From 824dd9e1f232081b960ee8a8a001a188dbb9660b Mon Sep 17 00:00:00 2001 From: Mathias Wagner Date: Mon, 25 Nov 2024 22:30:59 +0100 Subject: [PATCH] Update states --- src/states/InGameState.cpp | 16 ++++++++-------- src/states/MainMenuState.cpp | 17 ++++++++++++++++- 2 files changed, 24 insertions(+), 9 deletions(-) diff --git a/src/states/InGameState.cpp b/src/states/InGameState.cpp index d338fea..366bdf4 100644 --- a/src/states/InGameState.cpp +++ b/src/states/InGameState.cpp @@ -9,6 +9,10 @@ void InGameState::spawnItem(Type type) { item.x = rand() % WINDOW_WIDTH; item.y = rand() % WINDOW_HEIGHT; + for (const Item i : items) { + if (i.type == type) return; + } + items.push_back(item); } @@ -60,7 +64,8 @@ void InGameState::checkCollision() { } void InGameState::renderItem(SDL_Renderer* renderer, Item i) const { - SDL_Texture* itemTexture = IMG_LoadTexture(renderer, i.type == Type::HEALTH ? "./res/heart.png" : "./res/damage.png"); + SDL_Texture* itemTexture = IMG_LoadTexture( + renderer, i.type == Type::HEALTH ? "./res/heart.png" : "./res/damage.png"); switch (i.type) { case Type::HEALTH: drawTexture(renderer, itemTexture, i.x, i.y, 24, 24); @@ -175,14 +180,13 @@ void InGameState::handleEvents(SDL_Event& event) { } void InGameState::update() { - checkCollision(); if (rand() % 100 == 0) createOpponent(); if (time(nullptr) - startTime > 5) { - startTime = time(nullptr); - spawnItem(Type::HEALTH); + startTime = time(nullptr); + spawnItem(Type::HEALTH); } for (Opponent& o : opponents) { @@ -218,10 +222,6 @@ void InGameState::render(SDL_Renderer* renderer) { SDL_Texture* heart = IMG_LoadTexture(renderer, "./res/heart.png"); renderHUD(renderer, heart); - TTF_Font* font = TTF_OpenFont("./res/font.ttf", 24); - - drawText(renderer, font, "h: " + std::to_string(player.health), 30 * 3 + 15 + 10, 10); - SDL_DestroyTexture(playerTexture); SDL_DestroyTexture(opponentTexture); SDL_DestroyTexture(heart); diff --git a/src/states/MainMenuState.cpp b/src/states/MainMenuState.cpp index 42c0c0e..031048a 100644 --- a/src/states/MainMenuState.cpp +++ b/src/states/MainMenuState.cpp @@ -1,5 +1,8 @@ #include "MainMenuState.h" #include +#include + +#include "../Renderer.h" void MainMenuState::update() { // Handle updates like animations if necessary @@ -14,7 +17,6 @@ void MainMenuState::handleEvents(SDL_Event& event) { switch (event.key.keysym.sym) { case SDLK_RETURN: std::cout << "Switching to game state\n"; - this->changeRoom("game"); break; case SDLK_ESCAPE: std::cout << "Exiting game\n"; @@ -24,11 +26,24 @@ void MainMenuState::handleEvents(SDL_Event& event) { break; } } + + if (event.type == SDL_MOUSEBUTTONDOWN) { + this->changeRoom("game"); + } + + if (event.type == SDL_MOUSEMOTION) { + std::cout << "Mouse moved\n"; + } } void MainMenuState::render(SDL_Renderer* renderer) { SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); SDL_RenderClear(renderer); + SDL_Texture* title = IMG_LoadTexture(renderer, "./res/logo.png"); + + drawTexture(renderer, title, WINDOW_WIDTH/2-75, 100, 150, 150); + + SDL_RenderPresent(renderer); }