Updated the ttt-gui.cpp
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ttt-gui.cpp
59
ttt-gui.cpp
@ -6,7 +6,37 @@
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using namespace std;
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string rows[9] = {"-", "-", "-","-", "-", "-","-", "-", "-"};
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int state = 0; // 0 = ingame, 1 = end
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string rows[9] = {"-", "-", "-",
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"-", "-", "-",
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"-", "-", "-"};
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bool playerWon(string character) {
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for (int i = 0; i < 9; i += 3) {
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if (rows[i] == character && rows[i + 1] == character && rows[i + 2] == character) return true;
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}
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for (int i = 0; i < 3; i++) {
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if (rows[i] == character && rows[i + 3] == character && rows[i + 6] == character) return true;
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}
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if (rows[0] == character && rows[4] == character && rows[8] == character) return true;
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if (rows[2] == character && rows[4] == character && rows[6] == character) return true;
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return false;
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}
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void generateOpponent() {
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int random = rand() % 10;
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if (rows[random] != "-") {
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generateOpponent();
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return;
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}
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rows[random] = "O";
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}
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int getBoardPosition(int position) {
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int windowThird = WINDOW_SIZE / 3;
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@ -16,6 +46,12 @@ int getBoardPosition(int position) {
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}
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}
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void renderEnd(SDL_Renderer *renderer) {
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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}
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void render(SDL_Renderer *renderer, SDL_Texture *bg) {
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SDL_RenderClear(renderer);
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@ -40,8 +76,8 @@ void render(SDL_Renderer *renderer, SDL_Texture *bg) {
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string row = rows[i-1];
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if (row != "-") {
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int posX = 200;
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int posY = WINDOW_SIZE / ceil(i/3);
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int posX = ((i - 1) % 3) * (WINDOW_SIZE / 3) + 32;
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int posY = ((i - 1) / 3) * (WINDOW_SIZE / 3) + 32;
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cout << posX << " " << posY << "\n";
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@ -75,6 +111,9 @@ int main() {
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while (gameOpen) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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if (playerWon("X") || playerWon("O")) state = 1;
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if (event.type == SDL_QUIT) gameOpen = false;
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if (event.type == SDL_MOUSEBUTTONUP) {
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int mouseX;
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@ -86,11 +125,19 @@ int main() {
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int pos = (row - 1) * 3 + column;
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rows[pos-1] = "X";
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render(renderer, background);
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if (rows[pos-1] == "-") {
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rows[pos-1] = "X";
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render(renderer, background);
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SDL_Delay(500);
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generateOpponent();
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}
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}
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render(renderer, background);
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if (state == 1) {
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renderEnd(renderer);
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} else {
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render(renderer, background);
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}
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}
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}
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}
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