feat: Implement core game mechanics including player, enemies, bullets, HUD, and level setup.

This commit is contained in:
2025-11-21 13:18:53 +01:00
commit 245e3e141d
39 changed files with 823 additions and 0 deletions

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scenes/ammo_pickup.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://mmopickup123"]
[ext_resource type="Script" path="res://scripts/ammo_pickup.gd" id="1_pickup"]
[ext_resource type="Texture2D" uid="uid://ddmjl3yshqcjw" path="res://icon.svg" id="2_icon"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pickup"]
size = Vector2(32, 32)
[node name="AmmoPickup" type="Area2D"]
script = ExtResource("1_pickup")
[node name="Sprite2D" type="Sprite2D" parent="."]
modulate = Color(0, 1, 0, 1)
scale = Vector2(0.25, 0.25)
texture = ExtResource("2_icon")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_pickup")