[gd_scene load_steps=5 format=3 uid="uid://enemy1234567"] [ext_resource type="Script" path="res://scripts/enemy.gd" id="1_enemy"] [ext_resource type="Texture2D" uid="uid://bxvveyvfp8gmq" path="res://assets/cat_tank_hull.png" id="2_hull"] [ext_resource type="Texture2D" uid="uid://ddktwa3t2dnlv" path="res://assets/cat_tank_turret.png" id="3_turret"] [sub_resource type="CircleShape2D" id="CircleShape2D_enemy"] radius = 24.0 [node name="Enemy" type="CharacterBody2D"] script = ExtResource("1_enemy") [node name="Sprite2D" type="Sprite2D" parent="."] modulate = Color(1, 0.5, 0.5, 1) rotation = 1.5707964 texture = ExtResource("2_hull") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_enemy") [node name="Turret" type="Node2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="Turret"] modulate = Color(1, 0.5, 0.5, 1) rotation = 1.5707964 texture = ExtResource("3_turret") [node name="HealthBar" type="ProgressBar" parent="."] offset_left = -24.0 offset_top = -40.0 offset_right = 24.0 offset_bottom = -34.0 show_percentage = false