16 lines
360 B
C++
16 lines
360 B
C++
#ifndef MAIN_MNU_STATE_H
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#define MAIN_MNU_STATE_H
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#include "GameState.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_ttf.h>
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class MainMenuState final : public GameState {
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public:
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void init() override;
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void handleEvents(SDL_Event& event) override;
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void update() override;
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void render(SDL_Renderer* renderer, double deltaTime) override;
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};
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#endif |