Fix audio not playing
This commit is contained in:
@ -1,6 +1,6 @@
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import "./styles.sass";
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import {SocketContext} from "@/common/contexts/SocketContext";
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import {useContext, useState, useEffect, useRef} from "react";
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import {useContext, useState, useEffect, useRef, useCallback} from "react";
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import MusicSlider from "@/pages/Game/components/MusicSlider";
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import {FontAwesomeIcon} from "@fortawesome/react-fontawesome";
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import {faMessage, faMusic, faHeadphones, faClock, faCrown} from "@fortawesome/free-solid-svg-icons";
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@ -8,9 +8,9 @@ import {faMessage, faMusic, faHeadphones, faClock, faCrown} from "@fortawesome/f
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export const Game = () => {
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const {send, on, socket} = useContext(SocketContext);
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const [role, setRole] = useState(null); // 'composer' or 'guesser'
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const [role, setRole] = useState(null);
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const [round, setRound] = useState(1);
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const [phase, setPhase] = useState("waiting"); // waiting, composing, guessing, results
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const [phase, setPhase] = useState("waiting");
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const [timeLeft, setTimeLeft] = useState(30);
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const [frequency, setFrequency] = useState(440);
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const [currentSong, setCurrentSong] = useState(null);
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@ -20,7 +20,6 @@ export const Game = () => {
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const [guessResult, setGuessResult] = useState(null);
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const [isHost, setIsHost] = useState(false);
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// Chat state
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const [messages, setMessages] = useState([]);
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const [inputValue, setInputValue] = useState("");
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const [connectedUsers, setConnectedUsers] = useState([]);
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@ -29,131 +28,56 @@ export const Game = () => {
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const timerIntervalRef = useRef(null);
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useEffect(() => {
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setPhase("waiting");
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const handleRolesAssigned = (roles) => {
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console.log("Roles assigned:", roles);
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const eventHandlers = {
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"roles-assigned": (roles) => {
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const myRole = roles[socket?.id];
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if (myRole) {
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setRole(myRole);
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setMessages(prev => [...prev, {
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system: true,
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text: myRole === "composer"
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? "Du bist der Komponist! Spiele den Song mit dem Tonregler."
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: "Du bist ein Rater! Höre die Frequenzen und versuche, den Song zu erkennen."
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}]);
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} else {
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console.error("No role assigned to this player!");
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}
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};
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const handleSongSelected = (song) => {
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console.log("Song selected:", song);
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setCurrentSong(song);
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};
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const handleRoundStarted = (data) => {
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console.log("Round started:", data);
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},
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"song-selected": setCurrentSong,
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"round-started": (data) => {
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setRound(data.round);
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setPhase("composing");
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setTimeLeft(data.timeRemaining);
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};
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const handleGuessingPhaseStarted = (data) => {
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console.log("Guessing phase started:", data);
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},
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"guessing-phase-started": (data) => {
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setPhase("guessing");
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setTimeLeft(data.timeRemaining);
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setSongOptions(data.songOptions);
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};
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const handleGuessResult = (result) => {
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console.log("Guess result:", result);
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},
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"guess-result": (result) => {
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setGuessResult(result.isCorrect);
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setCurrentSong(result.correctSong);
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};
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const handleRoundResults = (results) => {
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console.log("Round results:", results);
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},
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"round-results": (results) => {
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setPhase("results");
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setScores(results.scores);
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if (!currentSong) {
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setCurrentSong(results.selectedSong);
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}
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};
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const handleRoomUsers = (users) => {
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console.log("Room users:", users);
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},
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"room-users-update": (users) => {
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setConnectedUsers(users);
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const currentUser = users.find(u => u.id === socket?.id);
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if (currentUser) {
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setUsername(currentUser.name);
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}
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};
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const handleHostStatus = (status) => {
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setIsHost(status.isHost);
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};
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const cleanupRolesAssigned = on("roles-assigned", handleRolesAssigned);
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const cleanupSongSelected = on("song-selected", handleSongSelected);
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const cleanupRoundStarted = on("round-started", handleRoundStarted);
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const cleanupGuessingPhaseStarted = on("guessing-phase-started", handleGuessingPhaseStarted);
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const cleanupGuessResult = on("guess-result", handleGuessResult);
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const cleanupRoundResults = on("round-results", handleRoundResults);
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const cleanupRoomUsers = on("room-users-update", handleRoomUsers);
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const cleanupHostStatus = on("host-status", handleHostStatus);
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send("get-room-users");
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send("check-host-status");
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return () => {
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cleanupRolesAssigned();
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cleanupSongSelected();
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cleanupRoundStarted();
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cleanupGuessingPhaseStarted();
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cleanupGuessResult();
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cleanupRoundResults();
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cleanupRoomUsers();
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cleanupHostStatus();
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};
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}, [socket, on, send]);
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useEffect(() => {
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if (timerIntervalRef.current) {
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clearInterval(timerIntervalRef.current);
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}
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if (phase !== "waiting" && phase !== "results") {
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timerIntervalRef.current = setInterval(() => {
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setTimeLeft(prev => Math.max(0, prev - 1));
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}, 1000);
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}
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return () => {
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if (timerIntervalRef.current) {
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clearInterval(timerIntervalRef.current);
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}
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};
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}, [phase]);
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useEffect(() => {
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const handleChatMessage = (messageData) => {
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setMessages(prev => [...prev, messageData]);
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};
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const handleUserConnected = (userData) => {
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if (currentUser) setUsername(currentUser.name);
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},
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"host-status": (status) => setIsHost(status.isHost),
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"chat-message": (msg) => setMessages(prev => [...prev, msg]),
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"user-connected": (userData) => {
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setMessages(prev => [...prev, {
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system: true,
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text: `${userData.name} ist beigetreten`
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}]);
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setConnectedUsers(prev => [...prev, userData]);
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};
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const handleUserDisconnected = (userId) => {
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},
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"user-disconnected": (userId) => {
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setConnectedUsers(prev => {
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const user = prev.find(u => u.id === userId);
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if (user) {
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@ -164,62 +88,72 @@ export const Game = () => {
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}
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return prev.filter(u => u.id !== userId);
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});
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};
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const handleFrequencyUpdate = (data) => {
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if (role === "guesser") {
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},
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"frequency-update": (data) => {
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if (phase === "composing") {
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console.log("Received frequency update:", data.frequency);
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setFrequency(data.frequency);
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}
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}
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};
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const cleanupChatMessage = on("chat-message", handleChatMessage);
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const cleanupUserConnected = on("user-connected", handleUserConnected);
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const cleanupUserDisconnected = on("user-disconnected", handleUserDisconnected);
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const cleanupFrequencyUpdate = on("frequency-update", handleFrequencyUpdate);
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const cleanupFunctions = Object.entries(eventHandlers).map(
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([event, handler]) => on(event, handler)
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);
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send("get-room-users");
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send("check-host-status");
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return () => cleanupFunctions.forEach(cleanup => cleanup());
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}, [socket, on, send, role, currentSong, phase]);
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useEffect(() => {
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if (timerIntervalRef.current) clearInterval(timerIntervalRef.current);
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if (phase !== "waiting" && phase !== "results") {
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timerIntervalRef.current = setInterval(() => {
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setTimeLeft(prev => Math.max(0, prev - 1));
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}, 1000);
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}
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return () => {
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cleanupChatMessage();
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cleanupUserConnected();
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cleanupUserDisconnected();
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cleanupFrequencyUpdate();
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if (timerIntervalRef.current) clearInterval(timerIntervalRef.current);
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};
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}, [on, role]);
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}, [phase]);
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useEffect(() => {
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messageEndRef.current?.scrollIntoView({behavior: "smooth"});
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}, [messages]);
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const handleFrequencyChange = (newFrequency) => {
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const handleFrequencyChange = useCallback((newFrequency) => {
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setFrequency(newFrequency);
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if (role === "composer") {
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send("submit-frequency", { frequency: newFrequency });
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}
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};
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}, [role, send]);
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const handleSendMessage = () => {
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const handleSendMessage = useCallback(() => {
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if (inputValue.trim()) {
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const messageData = {
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text: inputValue,
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sender: username
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};
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const messageData = { text: inputValue, sender: username };
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send("send-message", messageData);
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setMessages(prev => [...prev, messageData]);
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setInputValue("");
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}
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};
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}, [inputValue, username, send]);
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const handleSongSelect = (song) => {
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const handleSongSelect = useCallback((song) => {
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setSelectedSong(song);
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};
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send("submit-guess", { songId: song.id });
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}, [send]);
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const handleNextRound = () => {
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const handleNextRound = useCallback(() => {
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send("next-round");
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setSelectedSong(null);
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setGuessResult(null);
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setTimeLeft(0);
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};
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}, [send]);
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// Phase-specific content rendering
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const renderPhaseContent = () => {
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switch (phase) {
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case "waiting":
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@ -273,13 +207,11 @@ export const Game = () => {
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</div>
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</div>
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{role === "composer" && (
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{role === "composer" ? (
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<div className="waiting-for-guessers">
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<p>Die Rater versuchen nun, deinen Song zu erraten...</p>
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</div>
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)}
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{role === "guesser" && (
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) : (
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<div className="song-options">
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<p className="instruction">Welchen Song hat der Komponist gespielt?</p>
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<div className="song-grid">
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@ -308,13 +240,11 @@ export const Game = () => {
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<h3>Runde {round}: Ergebnisse</h3>
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<div className="round-results">
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{role === "composer" && (
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{role === "composer" ? (
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<div className="composer-results">
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<p>Die Rater haben versucht, deinen Song zu erraten.</p>
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</div>
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)}
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{role === "guesser" && (
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) : (
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<div className="guesser-results">
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{currentSong && (
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<div className="correct-song">
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@ -360,12 +290,13 @@ export const Game = () => {
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</div>
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</div>
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{isHost && (
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{isHost ? (
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<button className="next-round-button" onClick={handleNextRound}>
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Nächste Runde
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</button>
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) : (
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<p className="waiting-message">Warten auf Rundenwechsel durch Host...</p>
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)}
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{!isHost && <p className="waiting-message">Warten auf Rundenwechsel durch Host...</p>}
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</div>
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</div>
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);
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@ -424,11 +355,16 @@ export const Game = () => {
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</div>
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</div>
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{/* Only render MusicSlider during composing phase */}
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{phase === "composing" && (
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<MusicSlider
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isReadOnly={role !== "composer" || phase !== "composing"}
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isReadOnly={role !== "composer"}
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onFrequencyChange={handleFrequencyChange}
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frequency={frequency}
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/>
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)}
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</div>
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);
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}
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};
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export default Game;
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@ -9,30 +9,67 @@ export const MusicSlider = ({ isReadOnly = false, onFrequencyChange, frequency:
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const oscillatorRef = useRef(null);
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const gainNodeRef = useRef(null);
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const sliderRef = useRef(null);
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const hasInteractedRef = useRef(false);
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useEffect(() => {
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const initAudioContext = () => {
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if (!audioContextRef.current && !hasInteractedRef.current) {
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hasInteractedRef.current = true;
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audioContextRef.current = new (window.AudioContext || window.webkitAudioContext)();
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if (!oscillatorRef.current) {
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startAudio();
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}
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document.removeEventListener('click', initAudioContext);
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document.removeEventListener('touchstart', initAudioContext);
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document.removeEventListener('keydown', initAudioContext);
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}
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};
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document.addEventListener('click', initAudioContext);
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document.addEventListener('touchstart', initAudioContext);
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document.addEventListener('keydown', initAudioContext);
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return () => {
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document.removeEventListener('click', initAudioContext);
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document.removeEventListener('touchstart', initAudioContext);
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document.removeEventListener('keydown', initAudioContext);
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};
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}, []);
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useEffect(() => {
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if (externalFrequency !== undefined && !dragging) {
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setFrequency(externalFrequency);
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if (!isPlaying && !isReadOnly) {
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if (audioContextRef.current) {
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if (!isPlaying) {
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startAudio();
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} else if (oscillatorRef.current) {
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oscillatorRef.current.frequency.setValueAtTime(
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externalFrequency,
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audioContextRef.current.currentTime
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);
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}
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}
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}, [externalFrequency, dragging, isPlaying, isReadOnly]);
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}
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}, [externalFrequency, dragging, isPlaying]);
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const handleMouseDown = (e) => {
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if (isReadOnly) return;
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setDragging(true);
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startAudio();
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handleFrequencyChange(e);
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if (!audioContextRef.current) {
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audioContextRef.current = new (window.AudioContext || window.webkitAudioContext)();
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}
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if (!isPlaying) {
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startAudio();
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}
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};
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const handleMouseUp = () => {
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setDragging(false);
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if (!isReadOnly) {
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stopAudio();
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}
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};
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const handleFrequencyChange = (e) => {
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@ -63,21 +100,38 @@ export const MusicSlider = ({ isReadOnly = false, onFrequencyChange, frequency:
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}, [dragging]);
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useEffect(() => {
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if (isPlaying) {
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if (oscillatorRef.current) {
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oscillatorRef.current.frequency.setValueAtTime(frequency, audioContextRef.current.currentTime);
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}
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if (isPlaying && oscillatorRef.current && audioContextRef.current) {
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oscillatorRef.current.frequency.setValueAtTime(
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frequency,
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audioContextRef.current.currentTime
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);
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}
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}, [frequency, isPlaying]);
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const startAudio = () => {
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if (!audioContextRef.current) {
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try {
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audioContextRef.current = new (window.AudioContext || window.webkitAudioContext)();
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} catch (e) {
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console.error("AudioContext could not be created:", e);
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return;
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}
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}
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if (audioContextRef.current.state === 'suspended') {
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audioContextRef.current.resume().catch(err => {
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console.error("Could not resume AudioContext:", err);
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});
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}
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try {
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if (!oscillatorRef.current) {
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oscillatorRef.current = audioContextRef.current.createOscillator();
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oscillatorRef.current.type = 'sine';
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oscillatorRef.current.frequency.setValueAtTime(frequency, audioContextRef.current.currentTime);
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oscillatorRef.current.frequency.setValueAtTime(
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frequency,
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audioContextRef.current.currentTime
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);
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gainNodeRef.current = audioContextRef.current.createGain();
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gainNodeRef.current.gain.setValueAtTime(0.5, audioContextRef.current.currentTime);
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@ -85,29 +139,50 @@ export const MusicSlider = ({ isReadOnly = false, onFrequencyChange, frequency:
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oscillatorRef.current.connect(gainNodeRef.current);
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gainNodeRef.current.connect(audioContextRef.current.destination);
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oscillatorRef.current.start();
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console.log("Audio started successfully");
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} else {
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oscillatorRef.current.frequency.setValueAtTime(frequency, audioContextRef.current.currentTime);
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oscillatorRef.current.frequency.setValueAtTime(
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frequency,
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audioContextRef.current.currentTime
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);
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}
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setIsPlaying(true);
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} catch (e) {
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console.error("Error starting audio:", e);
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}
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};
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const stopAudio = () => {
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if (oscillatorRef.current) {
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try {
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oscillatorRef.current.stop();
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oscillatorRef.current.disconnect();
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oscillatorRef.current = null;
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}
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setIsPlaying(false);
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console.log("Audio stopped");
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} catch (e) {
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console.error("Error stopping audio:", e);
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}
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}
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};
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useEffect(() => {
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return () => {
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if (oscillatorRef.current) {
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try {
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oscillatorRef.current.stop();
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oscillatorRef.current.disconnect();
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} catch (e) {
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console.error("Error cleaning up oscillator:", e);
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}
|
||||
}
|
||||
|
||||
if (audioContextRef.current && audioContextRef.current.state !== 'closed') {
|
||||
try {
|
||||
audioContextRef.current.close();
|
||||
} catch (e) {
|
||||
console.error("Error closing AudioContext:", e);
|
||||
}
|
||||
}
|
||||
};
|
||||
}, []);
|
||||
@ -137,5 +212,5 @@ export const MusicSlider = ({ isReadOnly = false, onFrequencyChange, frequency:
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
);
|
||||
};
|
@ -1,7 +1,12 @@
|
||||
const roomController = require('./room');
|
||||
|
||||
const SONGS = [
|
||||
{ id: 1, title: "Black Steam", artist: "Carrot Quest GmbH", coverUrl: "https://mir-s3-cdn-cf.behance.net/project_modules/1400/fe529a64193929.5aca8500ba9ab.jpg" },
|
||||
{
|
||||
id: 1,
|
||||
title: "Black Steam",
|
||||
artist: "Carrot Quest GmbH",
|
||||
coverUrl: "https://mir-s3-cdn-cf.behance.net/project_modules/1400/fe529a64193929.5aca8500ba9ab.jpg"
|
||||
},
|
||||
{id: 2, title: "Sunset Dreams", artist: "Ocean Waves", coverUrl: "https://place-hold.it/500x500/"},
|
||||
{id: 3, title: "Neon Nights", artist: "Electric Avenue", coverUrl: "https://place-hold.it/500x500/"},
|
||||
{id: 4, title: "Mountain Echo", artist: "Wild Terrain", coverUrl: "https://place-hold.it/500x500/"},
|
||||
@ -43,47 +48,50 @@ const startNewRound = (roomId) => {
|
||||
const gameState = gameStates[roomId];
|
||||
if (!gameState) return false;
|
||||
|
||||
const users = roomController.getRoomUsers(roomId);
|
||||
if (users.length < 2) return false;
|
||||
|
||||
gameState.round += 1;
|
||||
gameState.phase = 'composing';
|
||||
gameState.guessResults = {};
|
||||
gameState.roundStartTime = Date.now();
|
||||
|
||||
const users = roomController.getRoomUsers(roomId);
|
||||
if (users.length < 2) return false;
|
||||
|
||||
console.log(`Starting round ${gameState.round} in room ${roomId} with ${users.length} users`);
|
||||
|
||||
gameState.roles = {};
|
||||
|
||||
if (gameState.round === 1 || !gameState.currentComposer) {
|
||||
const composerIndex = Math.floor(Math.random() * users.length);
|
||||
gameState.currentComposer = users[composerIndex].id;
|
||||
} else {
|
||||
const currentIndex = users.findIndex(user => user.id === gameState.currentComposer);
|
||||
|
||||
if (currentIndex === -1) {
|
||||
const composerIndex = Math.floor(Math.random() * users.length);
|
||||
gameState.currentComposer = users[composerIndex].id;
|
||||
} else {
|
||||
const nextIndex = (currentIndex + 1) % users.length;
|
||||
gameState.currentComposer = users[nextIndex].id;
|
||||
}
|
||||
}
|
||||
gameState.currentComposer = determineNextComposer(roomId, gameState, users);
|
||||
|
||||
users.forEach(user => {
|
||||
gameState.roles[user.id] = user.id === gameState.currentComposer ? 'composer' : 'guesser';
|
||||
console.log(`User ${user.name} (${user.id}) assigned role: ${gameState.roles[user.id]}`);
|
||||
});
|
||||
|
||||
selectSongAndOptions(gameState);
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
const determineNextComposer = (roomId, gameState, users) => {
|
||||
if (gameState.round === 1 || !gameState.currentComposer) {
|
||||
return users[Math.floor(Math.random() * users.length)].id;
|
||||
}
|
||||
|
||||
const currentIndex = users.findIndex(user => user.id === gameState.currentComposer);
|
||||
|
||||
if (currentIndex === -1) {
|
||||
return users[Math.floor(Math.random() * users.length)].id;
|
||||
}
|
||||
|
||||
return users[(currentIndex + 1) % users.length].id;
|
||||
};
|
||||
|
||||
const selectSongAndOptions = (gameState) => {
|
||||
gameState.selectedSong = SONGS[Math.floor(Math.random() * SONGS.length)];
|
||||
|
||||
const songOptions = [...SONGS].sort(() => Math.random() - 0.5).slice(0, 5);
|
||||
|
||||
if (!songOptions.includes(gameState.selectedSong)) {
|
||||
songOptions[Math.floor(Math.random() * songOptions.length)] = gameState.selectedSong;
|
||||
}
|
||||
gameState.songOptions = songOptions;
|
||||
|
||||
return true;
|
||||
gameState.songOptions = songOptions;
|
||||
};
|
||||
|
||||
const getTimeRemaining = (roomId) => {
|
||||
@ -121,37 +129,36 @@ const updateFrequency = (roomId, frequency) => {
|
||||
return true;
|
||||
};
|
||||
|
||||
const getCurrentFrequency = (roomId) => {
|
||||
return gameStates[roomId]?.lastFrequency || 440;
|
||||
};
|
||||
|
||||
const submitGuess = (roomId, userId, songId) => {
|
||||
const gameState = gameStates[roomId];
|
||||
if (!gameState || gameState.phase !== 'guessing' || gameState.roles[userId] !== 'guesser') {
|
||||
return false;
|
||||
}
|
||||
|
||||
const isCorrect = gameState.selectedSong.id === songId;
|
||||
gameState.guessResults[userId] = {
|
||||
songId,
|
||||
isCorrect,
|
||||
points: isCorrect ? 10 : 0
|
||||
};
|
||||
const isCorrect = gameState.selectedSong.id === parseInt(songId);
|
||||
const points = isCorrect ? 10 : 0;
|
||||
|
||||
gameState.guessResults[userId] = {songId, isCorrect, points};
|
||||
|
||||
if (isCorrect) {
|
||||
gameState.scores[userId] = (gameState.scores[userId] || 0) + 10;
|
||||
gameState.scores[userId] = (gameState.scores[userId] || 0) + points;
|
||||
}
|
||||
|
||||
return {
|
||||
isCorrect,
|
||||
correctSong: gameState.selectedSong,
|
||||
points: isCorrect ? 10 : 0
|
||||
points
|
||||
};
|
||||
};
|
||||
|
||||
const getCurrentFrequency = (roomId) => gameStates[roomId]?.lastFrequency || 440;
|
||||
const getRoles = (roomId) => gameStates[roomId]?.roles || {};
|
||||
const getUserRole = (roomId, userId) => gameStates[roomId]?.roles[userId] || null;
|
||||
const getSongOptions = (roomId) => gameStates[roomId]?.songOptions || [];
|
||||
const getSelectedSong = (roomId) => gameStates[roomId]?.selectedSong || null;
|
||||
const getRoundResults = (roomId) => {
|
||||
const gameState = gameStates[roomId];
|
||||
if (!gameState) return null;
|
||||
if (!gameState) return {round: 0, scores: {}, guessResults: {}, selectedSong: null};
|
||||
|
||||
return {
|
||||
round: gameState.round,
|
||||
@ -161,22 +168,6 @@ const getRoundResults = (roomId) => {
|
||||
};
|
||||
};
|
||||
|
||||
const getRoles = (roomId) => {
|
||||
return gameStates[roomId]?.roles || {};
|
||||
};
|
||||
|
||||
const getUserRole = (roomId, userId) => {
|
||||
return gameStates[roomId]?.roles[userId] || null;
|
||||
};
|
||||
|
||||
const getSongOptions = (roomId) => {
|
||||
return gameStates[roomId]?.songOptions || [];
|
||||
};
|
||||
|
||||
const getSelectedSong = (roomId) => {
|
||||
return gameStates[roomId]?.selectedSong || null;
|
||||
};
|
||||
|
||||
const cleanupGameState = (roomId) => {
|
||||
delete gameStates[roomId];
|
||||
};
|
||||
|
@ -4,7 +4,6 @@ const gameController = require("../controller/game");
|
||||
module.exports = (io) => (socket) => {
|
||||
let currentRoomId = null;
|
||||
let currentUser = null;
|
||||
|
||||
let phaseTimers = {};
|
||||
|
||||
const clearRoomTimers = (roomId) => {
|
||||
@ -22,30 +21,23 @@ module.exports = (io) => (socket) => {
|
||||
phaseTimers[roomId] = setTimeout(() => {
|
||||
const advanced = gameController.advancePhase(roomId);
|
||||
|
||||
if (advanced) {
|
||||
if (!advanced) return;
|
||||
|
||||
if (typeof advanced === 'boolean') {
|
||||
handleRoundStart(roomId);
|
||||
} else {
|
||||
const currentPhase = advanced.phase || 'results';
|
||||
|
||||
if (currentPhase === 'guessing') {
|
||||
const roles = gameController.getRoles(roomId);
|
||||
const songOptions = gameController.getSongOptions(roomId);
|
||||
const timeLeft = gameController.getTimeRemaining(roomId);
|
||||
handleGuessingPhaseStart(roomId);
|
||||
} else if (currentPhase === 'results') {
|
||||
handleResultsPhaseStart(roomId);
|
||||
}
|
||||
}
|
||||
}, timeRemaining);
|
||||
};
|
||||
|
||||
Object.entries(roles).forEach(([userId, role]) => {
|
||||
if (role === 'guesser') {
|
||||
io.to(userId).emit('guessing-phase-started', {
|
||||
timeRemaining: timeLeft,
|
||||
songOptions
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
startPhaseTimer(roomId);
|
||||
}
|
||||
else if (currentPhase === 'results') {
|
||||
const results = gameController.getRoundResults(roomId);
|
||||
io.to(roomId).emit('round-results', results);
|
||||
}
|
||||
else if (typeof advanced === 'boolean' && advanced) {
|
||||
const handleRoundStart = (roomId) => {
|
||||
const roles = gameController.getRoles(roomId);
|
||||
const selectedSong = gameController.getSelectedSong(roomId);
|
||||
const timeLeft = gameController.getTimeRemaining(roomId);
|
||||
@ -64,16 +56,36 @@ module.exports = (io) => (socket) => {
|
||||
});
|
||||
|
||||
startPhaseTimer(roomId);
|
||||
};
|
||||
|
||||
const handleGuessingPhaseStart = (roomId) => {
|
||||
const roles = gameController.getRoles(roomId);
|
||||
const songOptions = gameController.getSongOptions(roomId);
|
||||
const timeLeft = gameController.getTimeRemaining(roomId);
|
||||
|
||||
Object.entries(roles).forEach(([userId, role]) => {
|
||||
if (role === 'guesser') {
|
||||
io.to(userId).emit('guessing-phase-started', {
|
||||
timeRemaining: timeLeft,
|
||||
songOptions
|
||||
});
|
||||
}
|
||||
}
|
||||
}, timeRemaining);
|
||||
});
|
||||
|
||||
startPhaseTimer(roomId);
|
||||
};
|
||||
|
||||
const handleResultsPhaseStart = (roomId) => {
|
||||
const results = gameController.getRoundResults(roomId);
|
||||
io.to(roomId).emit('round-results', results);
|
||||
};
|
||||
|
||||
socket.on("disconnect", () => {
|
||||
const roomId = roomController.getUserRoom(socket.id);
|
||||
if (roomId) socket.to(roomId).emit("user-disconnected", socket.id);
|
||||
|
||||
if (roomId) {
|
||||
socket.to(roomId).emit("user-disconnected", socket.id);
|
||||
roomController.disconnectUser(socket.id);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("join-room", ({roomId, name}) => {
|
||||
@ -92,7 +104,6 @@ module.exports = (io) => (socket) => {
|
||||
|
||||
const users = roomController.getRoomUsers(roomId);
|
||||
io.to(roomId).emit("room-users-update", users);
|
||||
|
||||
socket.to(roomId).emit("user-connected", currentUser);
|
||||
|
||||
socket.emit("room-joined", roomId);
|
||||
@ -104,6 +115,7 @@ module.exports = (io) => (socket) => {
|
||||
|
||||
socket.on("create-room", ({name}) => {
|
||||
if (!name) return socket.emit("room-name-required");
|
||||
|
||||
const roomId = Math.random().toString(36).substring(7).toUpperCase();
|
||||
currentUser = {id: socket.id, name: name?.toString(), creator: true};
|
||||
roomController.connectUserToRoom(roomId, currentUser);
|
||||
@ -114,51 +126,32 @@ module.exports = (io) => (socket) => {
|
||||
|
||||
socket.on("start-game", () => {
|
||||
const roomId = roomController.getUserRoom(socket.id);
|
||||
if (roomId && roomController.isUserHost(socket.id)) {
|
||||
if (!roomId || !roomController.isUserHost(socket.id)) {
|
||||
return socket.emit("not-authorized");
|
||||
}
|
||||
|
||||
roomController.validateRoomMembers(io, roomId);
|
||||
const roomUsers = roomController.getRoomUsers(roomId);
|
||||
const users = roomController.getRoomUsers(roomId);
|
||||
|
||||
if (roomController.startGame(roomId)) {
|
||||
if (users.length < 2) {
|
||||
return socket.emit("error", { message: "At least 2 players are required" });
|
||||
}
|
||||
|
||||
if (!roomController.startGame(roomId)) return;
|
||||
gameController.initializeGameState(roomId);
|
||||
|
||||
if (gameController.startNewRound(roomId)) {
|
||||
const roles = gameController.getRoles(roomId);
|
||||
const selectedSong = gameController.getSelectedSong(roomId);
|
||||
if (!gameController.startNewRound(roomId)) return;
|
||||
|
||||
io.to(roomId).emit("game-started");
|
||||
|
||||
io.to(roomId).emit("roles-assigned", roles);
|
||||
|
||||
Object.entries(roles).forEach(([userId, role]) => {
|
||||
if (role === 'composer') {
|
||||
io.to(userId).emit("song-selected", selectedSong);
|
||||
}
|
||||
});
|
||||
|
||||
io.to(roomId).emit("round-started", {
|
||||
round: 1,
|
||||
timeRemaining: gameController.getTimeRemaining(roomId)
|
||||
});
|
||||
|
||||
startPhaseTimer(roomId);
|
||||
}
|
||||
} else {
|
||||
socket.emit("not-authorized");
|
||||
}
|
||||
}
|
||||
handleRoundStart(roomId);
|
||||
});
|
||||
|
||||
socket.on("send-message", (messageData) => {
|
||||
const roomId = roomController.getUserRoom(socket.id);
|
||||
if (roomId) {
|
||||
socket.to(roomId).emit("chat-message", messageData);
|
||||
}
|
||||
if (roomId) socket.to(roomId).emit("chat-message", messageData);
|
||||
});
|
||||
|
||||
socket.on("get-user-info", () => {
|
||||
if (currentUser) {
|
||||
socket.emit("user-info", currentUser);
|
||||
}
|
||||
if (currentUser) socket.emit("user-info", currentUser);
|
||||
});
|
||||
|
||||
socket.on("get-room-users", () => {
|
||||
@ -170,14 +163,11 @@ module.exports = (io) => (socket) => {
|
||||
});
|
||||
|
||||
socket.on("check-host-status", () => {
|
||||
const isHost = roomController.isUserHost(socket.id);
|
||||
socket.emit("host-status", { isHost });
|
||||
socket.emit("host-status", { isHost: roomController.isUserHost(socket.id) });
|
||||
});
|
||||
|
||||
socket.on("get-room-code", () => {
|
||||
if (currentRoomId) {
|
||||
socket.emit("room-code", currentRoomId);
|
||||
}
|
||||
if (currentRoomId) socket.emit("room-code", currentRoomId);
|
||||
});
|
||||
|
||||
socket.on("submit-frequency", ({ frequency }) => {
|
||||
@ -185,11 +175,11 @@ module.exports = (io) => (socket) => {
|
||||
if (!roomId) return;
|
||||
|
||||
const userRole = gameController.getUserRole(roomId, socket.id);
|
||||
if (userRole === 'composer') {
|
||||
if (userRole !== 'composer') return;
|
||||
|
||||
if (gameController.updateFrequency(roomId, frequency)) {
|
||||
socket.to(roomId).emit("frequency-update", { frequency });
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("submit-guess", ({ songId }) => {
|
||||
@ -197,9 +187,7 @@ module.exports = (io) => (socket) => {
|
||||
if (!roomId) return;
|
||||
|
||||
const result = gameController.submitGuess(roomId, socket.id, songId);
|
||||
if (result) {
|
||||
socket.emit("guess-result", result);
|
||||
}
|
||||
if (result) socket.emit("guess-result", result);
|
||||
});
|
||||
|
||||
socket.on("next-round", () => {
|
||||
@ -207,35 +195,23 @@ module.exports = (io) => (socket) => {
|
||||
if (!roomId || !roomController.isUserHost(socket.id)) return;
|
||||
|
||||
roomController.validateRoomMembers(io, roomId);
|
||||
const roomUsers = roomController.getRoomUsers(roomId);
|
||||
const users = roomController.getRoomUsers(roomId);
|
||||
|
||||
if (users.length < 2) {
|
||||
return socket.emit("error", { message: "At least 2 players are required" });
|
||||
}
|
||||
|
||||
if (gameController.startNewRound(roomId)) {
|
||||
const roles = gameController.getRoles(roomId);
|
||||
const selectedSong = gameController.getSelectedSong(roomId);
|
||||
const timeLeft = gameController.getTimeRemaining(roomId);
|
||||
|
||||
io.to(roomId).emit("roles-assigned", roles);
|
||||
|
||||
Object.entries(roles).forEach(([userId, role]) => {
|
||||
if (role === 'composer') {
|
||||
io.to(userId).emit("song-selected", selectedSong);
|
||||
}
|
||||
});
|
||||
|
||||
io.to(roomId).emit("round-started", {
|
||||
round: gameController.getRoundResults(roomId).round,
|
||||
timeRemaining: timeLeft
|
||||
});
|
||||
|
||||
startPhaseTimer(roomId);
|
||||
handleRoundStart(roomId);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("get-current-frequency", () => {
|
||||
const roomId = roomController.getUserRoom(socket.id);
|
||||
if (!roomId) return;
|
||||
|
||||
const frequency = gameController.getCurrentFrequency(roomId);
|
||||
socket.emit("current-frequency", { frequency });
|
||||
if (roomId) {
|
||||
socket.emit("current-frequency", {
|
||||
frequency: gameController.getCurrentFrequency(roomId)
|
||||
});
|
||||
}
|
||||
});
|
||||
};
|
Reference in New Issue
Block a user