feat: Implement core game mechanics including player, enemies, bullets, HUD, and level setup.

This commit is contained in:
2025-11-21 13:18:53 +01:00
commit 245e3e141d
39 changed files with 823 additions and 0 deletions

26
scenes/player.tscn Normal file
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[gd_scene load_steps=6 format=3 uid="uid://cywexaqp3mvxh"]
[ext_resource type="Script" uid="uid://b1bepj67ddf6c" path="res://scripts/player.gd" id="1_g2els"]
[ext_resource type="Texture2D" uid="uid://bxvveyvfp8gmq" path="res://assets/cat_tank_hull.png" id="2_dqkch"]
[ext_resource type="Script" uid="uid://8jk475ak64ud" path="res://scripts/turret.gd" id="3_qhqgy"]
[ext_resource type="Texture2D" uid="uid://ddktwa3t2dnlv" path="res://assets/cat_tank_turret.png" id="4_qlg0r"]
[sub_resource type="CircleShape2D" id="CircleShape2D_tuyoq"]
radius = 24.0
[node name="tank" type="CharacterBody2D"]
script = ExtResource("1_g2els")
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = 1.5707964
texture = ExtResource("2_dqkch")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_tuyoq")
[node name="turret" type="Node2D" parent="."]
script = ExtResource("3_qhqgy")
[node name="Sprite2D" type="Sprite2D" parent="turret"]
rotation = 1.5707964
texture = ExtResource("4_qlg0r")