Create Game.cpp / Game.h
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Game.h
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44
Game.h
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#include <vector>
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#include <time.h>
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#ifndef CPP_LEARNING_GAME_H
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#define CPP_LEARNING_GAME_H
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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class Player {
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public:
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int x = 40;
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int y = 40;
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int health = 3;
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void moveX(int dx);
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void moveY(int dy);
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};
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class Opponent: public Player {
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public:
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int targetX = 0;
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int targetY = 0;
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void move(int multiplier);
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};
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class Game {
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Player player;
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std::vector<Opponent> opponents;
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int timeMultiplier = 1;
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void renderPlayer(SDL_Renderer *renderer, SDL_Texture *player, Player p);
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void renderOpponent(SDL_Renderer *renderer, SDL_Texture *opponent, Player p);
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public:
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void createOpponent();
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void checkCollision();
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void renderHUD(SDL_Renderer *renderer, SDL_Texture *heart);
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void render(SDL_Renderer *renderer, SDL_Texture *bg);
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void run();
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};
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#endif
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