feat: Implement core game mechanics including player, enemies, bullets, HUD, and level setup.
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18
scenes/ammo_pickup.tscn
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18
scenes/ammo_pickup.tscn
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[gd_scene load_steps=4 format=3 uid="uid://mmopickup123"]
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[ext_resource type="Script" path="res://scripts/ammo_pickup.gd" id="1_pickup"]
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[ext_resource type="Texture2D" uid="uid://ddmjl3yshqcjw" path="res://icon.svg" id="2_icon"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_pickup"]
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size = Vector2(32, 32)
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[node name="AmmoPickup" type="Area2D"]
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script = ExtResource("1_pickup")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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modulate = Color(0, 1, 0, 1)
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scale = Vector2(0.25, 0.25)
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texture = ExtResource("2_icon")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_pickup")
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