Implement main game mechanic

This commit is contained in:
2025-03-01 00:18:01 +01:00
parent 0a4a9a9d0e
commit 7d7dd263fe
8 changed files with 991 additions and 65 deletions

View File

@ -1,3 +1,9 @@
let cleanupGameState;
const setCleanupGameState = (cleanupFunction) => {
cleanupGameState = cleanupFunction;
};
let rooms = {};
module.exports.roomExists = (roomId) => rooms[roomId] !== undefined;
@ -76,6 +82,7 @@ module.exports.disconnectUser = (userId) => {
if (memberIndex !== -1) {
if (room.members[memberIndex].creator && room.members.length > 1) {
// Transfer host status to the next user
room.members[1].creator = true;
}
@ -83,6 +90,9 @@ module.exports.disconnectUser = (userId) => {
console.log(`User ${userId} disconnected from room ${roomId}`);
if (room.members.length === 0) {
if (cleanupGameState) {
cleanupGameState(roomId);
}
delete rooms[roomId];
console.log(`Room ${roomId} deleted because it's empty`);
}
@ -90,4 +100,25 @@ module.exports.disconnectUser = (userId) => {
break;
}
}
}
}
module.exports.validateRoomMembers = (io, roomId) => {
if (!rooms[roomId]) return [];
const validMembers = [];
const connectedSockets = io.sockets.adapter.rooms.get(roomId) || new Set();
rooms[roomId].members = rooms[roomId].members.filter(member => {
const stillConnected = connectedSockets.has(member.id);
if (stillConnected) {
validMembers.push(member);
} else {
console.log(`Removing disconnected user ${member.name} (${member.id}) from room ${roomId}`);
}
return stillConnected;
});
return validMembers;
}
module.exports.setCleanupGameState = setCleanupGameState;