ObstacleGame/Game.h

44 lines
860 B
C++

#include <vector>
#include <time.h>
#ifndef CPP_LEARNING_GAME_H
#define CPP_LEARNING_GAME_H
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
class Player {
public:
int x = 40;
int y = 40;
int health = 3;
void moveX(int dx);
void moveY(int dy);
};
class Opponent: public Player {
public:
int targetX = 0;
int targetY = 0;
void move(int multiplier);
};
class Game {
Player player;
std::vector<Opponent> opponents;
int timeMultiplier = 1;
void renderPlayer(SDL_Renderer *renderer, SDL_Texture *player, Player p);
void renderOpponent(SDL_Renderer *renderer, SDL_Texture *opponent, Player p);
public:
void createOpponent();
void checkCollision();
void renderHUD(SDL_Renderer *renderer, SDL_Texture *heart);
void render(SDL_Renderer *renderer, SDL_Texture *bg);
void run();
};
#endif