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4 Commits

7 changed files with 45 additions and 83 deletions

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@ -1,52 +0,0 @@
name: Build and Release
on:
push:
branches:
- main
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v3
- name: Set up CMake
uses: jwlawson/actions-setup-cmake@v1
with:
cmake-version: '3.16.x'
github-api-token: ${{ secrets.GH_TOKEN }}
- name: Install dependencies
run: |
apt-get update
apt-get install -y libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev
- name: Configure CMake
run: cmake -S . -B build
- name: Build
run: cmake --build build --config Release
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITEA_TOKEN }}
with:
tag_name: v${{ github.run_number }}
release_name: "Release v${{ github.run_number }}"
draft: false
prerelease: false
- name: Upload executable
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITEA_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./build/Obstacle
asset_name: Obstacle
asset_content_type: application/octet-stream

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@ -34,7 +34,12 @@ for (int i = 0; i < opponents.size(); i++) {
opponents.erase(opponents.begin() + i);
}
if (player.x < o.x + 80 && player.x + 80 > o.x && player.y < o.y + 96 && player.y + 96 > o.y) {
player.health--;
if (player.health > 0) {
player.health--;
} else {
// TODO: Game over sccreen
}
opponents.erase(opponents.begin() + i);
}
}
@ -42,11 +47,7 @@ for (int i = 0; i < opponents.size(); i++) {
void Game::renderHUD(SDL_Renderer *renderer, SDL_Texture *heart) {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_Rect bgRect;
bgRect.x = 0;
bgRect.y = 0;
bgRect.w = 30 * 3 + 15;
bgRect.h = 40;
SDL_Rect bgRect = {0, 0, 30 * 3 + 15, 40};
SDL_RenderFillRect(renderer, &bgRect);
for (int i = 0; i < this->player.health; i++) {
@ -54,8 +55,14 @@ void Game::renderHUD(SDL_Renderer *renderer, SDL_Texture *heart) {
}
}
void Game::renderPlayer(SDL_Renderer *renderer, SDL_Texture *player, Player p) {
drawTexture(renderer, player, p.x, p.y, 80, 96);
void Game::renderPlayer(SDL_Renderer *renderer, SDL_Texture *playerTexture, Player p) {
drawTexture(renderer, playerTexture, p.x, p.y, 80, 96);
if (showHitboxes) {
SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE);
SDL_Rect hitbox = {p.x, p.y, 80, 96};
SDL_RenderDrawRect(renderer, &hitbox);
}
}
void Game::createOpponent() {
@ -92,9 +99,14 @@ void Game::createOpponent() {
opponents.push_back(o);
}
void Game::renderOpponent(SDL_Renderer *renderer, SDL_Texture *opponentTexture, Opponent o) {
drawTexture(renderer, opponentTexture, o.x, o.y, 80, 96);
void Game::renderOpponent(SDL_Renderer *renderer, SDL_Texture *opponent, Player p) {
drawTexture(renderer, opponent, p.x, p.y, 80, 96);
if (showHitboxes) {
SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE);
SDL_Rect hitbox = {o.x, o.y, 80, 96};
SDL_RenderDrawRect(renderer, &hitbox);
}
}
void Game::render(SDL_Renderer *renderer, SDL_Texture *bg) {
@ -104,25 +116,24 @@ void Game::render(SDL_Renderer *renderer, SDL_Texture *bg) {
drawTexture(renderer, bg, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
SDL_Texture *player = IMG_LoadTexture(renderer, "./res/player.png");
renderPlayer(renderer, player, this->player);
SDL_Texture *opponent = IMG_LoadTexture(renderer, "./res/opponent.png");
SDL_Texture *playerTexture = IMG_LoadTexture(renderer, "./res/player.png");
renderPlayer(renderer, playerTexture, this->player);
SDL_Texture *opponentTexture = IMG_LoadTexture(renderer, "./res/opponent.png");
for (Opponent o: this->opponents) {
renderOpponent(renderer, opponent, o);
renderOpponent(renderer, opponentTexture, o);
}
SDL_Texture *heart = IMG_LoadTexture(renderer, "./res/heart.png");
renderHUD(renderer, heart);
TTF_Init();
TTF_Font *font = TTF_OpenFont("./res/Arial.ttf", 24);
TTF_Font *font = TTF_OpenFont("./res/font.ttf", 24);
drawText(renderer, font, "Time: " + std::to_string(timeMultiplier), 30 * 3 + 15 + 10, 10, 100, 30);
drawText(renderer, font, "h: " + std::to_string(player.health), 30 * 3 + 15 + 10, 10);
SDL_DestroyTexture(player);
SDL_DestroyTexture(opponent);
SDL_DestroyTexture(playerTexture);
SDL_DestroyTexture(opponentTexture);
SDL_DestroyTexture(heart);
SDL_RenderPresent(renderer);
@ -158,6 +169,9 @@ void Game::run() {
case SDLK_d:
keys[3] = isPressed;
break;
case SDLK_h:
if (isPressed) showHitboxes = !showHitboxes;
break;
}
}
}
@ -169,14 +183,12 @@ void Game::run() {
checkCollision();
if (rand() % 50 == 0) createOpponent();
if (rand() % 100 == 0) createOpponent();
for (int i = 0; i < opponents.size(); i++) {
opponents[i].move(timeMultiplier);
for (Opponent &o: opponents) {
o.move(10);
}
timeMultiplier= (int) (time(nullptr) - startTime) / 10 + 1;
render(renderer, background);
SDL_Delay(16);
}

8
Game.h
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@ -11,7 +11,7 @@ class Player {
public:
int x = 40;
int y = 40;
int health = 3;
int unsigned health = 3;
void moveX(int dx);
void moveY(int dy);
@ -28,16 +28,18 @@ public:
class Game {
Player player;
std::vector<Opponent> opponents;
int timeMultiplier = 1;
bool showHitboxes = false;
void renderPlayer(SDL_Renderer *renderer, SDL_Texture *player, Player p);
void renderOpponent(SDL_Renderer *renderer, SDL_Texture *opponent, Player p);
public:
void createOpponent();
void checkCollision();
void renderHUD(SDL_Renderer *renderer, SDL_Texture *heart);
void render(SDL_Renderer *renderer, SDL_Texture *bg);
void run();
void renderOpponent(SDL_Renderer *renderer, SDL_Texture *opponentTexture, Opponent o);
};

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@ -14,7 +14,7 @@ void drawTexture(SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, int
SDL_RenderCopy(renderer, texture, &src, &dist);
}
void drawText(SDL_Renderer *renderer, TTF_Font *font, const std::string text, int x, int y, int w, int h) {
void drawText(SDL_Renderer *renderer, TTF_Font *font, const std::string text, int x, int y) {
SDL_Surface *surface = TTF_RenderText_Solid(font, text.c_str(), {255, 255, 255});
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
@ -26,8 +26,8 @@ void drawText(SDL_Renderer *renderer, TTF_Font *font, const std::string text, in
SDL_Rect dist;
dist.x = x;
dist.y = y;
dist.w = w;
dist.h = h;
TTF_SizeText(font, text.c_str(), &dist.w, &dist.h);
SDL_RenderCopy(renderer, texture, &src, &dist);

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@ -5,6 +5,6 @@
#include <string>
void drawTexture(SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, int w, int h);
void drawText(SDL_Renderer *renderer, TTF_Font *font, const std::string text, int x, int y, int w, int h);
void drawText(SDL_Renderer *renderer, TTF_Font *font, const std::string text, int x, int y);
#endif

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res/font.ttf Normal file

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