Compare commits
6 Commits
824dd9e1f2
...
86feca9943
Author | SHA1 | Date | |
---|---|---|---|
86feca9943 | |||
ef72acbf0b | |||
69a957c6f6 | |||
cc96b2aa1b | |||
6ecbda7b44 | |||
38bf6601ed |
@ -22,6 +22,8 @@ add_executable(Obstacle
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src/entities/Player.h
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src/entities/Player.h
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src/entities/Opponent.cpp
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src/entities/Opponent.cpp
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src/entities/Opponent.h
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src/entities/Opponent.h
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src/states/EndingState.cpp
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src/states/EndingState.h
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)
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)
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target_link_libraries(Obstacle SDL2::SDL2 SDL2_image::SDL2_image SDL2_ttf::SDL2_ttf)
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target_link_libraries(Obstacle SDL2::SDL2 SDL2_image::SDL2_image SDL2_ttf::SDL2_ttf)
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@ -1,7 +1,7 @@
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<br />
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<br />
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<div align="center">
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<div align="center">
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<a href="https://git.gnm.dev/Mathias/ObstacleGame/">
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<a href="https://git.gnm.dev/Mathias/ObstacleGame/">
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<img src="https://git.gnm.dev/Mathias/ObstacleGame/raw/branch/main/res/logo.png" alt="Logo" width="200" height="200">
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<img src="https://git.gnm.dev/Mathias/ObstacleGame/raw/branch/main/res/logo.png" alt="Logo" width="200">
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</a>
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</a>
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</div>
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</div>
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BIN
res/logo.png
BIN
res/logo.png
Binary file not shown.
Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 397 KiB |
@ -1,5 +1,38 @@
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#include "Renderer.h"
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#include "Renderer.h"
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void drawCircle(SDL_Renderer *renderer, int32_t centreX, int32_t centreY, int32_t radius) {
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const int32_t diameter = (radius * 2);
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int32_t x = (radius - 1);
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int32_t y = 0;
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int32_t tx = 1;
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int32_t ty = 1;
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int32_t error = (tx - diameter);
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while (x >= y) {
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SDL_RenderDrawPoint(renderer, centreX + x, centreY - y);
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SDL_RenderDrawPoint(renderer, centreX + x, centreY + y);
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SDL_RenderDrawPoint(renderer, centreX - x, centreY - y);
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SDL_RenderDrawPoint(renderer, centreX - x, centreY + y);
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SDL_RenderDrawPoint(renderer, centreX + y, centreY - x);
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SDL_RenderDrawPoint(renderer, centreX + y, centreY + x);
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SDL_RenderDrawPoint(renderer, centreX - y, centreY - x);
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SDL_RenderDrawPoint(renderer, centreX - y, centreY + x);
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if (error <= 0) {
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y++;
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error += ty;
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ty += 2;
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}
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if (error > 0) {
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x--;
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tx += 2;
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error += (tx - diameter);
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}
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}
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}
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void drawTexture(SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, int w, int h) {
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void drawTexture(SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, int w, int h) {
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SDL_Rect src;
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SDL_Rect src;
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src.x = 0;
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src.x = 0;
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@ -15,8 +48,8 @@ void drawTexture(SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, int
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SDL_RenderCopy(renderer, texture, &src, &dist);
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SDL_RenderCopy(renderer, texture, &src, &dist);
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}
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}
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void drawText(SDL_Renderer *renderer, TTF_Font *font, const std::string text, int x, int y) {
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void drawText(SDL_Renderer *renderer, TTF_Font *font, const std::string text, int x, int y, SDL_Color color) {
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SDL_Surface *surface = TTF_RenderText_Solid(font, text.c_str(), {255, 255, 255});
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SDL_Surface *surface = TTF_RenderText_Solid(font, text.c_str(), color);
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SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
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SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
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SDL_Rect src;
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SDL_Rect src;
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@ -8,6 +8,7 @@
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#define WINDOW_HEIGHT 500
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#define WINDOW_HEIGHT 500
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void drawTexture(SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, int w, int h);
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void drawTexture(SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, int w, int h);
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void drawText(SDL_Renderer *renderer, TTF_Font *font, const std::string text, int x, int y);
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void drawText(SDL_Renderer *renderer, TTF_Font *font, std::string text, int x, int y, SDL_Color color);
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void drawCircle(SDL_Renderer *renderer, int32_t centreX, int32_t centreY, int32_t radius);
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#endif
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#endif
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18
src/main.cpp
18
src/main.cpp
@ -1,10 +1,12 @@
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#include "states/GameState.h"
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#include "states/GameState.h"
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#include "states/MainMenuState.h"
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#include "states/MainMenuState.h"
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#include "states/InGameState.h"
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#include "states/InGameState.h"
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#include "states/EndingState.h"
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#include "Renderer.h"
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#include "Renderer.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include <memory>
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#include <memory>
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#include <unordered_map>
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#include <unordered_map>
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#include <iostream>
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int main() {
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int main() {
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TTF_Init();
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TTF_Init();
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@ -12,18 +14,28 @@ int main() {
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SDL_Window* window = SDL_CreateWindow("Obstacle Game",
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SDL_Window* window = SDL_CreateWindow("Obstacle Game",
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN);
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WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN);
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SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE);
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std::unordered_map<std::string, std::shared_ptr<GameState>> states;
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std::unordered_map<std::string, std::shared_ptr<GameState>> states;
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states["main_menu"] = std::make_shared<MainMenuState>();
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states["main_menu"] = std::make_shared<MainMenuState>();
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states["game"] = std::make_shared<InGameState>();
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states["game"] = std::make_shared<InGameState>();
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states["ending"] = std::make_shared<EndingState>();
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std::shared_ptr<GameState> currentState = states["main_menu"];
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std::shared_ptr<GameState> currentState = states["main_menu"];
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Uint64 NOW = SDL_GetPerformanceCounter();
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Uint64 LAST = 0;
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double deltaTime = 0;
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currentState->init();
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currentState->init();
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bool running = true;
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bool running = true;
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while (running) {
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while (running) {
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LAST = NOW;
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NOW = SDL_GetPerformanceCounter();
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deltaTime = (double)((NOW - LAST)*1000 / (double)SDL_GetPerformanceFrequency() );
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SDL_Event event;
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_QUIT) {
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if (event.type == SDL_QUIT) {
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@ -33,7 +45,7 @@ int main() {
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}
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}
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currentState->update();
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currentState->update();
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currentState->render(renderer);
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currentState->render(renderer, deltaTime);
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if (!currentState->getNextState().empty()) {
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if (!currentState->getNextState().empty()) {
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std::string nextStateName = currentState->getNextState();
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std::string nextStateName = currentState->getNextState();
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@ -45,8 +57,6 @@ int main() {
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}
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}
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currentState->clearNextState();
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currentState->clearNextState();
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}
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}
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SDL_Delay(16);
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}
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyRenderer(renderer);
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37
src/states/EndingState.cpp
Normal file
37
src/states/EndingState.cpp
Normal file
@ -0,0 +1,37 @@
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#include "EndingState.h"
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#include "../Renderer.h"
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#include <iostream>
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#include <SDL_image.h>
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void EndingState::init() {
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SDL_ShowCursor(SDL_ENABLE);
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std::cout << "Ending state initialized\n";
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}
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void EndingState::handleEvents(SDL_Event& event) {
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if (event.type == SDL_KEYDOWN) {
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switch (event.key.keysym.sym) {
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case SDLK_ESCAPE:
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std::cout << "Exiting game\n";
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this->changeRoom("exit");
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break;
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default:
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break;
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}
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}
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}
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void EndingState::update() {
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}
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void EndingState::render(SDL_Renderer* renderer, double deltaTime) {
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(renderer);
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TTF_Font *font = TTF_OpenFont("./res/font.ttf", 24);
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drawText(renderer, font, "GAME OVER",
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WINDOW_WIDTH / 2 - 100, WINDOW_HEIGHT / 2 - 50, {255, 0, 0, SDL_ALPHA_OPAQUE});
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SDL_RenderPresent(renderer);
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}
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11
src/states/EndingState.h
Normal file
11
src/states/EndingState.h
Normal file
@ -0,0 +1,11 @@
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#include "GameState.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_ttf.h>
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class EndingState final : public GameState {
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public:
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void init() override;
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void handleEvents(SDL_Event& event) override;
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void update() override;
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void render(SDL_Renderer* renderer, double deltaTime) override;
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};
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@ -14,7 +14,7 @@ public:
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virtual void init() = 0;
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virtual void init() = 0;
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virtual void handleEvents(SDL_Event& event) = 0;
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virtual void handleEvents(SDL_Event& event) = 0;
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virtual void update() = 0;
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virtual void update() = 0;
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virtual void render(SDL_Renderer* renderer) = 0;
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virtual void render(SDL_Renderer* renderer, double deltaTime) = 0;
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void changeRoom(const std::string& stateName) {
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void changeRoom(const std::string& stateName) {
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nextStateName = stateName;
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nextStateName = stateName;
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|
@ -33,11 +33,11 @@ void InGameState::checkCollision() {
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opponents.erase(opponents.begin() + i);
|
opponents.erase(opponents.begin() + i);
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}
|
}
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if (player.x < o.x + 80 && player.x + 80 > o.x && player.y < o.y + 96 && player.y + 96 > o.y) {
|
if (player.x < o.x + 80 && player.x + 80 > o.x && player.y < o.y + 96 && player.y + 96 > o.y) {
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if (player.health > 0) {
|
if (player.health > 1) {
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player.health--;
|
player.health--;
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}
|
}
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else {
|
else {
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// TODO: Game over sccreen
|
this->changeRoom("ending");
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}
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}
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|
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opponents.erase(opponents.begin() + i);
|
opponents.erase(opponents.begin() + i);
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@ -50,6 +50,7 @@ void InGameState::checkCollision() {
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switch (item.type) {
|
switch (item.type) {
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case Type::HEALTH:
|
case Type::HEALTH:
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if (player.health < 3) {
|
if (player.health < 3) {
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|
items.erase(items.begin() + i);
|
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player.health++;
|
player.health++;
|
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}
|
}
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break;
|
break;
|
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@ -58,7 +59,6 @@ void InGameState::checkCollision() {
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break;
|
break;
|
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}
|
}
|
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|
|
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items.erase(items.begin() + i);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
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}
|
}
|
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@ -141,6 +141,8 @@ void InGameState::renderHUD(SDL_Renderer* renderer, SDL_Texture* heart) const {
|
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}
|
}
|
||||||
|
|
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void InGameState::init() {
|
void InGameState::init() {
|
||||||
|
std::cout << "Game state initialized\n";
|
||||||
|
SDL_ShowCursor(SDL_ENABLE);
|
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startTime = time(nullptr);
|
startTime = time(nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -190,16 +192,17 @@ void InGameState::update() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
for (Opponent& o : opponents) {
|
for (Opponent& o : opponents) {
|
||||||
o.move(10);
|
o.move(3);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (keys[0]) player.moveY(-20);
|
int speed = 10;
|
||||||
if (keys[1]) player.moveX(-20);
|
if (keys[0]) player.moveY(speed * -1);
|
||||||
if (keys[2]) player.moveY(20);
|
if (keys[1]) player.moveX(speed * -1);
|
||||||
if (keys[3]) player.moveX(20);
|
if (keys[2]) player.moveY(speed);
|
||||||
|
if (keys[3]) player.moveX(speed);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InGameState::render(SDL_Renderer* renderer) {
|
void InGameState::render(SDL_Renderer* renderer, double deltaTime) {
|
||||||
SDL_RenderClear(renderer);
|
SDL_RenderClear(renderer);
|
||||||
|
|
||||||
SDL_SetRenderDrawColor(renderer, 35, 39, 42, SDL_ALPHA_OPAQUE);
|
SDL_SetRenderDrawColor(renderer, 35, 39, 42, SDL_ALPHA_OPAQUE);
|
||||||
@ -207,6 +210,10 @@ void InGameState::render(SDL_Renderer* renderer) {
|
|||||||
SDL_Texture* background = IMG_LoadTexture(renderer, "./res/background.png");
|
SDL_Texture* background = IMG_LoadTexture(renderer, "./res/background.png");
|
||||||
drawTexture(renderer, background, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
|
drawTexture(renderer, background, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
|
||||||
|
|
||||||
|
for (Item i : this->items) {
|
||||||
|
renderItem(renderer, i);
|
||||||
|
}
|
||||||
|
|
||||||
SDL_Texture* playerTexture = IMG_LoadTexture(renderer, "./res/player.png");
|
SDL_Texture* playerTexture = IMG_LoadTexture(renderer, "./res/player.png");
|
||||||
renderPlayer(renderer, playerTexture, this->player);
|
renderPlayer(renderer, playerTexture, this->player);
|
||||||
|
|
||||||
@ -215,10 +222,6 @@ void InGameState::render(SDL_Renderer* renderer) {
|
|||||||
renderOpponent(renderer, opponentTexture, o);
|
renderOpponent(renderer, opponentTexture, o);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (Item i : this->items) {
|
|
||||||
renderItem(renderer, i);
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_Texture* heart = IMG_LoadTexture(renderer, "./res/heart.png");
|
SDL_Texture* heart = IMG_LoadTexture(renderer, "./res/heart.png");
|
||||||
renderHUD(renderer, heart);
|
renderHUD(renderer, heart);
|
||||||
|
|
||||||
|
@ -32,7 +32,7 @@ public:
|
|||||||
void init() override;
|
void init() override;
|
||||||
void handleEvents(SDL_Event& event) override;
|
void handleEvents(SDL_Event& event) override;
|
||||||
void update() override;
|
void update() override;
|
||||||
void render(SDL_Renderer* renderer) override;
|
void render(SDL_Renderer* renderer, double deltaTime) override;
|
||||||
|
|
||||||
void spawnItem(Type type);
|
void spawnItem(Type type);
|
||||||
void createOpponent();
|
void createOpponent();
|
||||||
|
@ -4,12 +4,22 @@
|
|||||||
|
|
||||||
#include "../Renderer.h"
|
#include "../Renderer.h"
|
||||||
|
|
||||||
|
int mouseX = 0;
|
||||||
|
int mouseY = 0;
|
||||||
|
|
||||||
|
int randomR = 255;
|
||||||
|
int randomG = 255;
|
||||||
|
int randomB = 255;
|
||||||
|
|
||||||
|
int randomSkip = 0;
|
||||||
|
|
||||||
void MainMenuState::update() {
|
void MainMenuState::update() {
|
||||||
// Handle updates like animations if necessary
|
// hide cursor
|
||||||
}
|
}
|
||||||
|
|
||||||
void MainMenuState::init() {
|
void MainMenuState::init() {
|
||||||
std::cout << "Main menu state initialized\n";
|
std::cout << "Main menu state initialized\n";
|
||||||
|
SDL_ShowCursor(SDL_DISABLE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MainMenuState::handleEvents(SDL_Event& event) {
|
void MainMenuState::handleEvents(SDL_Event& event) {
|
||||||
@ -32,18 +42,35 @@ void MainMenuState::handleEvents(SDL_Event& event) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (event.type == SDL_MOUSEMOTION) {
|
if (event.type == SDL_MOUSEMOTION) {
|
||||||
std::cout << "Mouse moved\n";
|
mouseX = event.motion.x;
|
||||||
|
mouseY = event.motion.y;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MainMenuState::render(SDL_Renderer* renderer) {
|
void MainMenuState::render(SDL_Renderer* renderer, double deltaTime) {
|
||||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
|
||||||
SDL_RenderClear(renderer);
|
SDL_RenderClear(renderer);
|
||||||
|
|
||||||
SDL_Texture* title = IMG_LoadTexture(renderer, "./res/logo.png");
|
SDL_Texture* title = IMG_LoadTexture(renderer, "./res/logo.png");
|
||||||
|
|
||||||
drawTexture(renderer, title, WINDOW_WIDTH/2-75, 100, 150, 150);
|
drawTexture(renderer, title, WINDOW_WIDTH/2-115, 100, 230, 125);
|
||||||
|
|
||||||
|
SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
|
||||||
|
drawCircle(renderer, mouseX, mouseY, 10);
|
||||||
|
TTF_Font *font = TTF_OpenFont("./res/font.ttf", 24);
|
||||||
|
|
||||||
|
while (randomSkip == 30) {
|
||||||
|
randomR = rand() % 200 + 55;
|
||||||
|
randomG = rand() % 200 + 55;
|
||||||
|
randomB = rand() % 200 + 55;
|
||||||
|
randomSkip = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
drawText(renderer, font, "Click to Start", WINDOW_WIDTH/2-160, 320, {randomR, randomG, randomB, SDL_ALPHA_OPAQUE});
|
||||||
|
|
||||||
|
randomSkip++;
|
||||||
|
|
||||||
SDL_RenderPresent(renderer);
|
SDL_RenderPresent(renderer);
|
||||||
|
|
||||||
|
SDL_Delay(deltaTime < 16 ? 16 - deltaTime : 0);
|
||||||
}
|
}
|
||||||
|
@ -10,7 +10,7 @@ public:
|
|||||||
void init() override;
|
void init() override;
|
||||||
void handleEvents(SDL_Event& event) override;
|
void handleEvents(SDL_Event& event) override;
|
||||||
void update() override;
|
void update() override;
|
||||||
void render(SDL_Renderer* renderer) override;
|
void render(SDL_Renderer* renderer, double deltaTime) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
Loading…
x
Reference in New Issue
Block a user