Fix bug
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0c85c17b0d
commit
0ff02760f2
@ -20,6 +20,8 @@ int main() {
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std::shared_ptr<GameState> currentState = states["main_menu"];
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currentState->init();
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bool running = true;
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while (running) {
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SDL_Event event;
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@ -1,3 +1,6 @@
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#ifndef INGAME_STATE_H
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#define INGAME_STATE_H
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#include "../entities/Opponent.h"
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#include "GameState.h"
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#include <vector>
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@ -39,3 +42,5 @@ public:
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void renderOpponent(SDL_Renderer* renderer, SDL_Texture* opponentTexture, Opponent o) const;
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};
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#endif
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@ -1,6 +1,14 @@
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#include "MainMenuState.h"
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#include <iostream>
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void MainMenuState::update() {
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// Handle updates like animations if necessary
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}
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void MainMenuState::init() {
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std::cout << "Main menu state initialized\n";
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}
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void MainMenuState::handleEvents(SDL_Event& event) {
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if (event.type == SDL_KEYDOWN) {
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switch (event.key.keysym.sym) {
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@ -1,3 +1,6 @@
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#ifndef MAIN_MNU_STATE_H
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#define MAIN_MNU_STATE_H
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#include "GameState.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_ttf.h>
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@ -9,3 +12,5 @@ public:
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void update() override;
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void render(SDL_Renderer* renderer) override;
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};
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#endif
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