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4 Commits
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f9774c8145
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f9774c8145 | |||
67426218fc | |||
0cc6801230 | |||
7de61f79f4 |
@ -1,52 +0,0 @@
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name: Build and Release
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on:
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push:
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branches:
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- main
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout code
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uses: actions/checkout@v3
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- name: Set up CMake
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uses: jwlawson/actions-setup-cmake@v1
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with:
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cmake-version: '3.16.x'
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github-api-token: ${{ secrets.GH_TOKEN }}
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- name: Install dependencies
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run: |
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apt-get update
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apt-get install -y libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev
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- name: Configure CMake
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run: cmake -S . -B build
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- name: Build
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run: cmake --build build --config Release
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- name: Create Release
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id: create_release
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uses: actions/create-release@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITEA_TOKEN }}
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with:
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tag_name: v${{ github.run_number }}
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release_name: "Release v${{ github.run_number }}"
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draft: false
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prerelease: false
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- name: Upload executable
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uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITEA_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: ./build/Obstacle
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asset_name: Obstacle
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asset_content_type: application/octet-stream
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60
Game.cpp
60
Game.cpp
@ -34,7 +34,12 @@ for (int i = 0; i < opponents.size(); i++) {
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opponents.erase(opponents.begin() + i);
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}
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if (player.x < o.x + 80 && player.x + 80 > o.x && player.y < o.y + 96 && player.y + 96 > o.y) {
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player.health--;
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if (player.health > 0) {
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player.health--;
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} else {
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// TODO: Game over sccreen
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}
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opponents.erase(opponents.begin() + i);
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}
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}
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@ -42,11 +47,7 @@ for (int i = 0; i < opponents.size(); i++) {
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void Game::renderHUD(SDL_Renderer *renderer, SDL_Texture *heart) {
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_Rect bgRect;
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bgRect.x = 0;
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bgRect.y = 0;
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bgRect.w = 30 * 3 + 15;
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bgRect.h = 40;
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SDL_Rect bgRect = {0, 0, 30 * 3 + 15, 40};
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SDL_RenderFillRect(renderer, &bgRect);
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for (int i = 0; i < this->player.health; i++) {
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@ -54,8 +55,14 @@ void Game::renderHUD(SDL_Renderer *renderer, SDL_Texture *heart) {
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}
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}
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void Game::renderPlayer(SDL_Renderer *renderer, SDL_Texture *player, Player p) {
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drawTexture(renderer, player, p.x, p.y, 80, 96);
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void Game::renderPlayer(SDL_Renderer *renderer, SDL_Texture *playerTexture, Player p) {
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drawTexture(renderer, playerTexture, p.x, p.y, 80, 96);
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if (showHitboxes) {
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_Rect hitbox = {p.x, p.y, 80, 96};
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SDL_RenderDrawRect(renderer, &hitbox);
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}
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}
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void Game::createOpponent() {
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@ -92,9 +99,14 @@ void Game::createOpponent() {
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opponents.push_back(o);
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}
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void Game::renderOpponent(SDL_Renderer *renderer, SDL_Texture *opponentTexture, Opponent o) {
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drawTexture(renderer, opponentTexture, o.x, o.y, 80, 96);
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void Game::renderOpponent(SDL_Renderer *renderer, SDL_Texture *opponent, Player p) {
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drawTexture(renderer, opponent, p.x, p.y, 80, 96);
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if (showHitboxes) {
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_Rect hitbox = {o.x, o.y, 80, 96};
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SDL_RenderDrawRect(renderer, &hitbox);
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}
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}
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void Game::render(SDL_Renderer *renderer, SDL_Texture *bg) {
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@ -104,25 +116,24 @@ void Game::render(SDL_Renderer *renderer, SDL_Texture *bg) {
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drawTexture(renderer, bg, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
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SDL_Texture *player = IMG_LoadTexture(renderer, "./res/player.png");
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renderPlayer(renderer, player, this->player);
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SDL_Texture *opponent = IMG_LoadTexture(renderer, "./res/opponent.png");
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SDL_Texture *playerTexture = IMG_LoadTexture(renderer, "./res/player.png");
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renderPlayer(renderer, playerTexture, this->player);
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SDL_Texture *opponentTexture = IMG_LoadTexture(renderer, "./res/opponent.png");
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for (Opponent o: this->opponents) {
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renderOpponent(renderer, opponent, o);
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renderOpponent(renderer, opponentTexture, o);
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}
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SDL_Texture *heart = IMG_LoadTexture(renderer, "./res/heart.png");
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renderHUD(renderer, heart);
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TTF_Init();
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TTF_Font *font = TTF_OpenFont("./res/Arial.ttf", 24);
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TTF_Font *font = TTF_OpenFont("./res/font.ttf", 24);
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drawText(renderer, font, "Time: " + std::to_string(timeMultiplier), 30 * 3 + 15 + 10, 10, 100, 30);
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drawText(renderer, font, "h: " + std::to_string(player.health), 30 * 3 + 15 + 10, 10);
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SDL_DestroyTexture(player);
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SDL_DestroyTexture(opponent);
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SDL_DestroyTexture(playerTexture);
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SDL_DestroyTexture(opponentTexture);
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SDL_DestroyTexture(heart);
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SDL_RenderPresent(renderer);
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@ -158,6 +169,9 @@ void Game::run() {
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case SDLK_d:
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keys[3] = isPressed;
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break;
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case SDLK_h:
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if (isPressed) showHitboxes = !showHitboxes;
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break;
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}
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}
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}
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@ -169,14 +183,12 @@ void Game::run() {
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checkCollision();
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if (rand() % 50 == 0) createOpponent();
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if (rand() % 100 == 0) createOpponent();
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for (int i = 0; i < opponents.size(); i++) {
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opponents[i].move(timeMultiplier);
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for (Opponent &o: opponents) {
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o.move(10);
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}
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timeMultiplier= (int) (time(nullptr) - startTime) / 10 + 1;
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render(renderer, background);
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SDL_Delay(16);
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}
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8
Game.h
8
Game.h
@ -11,7 +11,7 @@ class Player {
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public:
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int x = 40;
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int y = 40;
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int health = 3;
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int unsigned health = 3;
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void moveX(int dx);
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void moveY(int dy);
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@ -28,16 +28,18 @@ public:
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class Game {
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Player player;
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std::vector<Opponent> opponents;
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int timeMultiplier = 1;
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bool showHitboxes = false;
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void renderPlayer(SDL_Renderer *renderer, SDL_Texture *player, Player p);
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void renderOpponent(SDL_Renderer *renderer, SDL_Texture *opponent, Player p);
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public:
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void createOpponent();
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void checkCollision();
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void renderHUD(SDL_Renderer *renderer, SDL_Texture *heart);
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void render(SDL_Renderer *renderer, SDL_Texture *bg);
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void run();
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void renderOpponent(SDL_Renderer *renderer, SDL_Texture *opponentTexture, Opponent o);
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};
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@ -14,7 +14,7 @@ void drawTexture(SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, int
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SDL_RenderCopy(renderer, texture, &src, &dist);
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}
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void drawText(SDL_Renderer *renderer, TTF_Font *font, const std::string text, int x, int y, int w, int h) {
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void drawText(SDL_Renderer *renderer, TTF_Font *font, const std::string text, int x, int y) {
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SDL_Surface *surface = TTF_RenderText_Solid(font, text.c_str(), {255, 255, 255});
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SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
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@ -26,8 +26,8 @@ void drawText(SDL_Renderer *renderer, TTF_Font *font, const std::string text, in
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SDL_Rect dist;
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dist.x = x;
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dist.y = y;
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dist.w = w;
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dist.h = h;
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TTF_SizeText(font, text.c_str(), &dist.w, &dist.h);
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SDL_RenderCopy(renderer, texture, &src, &dist);
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2
Helper.h
2
Helper.h
@ -5,6 +5,6 @@
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#include <string>
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void drawTexture(SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, int w, int h);
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void drawText(SDL_Renderer *renderer, TTF_Font *font, const std::string text, int x, int y, int w, int h);
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void drawText(SDL_Renderer *renderer, TTF_Font *font, const std::string text, int x, int y);
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#endif
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BIN
res/Arial.ttf
BIN
res/Arial.ttf
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BIN
res/font.ttf
Normal file
BIN
res/font.ttf
Normal file
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Block a user