feat: Implement core game mechanics including player, enemies, bullets, HUD, and level setup.

This commit is contained in:
2025-11-21 13:18:53 +01:00
commit 245e3e141d
39 changed files with 823 additions and 0 deletions

18
scenes/ammo_pickup.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://mmopickup123"]
[ext_resource type="Script" path="res://scripts/ammo_pickup.gd" id="1_pickup"]
[ext_resource type="Texture2D" uid="uid://ddmjl3yshqcjw" path="res://icon.svg" id="2_icon"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pickup"]
size = Vector2(32, 32)
[node name="AmmoPickup" type="Area2D"]
script = ExtResource("1_pickup")
[node name="Sprite2D" type="Sprite2D" parent="."]
modulate = Color(0, 1, 0, 1)
scale = Vector2(0.25, 0.25)
texture = ExtResource("2_icon")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_pickup")

17
scenes/bullet.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://b6x4y208a1b2c"]
[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_bullet"]
[ext_resource type="Texture2D" uid="uid://ddmjl3yshqcjw" path="res://icon.svg" id="2_icon"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1"]
size = Vector2(16, 16)
[node name="Bullet" type="Area2D"]
script = ExtResource("1_bullet")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.2, 0.2)
texture = ExtResource("2_icon")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_1")

20
scenes/bullet_ap.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://bulletap12345"]
[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_bullet"]
[ext_resource type="Texture2D" uid="uid://ddmjl3yshqcjw" path="res://icon.svg" id="2_icon"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1"]
size = Vector2(16, 16)
[node name="BulletAP" type="Area2D"]
script = ExtResource("1_bullet")
speed = 700.0
damage = 50.0
ammo_type = 0
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.2, 0.2)
texture = ExtResource("2_icon")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_1")

21
scenes/bullet_he.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://bullethe68aa0"]
[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_bullet"]
[ext_resource type="Texture2D" uid="uid://ddmjl3yshqcjw" path="res://icon.svg" id="2_icon"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1"]
size = Vector2(20, 20)
[node name="BulletHE" type="Area2D"]
script = ExtResource("1_bullet")
speed = 400.0
damage = 20.0
ammo_type = 1
[node name="Sprite2D" type="Sprite2D" parent="."]
modulate = Color(1, 0, 0, 1)
scale = Vector2(0.25, 0.25)
texture = ExtResource("2_icon")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_1")

33
scenes/enemy.tscn Normal file
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[gd_scene load_steps=5 format=3 uid="uid://enemy1234567"]
[ext_resource type="Script" path="res://scripts/enemy.gd" id="1_enemy"]
[ext_resource type="Texture2D" uid="uid://bxvveyvfp8gmq" path="res://assets/cat_tank_hull.png" id="2_hull"]
[ext_resource type="Texture2D" uid="uid://ddktwa3t2dnlv" path="res://assets/cat_tank_turret.png" id="3_turret"]
[sub_resource type="CircleShape2D" id="CircleShape2D_enemy"]
radius = 24.0
[node name="Enemy" type="CharacterBody2D"]
script = ExtResource("1_enemy")
[node name="Sprite2D" type="Sprite2D" parent="."]
modulate = Color(1, 0.5, 0.5, 1)
rotation = 1.5707964
texture = ExtResource("2_hull")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_enemy")
[node name="Turret" type="Node2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="Turret"]
modulate = Color(1, 0.5, 0.5, 1)
rotation = 1.5707964
texture = ExtResource("3_turret")
[node name="HealthBar" type="ProgressBar" parent="."]
offset_left = -24.0
offset_top = -40.0
offset_right = 24.0
offset_bottom = -34.0
show_percentage = false

98
scenes/hud.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://hud12345678"]
[ext_resource type="Script" path="res://scripts/hud.gd" id="1_hud"]
[node name="HUD" type="CanvasLayer"]
script = ExtResource("1_hud")
[node name="Control" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="HealthBar" type="ProgressBar" parent="Control"]
layout_mode = 0
offset_left = 20.0
offset_top = 20.0
offset_right = 220.0
offset_bottom = 50.0
value = 100.0
[node name="AmmoContainer" type="VBoxContainer" parent="Control"]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -150.0
offset_top = -80.0
offset_right = -20.0
offset_bottom = -20.0
grow_horizontal = 0
grow_vertical = 0
[node name="APLabel" type="Label" parent="Control/AmmoContainer"]
layout_mode = 2
text = "AP: 20"
horizontal_alignment = 2
[node name="HELabel" type="Label" parent="Control/AmmoContainer"]
layout_mode = 2
text = "HE: 10"
horizontal_alignment = 2
[node name="GameOverScreen" type="Control" parent="."]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="ColorRect" type="ColorRect" parent="GameOverScreen"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 0.5)
[node name="Label" type="Label" parent="GameOverScreen"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -46.0
offset_top = -13.0
offset_right = 46.0
offset_bottom = 13.0
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 32
text = "GAME OVER"
[node name="RestartButton" type="Button" parent="GameOverScreen"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -48.0
offset_top = 40.0
offset_right = 48.0
offset_bottom = 71.0
grow_horizontal = 2
grow_vertical = 2
text = "Restart"
[connection signal="pressed" from="GameOverScreen/RestartButton" to="." method="_on_restart_button_pressed"]

28
scenes/level_0.tscn Normal file
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[gd_scene load_steps=6 format=3 uid="uid://cfwyr25ftoqpk"]
[ext_resource type="PackedScene" uid="uid://cywexaqp3mvxh" path="res://scenes/player.tscn" id="1_7wnc2"]
[ext_resource type="Script" uid="uid://m3ii2yiagrn1" path="res://scripts/level_0.gd" id="1_level"]
[ext_resource type="Script" uid="uid://bgbuwhxk7uqah" path="res://scripts/spawner.gd" id="2_spawner"]
[ext_resource type="PackedScene" uid="uid://enemy1234567" path="res://scenes/enemy.tscn" id="3_enemy"]
[ext_resource type="PackedScene" path="res://scenes/hud.tscn" id="4_hud"]
[ext_resource type="Script" path="res://scripts/camera_zoom.gd" id="5_camera"]
[ext_resource type="Script" path="res://scripts/ammo_spawner.gd" id="6_ammo_spawner"]
[node name="Level0" type="Node2D"]
script = ExtResource("1_level")
[node name="player" parent="." instance=ExtResource("1_7wnc2")]
position = Vector2(234, 192)
[node name="Camera2D" type="Camera2D" parent="player"]
zoom = Vector2(3, 3)
script = ExtResource("5_camera")
[node name="Spawner" type="Node" parent="."]
script = ExtResource("2_spawner")
enemy_scene = ExtResource("3_enemy")
[node name="AmmoSpawner" type="Node" parent="."]
script = ExtResource("6_ammo_spawner")
[node name="HUD" parent="." instance=ExtResource("4_hud")]

26
scenes/player.tscn Normal file
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[gd_scene load_steps=6 format=3 uid="uid://cywexaqp3mvxh"]
[ext_resource type="Script" uid="uid://b1bepj67ddf6c" path="res://scripts/player.gd" id="1_g2els"]
[ext_resource type="Texture2D" uid="uid://bxvveyvfp8gmq" path="res://assets/cat_tank_hull.png" id="2_dqkch"]
[ext_resource type="Script" uid="uid://8jk475ak64ud" path="res://scripts/turret.gd" id="3_qhqgy"]
[ext_resource type="Texture2D" uid="uid://ddktwa3t2dnlv" path="res://assets/cat_tank_turret.png" id="4_qlg0r"]
[sub_resource type="CircleShape2D" id="CircleShape2D_tuyoq"]
radius = 24.0
[node name="tank" type="CharacterBody2D"]
script = ExtResource("1_g2els")
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = 1.5707964
texture = ExtResource("2_dqkch")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_tuyoq")
[node name="turret" type="Node2D" parent="."]
script = ExtResource("3_qhqgy")
[node name="Sprite2D" type="Sprite2D" parent="turret"]
rotation = 1.5707964
texture = ExtResource("4_qlg0r")