Implement main game mechanic

This commit is contained in:
2025-03-01 00:18:01 +01:00
parent 0a4a9a9d0e
commit 7d7dd263fe
8 changed files with 991 additions and 65 deletions

View File

@ -5,17 +5,38 @@ const app = express();
const path = require("path");
app.use(express.static(path.join(__dirname, './dist')));
app.disable("x-powered-by");
app.get('*', (req, res) => res.sendFile(path.join(__dirname, './dist', 'index.html')));
app.disable("x-powered-by");
const server = http.createServer(app);
const io = new Server(server, {cors: {origin: "*"}});
// Pass io to the connection handler
const io = new Server(server, {
cors: {origin: "*"},
pingTimeout: 30000,
pingInterval: 10000
});
const roomController = require('./controller/room');
const gameController = require('./controller/game');
roomController.setCleanupGameState(gameController.cleanupGameState);
// Handle socket connections
io.on("connection", require("./handler/connection")(io));
server.listen(5287, () => {
console.log("Server running on port 5287");
server.on('error', (error) => {
console.error('Server error:', error);
});
const PORT = process.env.PORT || 5287;
server.listen(PORT, () => {
console.log(`Server running on port ${PORT}`);
});
process.on('SIGINT', () => {
console.log('Server shutting down...');
server.close(() => {
console.log('Server closed');
process.exit(0);
});
});