoom(socket.id);
if (!roomId) return;
console.log(`User ${socket.id} submitted guess: Song ID ${songId}`);
const gamePhase = gameController.getGameState(roomId)?.phase;
if (gamePhase !== 'guessing') {
console.log(`Ignoring guess: room ${roomId} is in ${gamePhase} phase, not guessing`);
return;
}
const result = gameController.submitGuess(roomId, socket.id, songId);
if (result) {
console.log(`Guess result for ${socket.id}:`, result);
socket.emit("guess-result", result);
const currentComposer = gameController.getCurrentComposer(roomId);
if (currentComposer) {
const guesserName = roomController.getUserName(socket.id) || "Someone";
io.to(currentComposer).emit("player-guessed", {
guesserName,
isCorrect: result.isCorrect
});
}
}
});
socket.on("next-round", async () => {
const roomId = roomController.getUserRoom(socket.id);
if (!roomId || !roomController.isUserHost(socket.id)) return;
roomController.validateRoomMembers(io, roomId);
const users = roomController.getRoomUsers(roomId);
if (users.length < 2) {
return socket.emit("error", { message: "At least 2 players are required" });
}
await handleNextRound(roomId);
});
socket.on("get-current-frequency", () => {
const roomId = roomController.getUserRoom(socket.id);
if (roomId) {
socket.emit("current-frequency", {
frequency: gameController.getCurrentFrequency(roomId)
});
}
});
socket.on("get-playlist-songs", async () => {
try {
const roomId = roomController.getUserRoom(socket.id);
if (!roomId) {
throw new Error("User not in a room");
}
const gameState = gameController.getGameState(roomId);
const playlistId = gameState?.selectedPlaylist || null;
console.log(`Fetching songs for playlist ${playlistId}`);
const songs = await youtubeService.fetchPlaylistSongs(playlistId);
socket.emit("playlist-songs", { songs });
} catch (error) {
console.error("Error sending playlist songs:", error);
socket.emit("playlist-songs", { songs: [] });
}
});
socket.on("get-playlist-options", async () => {
try {
const roomId = roomController.getUserRoom(socket.id);
if (!roomId) {
throw new Error("User not in a room");
}
const availablePlaylists = roomController.getAvailablePlaylists(roomId);
const details = await youtubeService.getPlaylistDetails(availablePlaylists);
if (Object.keys(details).length === 0) {
const newPlaylists = await youtubeService.getRandomPlaylists(3);
const newDetails = await youtubeService.getPlaylistDetails(newPlaylists);
roomController.updateAvailablePlaylists(roomId, newPlaylists);
socket.emit("playlist-options", newDetails);
} else {
socket.emit("playlist-options", details);
}
} catch (error) {
console.error("Error fetching playlist options:", error);
socket.emit("error", {
message: "Failed to load playlists",
details: error.message
});
}
});
socket.on("vote-playlist", ({ playlistId }) => {
const roomId = roomController.getUserRoom(socket.id);
if (!roomId) return;
if (roomController.voteForPlaylist(roomId, socket.id, playlistId)) {
const votes = roomController.getPlaylistVotes(roomId);
io.to(roomId).emit("playlist-votes-updated", votes);
}
});
};

View File

@ -5,16 +5,44 @@ const app = express();
const path = require("path");
app.use(express.static(path.join(__dirname, './dist')));
app.disable("x-powered-by");
app.get('*', (req, res) => res.sendFile(path.join(__dirname, './dist', 'index.html')));
app.disable("x-powered-by");
const server = http.createServer(app);
const io = new Server(server, {cors: {origin: "*"}});
io.on("connection", require("./handler/connection"));
server.listen(5287, () => {
console.log("Server running on port 5287");
const io = new Server(server, {
cors: {origin: "*"},
pingTimeout: 30000,
pingInterval: 10000
});
const roomController = require('./controller/room');
const gameController = require('./controller/game');
roomController.setCleanupGameState(gameController.cleanupGameState);
io.on("connection", (socket) => {
try {
require("./handler/connection")(io)(socket);
} catch (error) {
console.error('Error handling socket connection:', error);
socket.emit('error', { message: 'Internal server error' });
}
});
server.on('error', (error) => {
console.error('Server error:', error);
});
const PORT = process.env.PORT || 5287;
server.listen(PORT, () => {
console.log(`Server running on port ${PORT}`);
});
process.on('SIGINT', () => {
console.log('Server shutting down...');
server.close(() => {
console.log('Server closed');
process.exit(0);
});
});

View File

@ -0,0 +1,227 @@
const { google } = require('googleapis');
const youtube = google.youtube('v3');
const YOUTUBE_API_KEY = process.env.YOUTUBE_API_KEY;
const PLAYLISTS = {
seventies: 'PLmXxqSJJq-yXrCPGIT2gn8b34JjOrl4Xf',
eighties: 'PLmXxqSJJq-yUvMWKuZQAB_8yxnjZaOZUp',
nineties: 'PLmXxqSJJq-yUF3jbzjF_pa--kuBuMlyQQ',
pop: 'PLxA687tYuMWhkqYjvAGtW_heiEL4Hk_Lx',
marco: 'PLSTnYsLCH0WKpUvzrytqfvlhDTlqK_zj-'
};
let validatedPlaylists = {};
const VALIDATION_TTL = 3600000; // 1 hour
const validatePlaylist = async (playlistId) => {
try {
const response = await youtube.playlists.list({
key: API_KEY,
part: 'snippet,contentDetails',
id: playlistId
});
if (!response.data.items || response.data.items.length === 0) {
console.log(`Playlist ${playlistId} not found or empty`);
return false;
}
validatedPlaylists[playlistId] = {
timestamp: Date.now(),
valid: true
};
return true;
} catch (error) {
console.error(`Failed to validate playlist ${playlistId}:`, error);
return false;
}
};
const validateAndCleanPlaylists = async () => {
const now = Date.now();
const validPlaylistIds = [];
for (const [genre, playlistId] of Object.entries(PLAYLISTS)) {
if (validatedPlaylists[playlistId] &&
(now - validatedPlaylists[playlistId].timestamp) < VALIDATION_TTL) {
if (validatedPlaylists[playlistId].valid) {
validPlaylistIds.push([genre, playlistId]);
}
continue;
}
const isValid = await validatePlaylist(playlistId);
if (isValid) {
validPlaylistIds.push([genre, playlistId]);
} else {
console.log(`Removing invalid playlist: ${genre} (${playlistId})`);
delete PLAYLISTS[genre];
}
}
return validPlaylistIds;
};
const API_KEY = process.env.YOUTUBE_API_KEY;
const cachedSongsByPlaylist = {};
const CACHE_TTL = 3600000; // 1 hour
/**
* Fetches songs from YouTube playlist and returns them
*/
const fetchPlaylistSongs = async (playlistId = null) => {
if (!playlistId) {
console.warn("No playlist ID provided, using default");
playlistId = PLAYLISTS.eighties;
}
const now = Date.now();
if (cachedSongsByPlaylist[playlistId] &&
cachedSongsByPlaylist[playlistId].songs.length > 0 &&
(now - cachedSongsByPlaylist[playlistId].timestamp) < CACHE_TTL) {
console.log(`Using cached songs for playlist ${playlistId}`);
return cachedSongsByPlaylist[playlistId].songs;
}
try {
console.log(`Fetching fresh songs from YouTube API for playlist ${playlistId}...`);
const playlistUrl = `https://www.googleapis.com/youtube/v3/playlistItems?part=snippet,contentDetails&maxResults=50&playlistId=${playlistId}&key=${YOUTUBE_API_KEY}`;
const response = await fetch(playlistUrl);
const data = await response.json();
if (data.error) {
console.error("YouTube API error:", data.error);
throw new Error(data.error.message);
}
if (!data.items || !data.items.length) {
throw new Error("No songs found in the playlist");
}
const songs = data.items.map((item, index) => ({
id: index + 1,
youtubeId: item.contentDetails.videoId,
title: item.snippet.title,
artist: item.snippet.videoOwnerChannelTitle || "Unknown Artist",
coverUrl: item.snippet.thumbnails.high?.url || item.snippet.thumbnails.default?.url,
playlistId: playlistId
}));
cachedSongsByPlaylist[playlistId] = {
songs,
timestamp: now
};
return songs;
} catch (error) {
console.error(`Error fetching YouTube playlist ${playlistId}:`, error);
return cachedSongsByPlaylist[playlistId]?.songs || getDefaultSongs();
}
};
const getAvailableSongIds = async (playlistId) => {
const songs = await fetchPlaylistSongs(playlistId);
return songs.map(song => song.id);
};
async function getPlaylistDetails(availablePlaylists = null) {
try {
const playlistsToUse = availablePlaylists || await getRandomPlaylists(3);
const details = {};
const validationPromises = [];
for (const [genre, playlistId] of Object.entries(playlistsToUse)) {
validationPromises.push(
youtube.playlists.list({
key: API_KEY,
part: 'snippet,contentDetails',
id: playlistId
}).then(response => {
if (response.data.items?.[0]) {
const playlist = response.data.items[0];
details[genre] = {
id: playlistId,
title: playlist.snippet.title,
description: playlist.snippet.description,
thumbnail: playlist.snippet.thumbnails.maxres || playlist.snippet.thumbnails.high,
songCount: playlist.contentDetails.itemCount,
votes: 0
};
} else {
console.warn(`Playlist not found: ${genre} (${playlistId})`);
}
}).catch(error => {
console.error(`Error fetching playlist ${playlistId}:`, error);
})
);
}
await Promise.all(validationPromises);
if (Object.keys(details).length === 0) {
const response = await youtube.playlists.list({
key: API_KEY,
part: 'snippet,contentDetails',
id: PLAYLISTS.seventies
});
if (response.data.items?.[0]) {
const playlist = response.data.items[0];
details.seventies = {
id: PLAYLISTS.seventies,
title: playlist.snippet.title,
description: playlist.snippet.description,
thumbnail: playlist.snippet.thumbnails.maxres || playlist.snippet.thumbnails.high,
songCount: playlist.contentDetails.itemCount,
votes: 0
};
}
}
if (Object.keys(details).length === 0) {
throw new Error("No valid playlists found");
}
return details;
} catch (error) {
console.error('Error fetching playlist details:', error);
throw error;
}
}
const getRandomPlaylists = async (count = 3) => {
try {
const allPlaylists = Object.entries(PLAYLISTS);
if (allPlaylists.length === 0) {
throw new Error("No playlists configured");
}
const shuffled = [...allPlaylists].sort(() => Math.random() - 0.5);
const selected = shuffled.slice(0, Math.min(count, allPlaylists.length));
const result = {};
for (const [genre, playlistId] of selected) {
result[genre] = playlistId;
}
return result;
} catch (error) {
console.error("Error getting random playlists:", error);
return {
seventies: PLAYLISTS.seventies
};
}
};
module.exports = {
fetchPlaylistSongs,
getAvailableSongIds,
PLAYLISTS,
getPlaylistDetails,
getRandomPlaylists,
validateAndCleanPlaylists,
validatePlaylist
};