Make guessing phase while hearing
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This commit is contained in:
2025-03-01 15:57:31 +01:00
parent 33a1715adc
commit 2fb5af4171
4 changed files with 78 additions and 11 deletions

View File

@ -55,18 +55,22 @@ module.exports = (io) => (socket) => {
const roles = gameController.getRoles(roomId);
const selectedSong = gameController.getSelectedSong(roomId);
const timeLeft = gameController.getTimeRemaining(roomId);
const songOptions = gameController.getSongOptions(roomId);
io.to(roomId).emit('roles-assigned', roles);
Object.entries(roles).forEach(([userId, role]) => {
if (role === 'composer') {
io.to(userId).emit('song-selected', selectedSong);
} else {
io.to(userId).emit('song-options', { songOptions });
}
});
io.to(roomId).emit('round-started', {
round: gameController.getRoundResults(roomId).round,
timeRemaining: timeLeft
timeRemaining: timeLeft,
phase: 'composing'
});
startPhaseTimer(roomId);
@ -84,7 +88,8 @@ module.exports = (io) => (socket) => {
io.to(roomId).emit('phase-changed', {
phase: 'guessing',
timeRemaining: timeLeft
timeRemaining: timeLeft,
message: 'Time to submit your final answer!'
});
Object.entries(roles).forEach(([userId, role]) => {