feat: Implement core game mechanics including player, enemies, bullets, HUD, and level setup.
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21
scenes/bullet_he.tscn
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21
scenes/bullet_he.tscn
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[gd_scene load_steps=4 format=3 uid="uid://bullethe68aa0"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_bullet"]
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[ext_resource type="Texture2D" uid="uid://ddmjl3yshqcjw" path="res://icon.svg" id="2_icon"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1"]
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size = Vector2(20, 20)
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[node name="BulletHE" type="Area2D"]
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script = ExtResource("1_bullet")
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speed = 400.0
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damage = 20.0
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ammo_type = 1
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[node name="Sprite2D" type="Sprite2D" parent="."]
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modulate = Color(1, 0, 0, 1)
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scale = Vector2(0.25, 0.25)
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texture = ExtResource("2_icon")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_1")
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