feat: Implement core game mechanics including player, enemies, bullets, HUD, and level setup.

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2025-11-21 13:18:53 +01:00
commit 245e3e141d
39 changed files with 823 additions and 0 deletions

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scenes/bullet_he.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://bullethe68aa0"]
[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_bullet"]
[ext_resource type="Texture2D" uid="uid://ddmjl3yshqcjw" path="res://icon.svg" id="2_icon"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1"]
size = Vector2(20, 20)
[node name="BulletHE" type="Area2D"]
script = ExtResource("1_bullet")
speed = 400.0
damage = 20.0
ammo_type = 1
[node name="Sprite2D" type="Sprite2D" parent="."]
modulate = Color(1, 0, 0, 1)
scale = Vector2(0.25, 0.25)
texture = ExtResource("2_icon")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_1")