extends Area2D @export_enum("AP", "HE") var ammo_type: int = 0 @export var amount: int = 10 func _ready(): body_entered.connect(_on_body_entered) func _on_body_entered(body): if body.is_in_group("player"): var turret = body.get_node_or_null("turret") if turret and turret.has_method("add_ammo"): turret.add_ammo(ammo_type, amount) queue_free()