Implement waiting room

This commit is contained in:
2025-02-28 22:50:00 +01:00
parent 11b3b48caa
commit 76580841af
9 changed files with 705 additions and 11 deletions

View File

@ -2,11 +2,18 @@ let rooms = {};
module.exports.roomExists = (roomId) => rooms[roomId] !== undefined;
module.exports.isRoomOpen = (roomId) => rooms[roomId] && rooms[roomId].state === 'waiting';
module.exports.connectUserToRoom = (roomId, user) => {
roomId = roomId.toUpperCase();
if (rooms[roomId]) {
rooms[roomId].members.push({...user, creator: false});
} else {
rooms[roomId] = {members: [{...user, creator: true}], settings: {}};
rooms[roomId] = {
members: [{...user, creator: true}],
settings: {},
state: 'waiting'
};
}
console.log(`User ${user.name} connected to room ${roomId}`);
}
@ -35,6 +42,33 @@ module.exports.getRoomCreator = (roomId) => {
return null;
}
module.exports.isUserHost = (userId) => {
for (const roomId in rooms) {
const room = rooms[roomId];
const member = room.members.find(m => m.id === userId);
if (member && member.creator) {
return true;
}
}
return false;
}
module.exports.startGame = (roomId) => {
if (rooms[roomId]) {
rooms[roomId].state = 'playing';
console.log(`Game started in room ${roomId}`);
return true;
}
return false;
}
module.exports.getRoomState = (roomId) => {
if (rooms[roomId]) {
return rooms[roomId].state;
}
return null;
}
module.exports.disconnectUser = (userId) => {
for (const roomId in rooms) {
const room = rooms[roomId];