Migrate to components
This commit is contained in:
parent
7a581749a9
commit
7d5813b1c2
@ -1,13 +1,20 @@
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import Home from "./pages/Home";
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import Game from "./pages/Game";
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import {useContext} from "react";
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import {StateContext} from "@/common/contexts/StateContext";
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import {FontAwesomeIcon} from "@fortawesome/react-fontawesome";
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import {faMusic} from "@fortawesome/free-solid-svg-icons";
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const App = () => {
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const {currentState} = useContext(StateContext);
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return (
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<>
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{currentState === "Home" && <Home />}
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<div className="background-elements">
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<FontAwesomeIcon icon={faMusic} className="music-note note-1" />
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<FontAwesomeIcon icon={faMusic} className="music-note note-2" />
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<FontAwesomeIcon icon={faMusic} className="music-note note-3" />
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</div>
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{currentState === "Home" && <Game />}
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</>
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)
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}
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@ -3,15 +3,52 @@
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*
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box-sizing: border-box
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body, html
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body
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margin: 0
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padding: 0
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background-color: #232529
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letter-spacing: 0.2rem
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color: #E0E0E0
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height: 100%
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font-family: 'Bangers', sans-serif
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height: 100vh
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background: linear-gradient(135deg, #0f2027, #203a43, #2c5364)
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user-select: none
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overflow: hidden
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position: relative
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::-webkit-scrollbar
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width: 10px
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width: 10px
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.background-elements
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position: absolute
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top: 0
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left: 0
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width: 100%
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height: 100%
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overflow: hidden
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z-index: 0
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.music-note
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position: absolute
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font-size: 24pt
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color: rgba(255, 255, 255, 0.5)
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animation: float-notes 5s infinite ease-in-out
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&.note-1
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top: 20%
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left: 30%
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&.note-2
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top: 60%
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left: 80%
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&.note-3
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top: 90%
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left: 50%
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@keyframes float-notes
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0%
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transform: translateY(0)
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50%
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transform: translateY(-10px)
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100%
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transform: translateY(0)
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64
client/src/pages/Game/Game.jsx
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64
client/src/pages/Game/Game.jsx
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@ -0,0 +1,64 @@
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import "./styles.sass";
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import {StateContext} from "@/common/contexts/StateContext";
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import {useContext, useState, useEffect, useRef} from "react";
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import MusicSlider from "@/pages/Game/components/MusicSlider";
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export const Game = () => {
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const {setCurrentState} = useContext(StateContext);
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const [messages, setMessages] = useState([{sender: "Marco", text: "Hallo!"},]);
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const [inputValue, setInputValue] = useState("");
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const messageEndRef = useRef(null);
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useEffect(() => {
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messageEndRef.current?.scrollIntoView({behavior: "smooth"});
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}, [messages]);
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const handleSendMessage = () => {
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if (inputValue.trim()) {
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setMessages([...messages, {sender: "User", text: inputValue}]);
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setInputValue("");
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}
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};
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return (
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<div className="home-page">
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<div className="main-content">
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<div className="song-display">
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<h2>ToneGuessr</h2>
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<div className="song-card">
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<img
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src="https://mir-s3-cdn-cf.behance.net/project_modules/1400/fe529a64193929.5aca8500ba9ab.jpg"
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alt="Song"/>
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<div className="song-info">
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<div className="song-names">Black Steam</div>
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<div className="song-description">von Carrot Quest GmbH</div>
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</div>
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</div>
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</div>
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<div className="chat-window">
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<div className="chat-header">
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<div className="account-icon"></div>
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<div className="chat-title">Chat</div>
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</div>
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<div className="chat-messages">
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{messages.map((message, index) => (
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<div key={index} className="message">
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<span className="message-sender">{message.sender}:</span>
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<span className="message-text">{message.text}</span>
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</div>
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))}
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<div ref={messageEndRef}></div>
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</div>
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<div className="chat-input">
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<input type="text" value={inputValue} onChange={(e) => setInputValue(e.target.value)}
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onKeyPress={(e) => e.key === 'Enter' && handleSendMessage()}
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placeholder="Gib eine Nachricht ein..."
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/>
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<button onClick={handleSendMessage}>Send</button>
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</div>
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</div>
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</div>
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<MusicSlider/>
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</div>
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);
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}
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108
client/src/pages/Game/components/MusicSlider/MusicSlider.jsx
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108
client/src/pages/Game/components/MusicSlider/MusicSlider.jsx
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import {useEffect, useRef, useState} from "react";
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import "./styles.sass";
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export const MusicSlider = () => {
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const [frequency, setFrequency] = useState(440);
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const [isPlaying, setIsPlaying] = useState(false);
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const [dragging, setDragging] = useState(false);
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const audioContextRef = useRef(null);
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const oscillatorRef = useRef(null);
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const gainNodeRef = useRef(null);
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const sliderRef = useRef(null);
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const handleMouseDown = (e) => {
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setDragging(true);
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startAudio();
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handleFrequencyChange(e);
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};
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const handleMouseUp = () => {
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setDragging(false);
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stopAudio();
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};
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const handleFrequencyChange = (e) => {
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const rect = sliderRef.current.getBoundingClientRect();
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const x = e.clientX - rect.left;
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const clampedX = Math.max(0, Math.min(x, rect.width));
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const newFrequency = 20 + (clampedX / rect.width) * 1980;
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setFrequency(newFrequency);
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};
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useEffect(() => {
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const handleMouseMove = (e) => dragging && handleFrequencyChange(e);
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const handleMouseUpGlobal = () => dragging && handleMouseUp();
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document.addEventListener('mousemove', handleMouseMove);
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document.addEventListener('mouseup', handleMouseUpGlobal);
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return () => {
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document.removeEventListener('mousemove', handleMouseMove);
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document.removeEventListener('mouseup', handleMouseUpGlobal);
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};
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}, [dragging]);
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useEffect(() => {
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if (isPlaying) {
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if (oscillatorRef.current) {
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oscillatorRef.current.frequency.setValueAtTime(frequency, audioContextRef.current.currentTime);
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}
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}
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}, [frequency, isPlaying]);
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const startAudio = () => {
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if (!audioContextRef.current) {
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audioContextRef.current = new (window.AudioContext || window.webkitAudioContext)();
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}
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if (!oscillatorRef.current) {
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oscillatorRef.current = audioContextRef.current.createOscillator();
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oscillatorRef.current.type = 'sine';
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oscillatorRef.current.frequency.setValueAtTime(frequency, audioContextRef.current.currentTime);
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gainNodeRef.current = audioContextRef.current.createGain();
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gainNodeRef.current.gain.setValueAtTime(0.5, audioContextRef.current.currentTime);
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oscillatorRef.current.connect(gainNodeRef.current);
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gainNodeRef.current.connect(audioContextRef.current.destination);
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oscillatorRef.current.start();
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} else {
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oscillatorRef.current.frequency.setValueAtTime(frequency, audioContextRef.current.currentTime);
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}
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setIsPlaying(true);
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};
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const stopAudio = () => {
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if (oscillatorRef.current) {
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oscillatorRef.current.stop();
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oscillatorRef.current.disconnect();
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oscillatorRef.current = null;
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}
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setIsPlaying(false);
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};
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return (
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<div className="otamatone-container">
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<div className="otamatone" onMouseDown={handleMouseDown}>
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<div className="otamatone-neck" ref={sliderRef}>
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<div className="frequency-indicator" style={{left: `${(frequency - 20) / 1980 * 100}%`}}></div>
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<div className="note-marker" style={{left: '10%', pointerEvents: 'none'}}>♩</div>
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<div className="note-marker" style={{left: '50%', pointerEvents: 'none'}}>♪</div>
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<div className="note-marker" style={{left: '90%', pointerEvents: 'none'}}>♫</div>
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</div>
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<div className="otamatone-face">
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<div
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className="otamatone-mouth"
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style={{
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height: `${10 + (frequency / 2000) * 40}px`,
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width: `${10 + (frequency / 2000) * 40}px`
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}}
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></div>
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<div className="otamatone-eyes">
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<div className="eye left-eye"></div>
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<div className="eye right-eye"></div>
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</div>
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</div>
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</div>
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</div>
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)
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}
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1
client/src/pages/Game/components/MusicSlider/index.js
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client/src/pages/Game/components/MusicSlider/index.js
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export {MusicSlider as default} from "./MusicSlider.jsx";
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82
client/src/pages/Game/components/MusicSlider/styles.sass
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82
client/src/pages/Game/components/MusicSlider/styles.sass
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.otamatone-container
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display: flex
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justify-content: center
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align-items: center
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position: fixed
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left: 0
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right: 0
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bottom: 0
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padding: 20px
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background-color: rgba(30, 30, 30, 0.5)
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backdrop-filter: blur(10px)
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border-radius: 20px
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margin: 20px
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z-index: 1
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.otamatone
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display: flex
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flex-direction: row
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align-items: center
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cursor: pointer
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padding: 10px
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width: 100%
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.otamatone-neck
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flex: 1
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height: 20px
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background: linear-gradient(135deg, #000, #444)
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border-radius: 10px
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position: relative
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.frequency-indicator
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position: absolute
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top: -10px
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width: 20px
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height: 20px
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background-color: #ff0000
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border-radius: 50%
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transform: translateX(-50%)
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.note-marker
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position: absolute
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top: -30px
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font-size: 24pt
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color: #fff
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.otamatone-face
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width: 100px
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height: 100px
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background: radial-gradient(circle, #fff, #ddd)
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border-radius: 50%
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display: flex
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flex-direction: column
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align-items: center
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justify-content: center
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position: absolute
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left: 0
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box-shadow: 0 4px 8px rgba(0, 0, 0, 0.2)
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.otamatone-eyes
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display: flex
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justify-content: space-between
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width: 60%
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position: absolute
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top: 30px
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.eye
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width: 15px
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height: 15px
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background-color: #000
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border-radius: 50%
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.left-eye
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margin-right: 10px
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.right-eye
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margin-left: 10px
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.otamatone-mouth
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background-color: #000
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border-radius: 50%
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position: absolute
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bottom: 10px
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1
client/src/pages/Game/index.js
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1
client/src/pages/Game/index.js
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export {Game as default} from "./Game.jsx";
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align-items: center
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justify-content: center
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height: 100vh
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background: linear-gradient(135deg, #0f2027, #203a43, #2c5364)
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padding: 20px
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user-select: none
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overflow: hidden
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position: relative
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.background-elements
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position: absolute
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top: 0
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left: 0
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width: 100%
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height: 100%
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overflow: hidden
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z-index: 0
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.music-note
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position: absolute
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font-size: 24pt
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color: rgba(255, 255, 255, 0.5)
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animation: float-notes 5s infinite ease-in-out
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&.note-1
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top: 20%
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left: 30%
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&.note-2
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top: 60%
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left: 80%
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&.note-3
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top: 90%
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left: 50%
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@keyframes float-notes
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0%
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transform: translateY(0)
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50%
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transform: translateY(-10px)
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100%
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transform: translateY(0)
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.main-content
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display: flex
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flex-direction: column
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align-items: flex-start
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.song-name
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.song-names
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font-size: 24pt
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color: #fff
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margin-bottom: 10px
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@ -172,87 +133,4 @@
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cursor: pointer
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&:hover
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background-color: #1e1e1e
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.otamatone-container
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display: flex
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justify-content: center
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align-items: center
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position: fixed
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left: 0
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right: 0
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bottom: 0
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padding: 20px
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background-color: rgba(30, 30, 30, 0.5)
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backdrop-filter: blur(10px)
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border-radius: 20px
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margin: 20px
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z-index: 1
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.otamatone
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display: flex
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flex-direction: row
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align-items: center
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cursor: pointer
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padding: 10px
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width: 100%
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.otamatone-neck
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flex: 1
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height: 20px
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background: linear-gradient(135deg, #000, #444)
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border-radius: 10px
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position: relative
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.frequency-indicator
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position: absolute
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top: -10px
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width: 20px
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height: 20px
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background-color: #ff0000
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border-radius: 50%
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transform: translateX(-50%)
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.note-marker
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position: absolute
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top: -30px
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font-size: 24pt
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color: #fff
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.otamatone-face
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width: 100px
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height: 100px
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background: radial-gradient(circle, #fff, #ddd)
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border-radius: 50%
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display: flex
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flex-direction: column
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align-items: center
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justify-content: center
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position: absolute
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left: 0
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box-shadow: 0 4px 8px rgba(0, 0, 0, 0.2)
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.otamatone-eyes
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display: flex
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justify-content: space-between
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width: 60%
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position: absolute
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top: 30px
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.eye
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width: 15px
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height: 15px
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background-color: #000
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border-radius: 50%
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.left-eye
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margin-right: 10px
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.right-eye
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margin-left: 10px
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.otamatone-mouth
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background-color: #000
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border-radius: 50%
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position: absolute
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bottom: 10px
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background-color: #1e1e1e
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@ -1,179 +0,0 @@
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import "./styles.sass";
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import {StateContext} from "@/common/contexts/StateContext";
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import {useContext, useState, useEffect, useRef} from "react";
|
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import { FontAwesomeIcon } from '@fortawesome/react-fontawesome';
|
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import { faMusic } from '@fortawesome/free-solid-svg-icons';
|
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|
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export const Home = () => {
|
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const {setCurrentState} = useContext(StateContext);
|
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const [frequency, setFrequency] = useState(440);
|
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const [isPlaying, setIsPlaying] = useState(false);
|
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const [dragging, setDragging] = useState(false);
|
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const audioContextRef = useRef(null);
|
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const oscillatorRef = useRef(null);
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const gainNodeRef = useRef(null);
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const sliderRef = useRef(null);
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const [messages, setMessages] = useState([{ sender: "Marco", text: "Hallo!" },]);
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const [inputValue, setInputValue] = useState("");
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const messageEndRef = useRef(null);
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const startAudio = () => {
|
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if (!audioContextRef.current) {
|
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audioContextRef.current = new (window.AudioContext || window.webkitAudioContext)();
|
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}
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if (!oscillatorRef.current) {
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oscillatorRef.current = audioContextRef.current.createOscillator();
|
||||
oscillatorRef.current.type = 'sine';
|
||||
oscillatorRef.current.frequency.setValueAtTime(frequency, audioContextRef.current.currentTime);
|
||||
|
||||
gainNodeRef.current = audioContextRef.current.createGain();
|
||||
gainNodeRef.current.gain.setValueAtTime(0.5, audioContextRef.current.currentTime);
|
||||
|
||||
oscillatorRef.current.connect(gainNodeRef.current);
|
||||
gainNodeRef.current.connect(audioContextRef.current.destination);
|
||||
oscillatorRef.current.start();
|
||||
} else {
|
||||
oscillatorRef.current.frequency.setValueAtTime(frequency, audioContextRef.current.currentTime);
|
||||
}
|
||||
setIsPlaying(true);
|
||||
};
|
||||
|
||||
const stopAudio = () => {
|
||||
if (oscillatorRef.current) {
|
||||
oscillatorRef.current.stop();
|
||||
oscillatorRef.current.disconnect();
|
||||
oscillatorRef.current = null;
|
||||
}
|
||||
setIsPlaying(false);
|
||||
};
|
||||
|
||||
const handleMouseDown = (e) => {
|
||||
setDragging(true);
|
||||
startAudio();
|
||||
handleFrequencyChange(e);
|
||||
};
|
||||
|
||||
const handleMouseUp = () => {
|
||||
setDragging(false);
|
||||
stopAudio();
|
||||
};
|
||||
|
||||
const handleFrequencyChange = (e) => {
|
||||
const rect = sliderRef.current.getBoundingClientRect();
|
||||
const x = e.clientX - rect.left;
|
||||
const clampedX = Math.max(0, Math.min(x, rect.width));
|
||||
const newFrequency = 20 + (clampedX / rect.width) * 1980;
|
||||
setFrequency(newFrequency);
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
const handleMouseMove = (e) => {
|
||||
if (dragging) {
|
||||
handleFrequencyChange(e);
|
||||
}
|
||||
};
|
||||
|
||||
const handleMouseUpGlobal = () => {
|
||||
if (dragging) {
|
||||
handleMouseUp();
|
||||
}
|
||||
};
|
||||
|
||||
document.addEventListener('mousemove', handleMouseMove);
|
||||
document.addEventListener('mouseup', handleMouseUpGlobal);
|
||||
|
||||
return () => {
|
||||
document.removeEventListener('mousemove', handleMouseMove);
|
||||
document.removeEventListener('mouseup', handleMouseUpGlobal);
|
||||
};
|
||||
}, [dragging]);
|
||||
|
||||
useEffect(() => {
|
||||
if (isPlaying) {
|
||||
if (oscillatorRef.current) {
|
||||
oscillatorRef.current.frequency.setValueAtTime(frequency, audioContextRef.current.currentTime);
|
||||
}
|
||||
}
|
||||
}, [frequency, isPlaying]);
|
||||
|
||||
useEffect(() => {
|
||||
messageEndRef.current?.scrollIntoView({ behavior: "smooth" });
|
||||
}, [messages]);
|
||||
|
||||
const handleSendMessage = () => {
|
||||
if (inputValue.trim()) {
|
||||
setMessages([...messages, { sender: "User", text: inputValue }]);
|
||||
setInputValue("");
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="home-page">
|
||||
<div className="background-elements">
|
||||
<FontAwesomeIcon icon={faMusic} className="music-note note-1" />
|
||||
<FontAwesomeIcon icon={faMusic} className="music-note note-2" />
|
||||
<FontAwesomeIcon icon={faMusic} className="music-note note-3" />
|
||||
</div>
|
||||
<div className="main-content">
|
||||
<div className="song-display">
|
||||
<h2>ToneGuessr</h2>
|
||||
<div className="song-card">
|
||||
<img src="https://mir-s3-cdn-cf.behance.net/project_modules/1400/fe529a64193929.5aca8500ba9ab.jpg" alt="Song" />
|
||||
<div className="song-info">
|
||||
<div className="song-name">Black Steam</div>
|
||||
<div className="song-description">von Carrot Quest GmbH</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div className="chat-window">
|
||||
<div className="chat-header">
|
||||
<div className="account-icon"></div>
|
||||
<div className="chat-title">Chat</div>
|
||||
</div>
|
||||
<div className="chat-messages">
|
||||
{messages.map((message, index) => (
|
||||
<div key={index} className="message">
|
||||
<span className="message-sender">{message.sender}:</span>
|
||||
<span className="message-text">{message.text}</span>
|
||||
</div>
|
||||
))}
|
||||
<div ref={messageEndRef}></div>
|
||||
</div>
|
||||
<div className="chat-input">
|
||||
<input
|
||||
type="text"
|
||||
value={inputValue}
|
||||
onChange={(e) => setInputValue(e.target.value)}
|
||||
onKeyPress={(e) => e.key === 'Enter' && handleSendMessage()}
|
||||
placeholder="Gib eine Nachricht ein..."
|
||||
/>
|
||||
<button onClick={handleSendMessage}>Send</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div className="otamatone-container">
|
||||
<div
|
||||
className="otamatone"
|
||||
onMouseDown={handleMouseDown}
|
||||
>
|
||||
<div className="otamatone-neck" ref={sliderRef}>
|
||||
<div className="frequency-indicator" style={{ left: `${(frequency - 20) / 1980 * 100}%` }}></div>
|
||||
<div className="note-marker" style={{left: '10%', pointerEvents: 'none'}}>♩</div>
|
||||
<div className="note-marker" style={{left: '50%', pointerEvents: 'none'}}>♪</div>
|
||||
<div className="note-marker" style={{left: '90%', pointerEvents: 'none'}}>♫</div>
|
||||
</div>
|
||||
<div className="otamatone-face">
|
||||
<div
|
||||
className="otamatone-mouth"
|
||||
style={{ height: `${10 + (frequency / 2000) * 40}px`, width: `${10 + (frequency / 2000) * 40}px` }}
|
||||
></div>
|
||||
<div className="otamatone-eyes">
|
||||
<div className="eye left-eye"></div>
|
||||
<div className="eye right-eye"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
@ -1 +0,0 @@
|
||||
export {Home as default} from "./Home";
|
Loading…
x
Reference in New Issue
Block a user